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📄 d3dx10tex.h

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//////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dx10tex.h
//  Content:    D3DX10 texturing APIs
//
//////////////////////////////////////////////////////////////////////////////

#include "d3dx10.h"

#ifndef __D3DX10TEX_H__
#define __D3DX10TEX_H__


//----------------------------------------------------------------------------
// D3DX10_FILTER flags:
// ------------------
//
// A valid filter must contain one of these values:
//
//  D3DX10_FILTER_NONE
//      No scaling or filtering will take place.  Pixels outside the bounds
//      of the source image are assumed to be transparent black.
//  D3DX10_FILTER_POINT
//      Each destination pixel is computed by sampling the nearest pixel
//      from the source image.
//  D3DX10_FILTER_LINEAR
//      Each destination pixel is computed by linearly interpolating between
//      the nearest pixels in the source image.  This filter works best 
//      when the scale on each axis is less than 2.
//  D3DX10_FILTER_TRIANGLE
//      Every pixel in the source image contributes equally to the
//      destination image.  This is the slowest of all the filters.
//  D3DX10_FILTER_BOX
//      Each pixel is computed by averaging a 2x2(x2) box pixels from 
//      the source image. Only works when the dimensions of the 
//      destination are half those of the source. (as with mip maps)
//
// And can be OR'd with any of these optional flags:
//
//  D3DX10_FILTER_MIRROR_U
//      Indicates that pixels off the edge of the texture on the U-axis
//      should be mirrored, not wraped.
//  D3DX10_FILTER_MIRROR_V
//      Indicates that pixels off the edge of the texture on the V-axis
//      should be mirrored, not wraped.
//  D3DX10_FILTER_MIRROR_W
//      Indicates that pixels off the edge of the texture on the W-axis
//      should be mirrored, not wraped.
//  D3DX10_FILTER_MIRROR
//      Same as specifying D3DX10_FILTER_MIRROR_U | D3DX10_FILTER_MIRROR_V |
//      D3DX10_FILTER_MIRROR_V
//  D3DX10_FILTER_DITHER
//      Dithers the resulting image using a 4x4 order dither pattern.
//  D3DX10_FILTER_SRGB_IN
//      Denotes that the input data is in sRGB (gamma 2.2) colorspace.
//  D3DX10_FILTER_SRGB_OUT
//      Denotes that the output data is in sRGB (gamma 2.2) colorspace.
//  D3DX10_FILTER_SRGB
//      Same as specifying D3DX10_FILTER_SRGB_IN | D3DX10_FILTER_SRGB_OUT
//
//----------------------------------------------------------------------------

typedef enum D3DX10_FILTER_FLAG
{
    D3DX10_FILTER_NONE            =   (1 << 0),
    D3DX10_FILTER_POINT           =   (2 << 0),
    D3DX10_FILTER_LINEAR          =   (3 << 0),
    D3DX10_FILTER_TRIANGLE        =   (4 << 0),
    D3DX10_FILTER_BOX             =   (5 << 0),

    D3DX10_FILTER_MIRROR_U        =   (1 << 16),
    D3DX10_FILTER_MIRROR_V        =   (2 << 16),
    D3DX10_FILTER_MIRROR_W        =   (4 << 16),
    D3DX10_FILTER_MIRROR          =   (7 << 16),

    D3DX10_FILTER_DITHER          =   (1 << 19),
    D3DX10_FILTER_DITHER_DIFFUSION=   (2 << 19),

    D3DX10_FILTER_SRGB_IN         =   (1 << 21),
    D3DX10_FILTER_SRGB_OUT        =   (2 << 21),
    D3DX10_FILTER_SRGB            =   (3 << 21),
} D3DX10_FILTER_FLAG;

