statement

来自「Calc Software Package for Number Calc」· 代码 · 共 348 行

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Statements    Statements are very much like C statements.	 Most statements act    identically to those in C, but there are minor differences and    some additions.  The following is a list of the statement types,    with explanation of the non-C statements.    Statements are generally terminated with semicolons or { ... }.    C-like statements    -----------------    { statement }    { statement; ... statement }    C-like flow control    -------------------    if (expr) statement    if (expr) statement else statement    for (optionalexpr ; optionalexpr ; optionalexpr) statement    while (expr) statement    do statement while (expr)	    These all work like in normal C.	    IMPORTANT NOTE: When statement is of the form { ... },	    the leading { must be on the same line as the if, for,	    while or do keyword.	    This works as expected:	    	if (expr) {		    ...		}	    However this WILL NOT WORK AS EXPECTED:	    	if (expr)		{		    ...		}	    because calc will parse the if being terminated by	    an empty statement followed by a	    	if (expr) ;		{		    ...		}	    In the same way, use these forms:		for (optionalexpr ; optionalexpr ; optionalexpr) {			...		}		while (expr) {			...		}		do {			...		while (expr);	    where the initial { is on the SAME LINE as the if, while,	    for or do.	    See 'help expression' for details on expressions.	    See 'help builtin' for details on calc builtin functions.	    See 'help unexpanded' for things C programmers do not expect.	    See also 'help todo' and 'help bugs'.    C-like flow breaks    ------------------    continue    break    goto label	    These all work like in normal C.	    See 'help expression' for details on expressions.	    See 'help builtin' for details on calc builtin functions.    return    ------    return    return expr    return ( expr )	    This returns a value from a function.  Functions always	    have a return value, even if this statement is not used.	    If no return statement is executed, or if no expression	    is specified in the return statement, then the return	    value from the function is the null type.    switch    ------    switch (expr) { caseclauses }	    Switch statements work similarly to C, except for the	    following.	A switch can be done on any type of value,	    and the case statements can be of any type of values.	    The case statements can also be expressions calculated	    at runtime.	 The calculator compares the switch value	    with each case statement in the order specified, and	    selects the first case which matches.  The default case	    is the exception, and only matches once all other cases	    have been tested.    matrix    ------    mat variable [dimension] [dimension] ...    mat variable [dimension, dimension, ...]    mat variable [] = { value, ... }	    This creates a matrix variable with the specified dimensions.	    Matrices can have from 1 to 4 dimensions.  When specifying	    multiple dimensions, you can use either the standard C syntax,	    or else you can use commas for separating the dimensions.	    For example, the following two statements are equivalent,	    and so will create the same two dimensional matrix:		    mat foo[3][6];		    mat foo[3,6];	    By default, each dimension is indexed starting at zero,	    as in normal C, and contains the specified number of	    elements.  However, this can be changed if a colon is	    used to separate two values.  If this is done, then the	    two values become the lower and upper bounds for indexing.	    This is convenient, for example, to create matrices whose	    first row and column begin at 1.  Examples of matrix	    definitions are:		    mat x[3]	one dimension, bounds are 0-2		    mat foo[4][5]	two dimensions, bounds are 0-3 and 0-4		    mat a[-7:7] one dimension, bounds are (-7)-7		    mat s[1:9,1:9]	two dimensions, bounds are 1-9 and 1-9	    Note that the MAT statement is not a declaration, but is	    executed at runtime.  Within a function, the specified	    variable must already be defined, and is just converted to	    a matrix of the specified size, and all elements are set	    to the value of zero.  For convenience, at the top level	    command level, the MAT command automatically defines a	    global variable of the specified name if necessary.	    Since the MAT statement is executed, the bounds on the	    matrix can be full expressions, and so matrices can be	    dynamically allocated.  For example:		    size = 20;		    mat data[size*2];	    allocates a matrix which can be indexed from 0 to 39.	    Initial values for the elements of a matrix can be specified	    by following the bounds information with an equals sign and	    then a list of values enclosed in a pair of braces.	 Even if	    the matrix has more than one dimension, the elements must be	    specified as a linear list.	 If too few values are specified,	    the remaining values are set to zero.  If too many values are	    specified, a runtime error will result.  Examples of some	    initializations are:		    mat table1[5] = {77, 44, 22};		    mat table2[2,2] = {1, 2, 3, 4};	    When an initialization is done, the bounds of the matrix	    can optionally be left out of the square brackets, and the	    correct bounds (zero based) will be set.  This can only be	    done for one-dimensional matrices.	An example of this is:		    mat fred[] = {99, 98, 97};	    The MAT statement can also be used in declarations to set	    variables as being matrices from the beginning.  For example:		    local mat temp[5];		    static mat strtable[] = {"hi", "there", "folks");    object    ------    obj type { elementnames } optionalvariables    obj type variable	    These create a new object type, or create one or more	    variables of the specified type.  For this calculator,	    an object is just a structure which is implicitly acted	    on by user defined routines.  The user defined routines	    implement common operations for the object, such as plus	    and minus, multiply and divide, comparison and printing.	    The calculator will automatically call these routines in	    order to perform many operations.	    To create an object type, the data elements used in	    implementing the object are specified within a pair	    of braces, separated with commas.  For example, to	    define an object will will represent points in 3-space,	    whose elements are the three coordinate values, the	    following could be used:		    obj point {x, y, z};	    This defines an object type called point, whose elements	    have the names x, y, and z.	 The elements are accessed	    similarly to structure element accesses, by using a period.	    For example, given a variable 'v' which is a point object,	    the three coordinates of the point can be referenced by:		    v.x		    v.y		    v.z	    A particular object type can only be defined once, and	    is global throughout all functions.	 However, different	    object types can be used at the same time.	    In order to create variables of an object type, they	    can either be named after the right brace of the object	    creation statement, or else can be defined later with	    another obj statement.  To create two points using the	    second (and most common) method, the following is used:		    obj point p1, p2;	    This statement is executed, and is not a declaration.	    Thus within a function, the variables p1 and p2 must have	    been previously defined, and are just changed to be the	    new object type.  For convenience, at the top level command	    level, object variables are automatically defined as being	    global when necessary.	    Initial values for an object can be specified by following	    the variable name by an equals sign and a list of values	    enclosed in a pair of braces.  For example:		    obj point pt = {5, 6};	    The OBJ statement can also be used in declarations to set	    variables as being objects from the beginning.  If multiple	    variables are specified, then each one is defined as the	    specified object type.  Examples of declarations are:		    local obj point temp1;		    static obj point temp2 = {4, 3};		    global obj point p1, p2, p3;    print expressions    -----------------    print expr    print expr, ... expr    print expr: ... expr	    For interactive expression evaluation, the values of all	    typed-in expressions are automatically displayed to the	    user.  However, within a function or loop, the printing of	    results must be done explicitly.  This can be done using	    the 'printf' or 'fprintf' functions, as in standard C, or	    else by using the built-in 'print' statement.  The advantage	    of the print statement is that a format string is not needed.	    