//----------------------------------------------------------------------------
// D3DX10_NORMALMAP flags:
// ---------------------
// These flags are used to control how D3DX10ComputeNormalMap generates normal
// maps.  Any number of these flags may be OR'd together in any combination.
//
//  D3DX10_NORMALMAP_MIRROR_U
//      Indicates that pixels off the edge of the texture on the U-axis
//      should be mirrored, not wraped.
//  D3DX10_NORMALMAP_MIRROR_V
//      Indicates that pixels off the edge of the texture on the V-axis
//      should be mirrored, not wraped.
//  D3DX10_NORMALMAP_MIRROR
//      Same as specifying D3DX10_NORMALMAP_MIRROR_U | D3DX10_NORMALMAP_MIRROR_V
//  D3DX10_NORMALMAP_INVERTSIGN
//      Inverts the direction of each normal 
//  D3DX10_NORMALMAP_COMPUTE_OCCLUSION
//      Compute the per pixel Occlusion term and encodes it into the alpha.
//      An Alpha of 1 means that the pixel is not obscured in anyway, and
//      an alpha of 0 would mean that the pixel is completly obscured.
//
//----------------------------------------------------------------------------

typedef enum D3DX10_NORMALMAP_FLAG
{
    D3DX10_NORMALMAP_MIRROR_U          =   (1 << 16),
    D3DX10_NORMALMAP_MIRROR_V          =   (2 << 16),
    D3DX10_NORMALMAP_MIRROR            =   (3 << 16),
    D3DX10_NORMALMAP_INVERTSIGN        =   (8 << 16),
    D3DX10_NORMALMAP_COMPUTE_OCCLUSION =   (16 << 16),
} D3DX10_NORMALMAP_FLAG;

//----------------------------------------------------------------------------
// D3DX10_CHANNEL flags:
// -------------------
// These flags are used by functions which operate on or more channels
// in a texture.
//
// D3DX10_CHANNEL_RED
//     Indicates the red channel should be used
// D3DX10_CHANNEL_BLUE
//     Indicates the blue channel should be used
// D3DX10_CHANNEL_GREEN
//     Indicates the green channel should be used
// D3DX10_CHANNEL_ALPHA
//     Indicates the alpha channel should be used
// D3DX10_CHANNEL_LUMINANCE
//     Indicates the luminaces of the red green and blue channels should be 
//     used.
//
//----------------------------------------------------------------------------

typedef enum D3DX10_CHANNEL_FLAG
{
    D3DX10_CHANNEL_RED           =    (1 << 0),
    D3DX10_CHANNEL_BLUE          =    (1 << 1),
    D3DX10_CHANNEL_GREEN         =    (1 << 2),
    D3DX10_CHANNEL_ALPHA         =    (1 << 3),
    D3DX10_CHANNEL_LUMINANCE     =    (1 << 4),
} D3DX10_CHANNEL_FLAG;



//----------------------------------------------------------------------------
// D3DX10_IMAGE_FILE_FORMAT:
// ---------------------
// This enum is used to describe supported image file formats.
//
//----------------------------------------------------------------------------

typedef enum _D3DX10_IMAGE_FILE_FORMAT
{
    D3DX10_IFF_BMP         = 0,
    D3DX10_IFF_JPG         = 1,
    D3DX10_IFF_PNG         = 3,
    D3DX10_IFF_DDS         = 4,
    D3DX10_IFF_TIFF		  = 10,
    D3DX10_IFF_GIF		  = 11,
    D3DX10_IFF_WMP		  = 12,
    D3DX10_IFF_FORCE_DWORD = 0x7fffffff

} D3DX10_IMAGE_FILE_FORMAT;


//----------------------------------------------------------------------------
// D3DX10_IMAGE_INFO:
// ---------------
// This structure is used to return a rough description of what the
// the original contents of an image file looked like.
// 
//  Width
//      Width of original image in pixels
//  Height
//      Height of original image in pixels
//  Depth
//      Depth of original image in pixels
//  ArraySize
//      Array size in textures
//  MipLevels
//      Number of mip levels in original image
//  MiscFlags
//      Miscellaneous flags
//  Format
//      D3D format which most closely describes the data in original image
//  ResourceDimension
//      D3D10_RESOURCE_DIMENSION representing the dimension of texture stored in the file.
//      D3D10_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D
//  ImageFileFormat
//      D3DX10_IMAGE_FILE_FORMAT representing the format of the image file.
//
//----------------------------------------------------------------------------

typedef struct _D3DX10_IMAGE_INFO
{
    UINT                        Width;
    UINT                        Height;
    UINT                        Depth;
    UINT                        ArraySize;
    UINT                        MipLevels;
    UINT                        MiscFlags;
    DXGI_FORMAT                 Format;
    D3D10_RESOURCE_DIMENSION    ResourceDimension;
    D3DX10_IMAGE_FILE_FORMAT    ImageFileFormat;

} D3DX10_IMAGE_INFO;





#ifdef __cplusplus
extern "C" {
#endif //__cplusplus



//////////////////////////////////////////////////////////////////////////////
// Image File APIs ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

//----------------------------------------------------------------------------
// D3DX10_IMAGE_LOAD_INFO:
// ---------------
// This structure can be optionally passed in to texture loader APIs to 
// control how textures get loaded. Pass in D3DX10_DEFAULT for any of these
// to have D3DX automatically pick defaults based on the source file.
// 
//  Width
//      Rescale texture to Width texels wide
//  Height
//      Rescale texture to Height texels high
//  Depth
//      Rescale texture to Depth texels deep
//  FirstMipLevel
//      First mip level to load
//  MipLevels
//      Number of mip levels to load after the first level
//  Usage
//      D3D10_USAGE flag for the new texture
//  BindFlags
//      D3D10 Bind flags for the new texture
//  CpuAccessFlags
//      D3D10 CPU Access flags for the new texture
//  MiscFlags
//      Reserved. Must be 0
//  Format
//      Resample texture to the specified format
//  Filter
//      Filter the texture using the specified filter (only when resampling)
//  MipFilter
//      Filter the texture mip levels using the specified filter (only if 
//      generating mips)
//  pSrcInfo
//      (optional) pointer to a D3DX10_IMAGE_INFO structure that will get 
//      populated with source image information
//
//----------------------------------------------------------------------------

#define D3DX10_IMAGE_LOAD_VALID_FLAGS       (0)

typedef struct _D3DX10_IMAGE_LOAD_INFO
{
    UINT                       Width;
    UINT                       Height;
    UINT                       Depth;
    UINT                       FirstMipLevel;
    UINT                       MipLevels;
    D3D10_USAGE                Usage;
    UINT                       BindFlags;
    UINT                       CpuAccessFlags;
    UINT                       MiscFlags;
    DXGI_FORMAT                Format;
    UINT                       Filter;
    UINT                       MipFilter;
    D3DX10_IMAGE_INFO*         pSrcInfo;
    
#ifdef __cplusplus
    _D3DX10_IMAGE_LOAD_INFO()
    {
        Width = D3DX10_DEFAULT;
        Height = D3DX10_DEFAULT;
        Depth = D3DX10_DEFAULT;
        FirstMipLevel = D3DX10_DEFAULT;
        MipLevels = D3DX10_DEFAULT;
        Usage = (D3D10_USAGE) D3DX10_DEFAULT;
        BindFlags = D3DX10_DEFAULT;
        CpuAccessFlags = D3DX10_DEFAULT;
        MiscFlags = D3DX10_DEFAULT;
        Format = DXGI_FORMAT_FROM_FILE;
        Filter = D3DX10_DEFAULT;
        MipFilter = D3DX10_DEFAULT;
        pSrcInfo = NULL;
    }  
#endif

} D3DX10_IMAGE_LOAD_INFO;

//----------------------------------------------------------------------------
// GetImageInfoFromFile/Resource/Memory:
// ------------------------------
// Fills in a D3DX10_IMAGE_INFO struct with information about an image file.
//
// Parameters:
//  pSrcFile
//      File name of the source image.

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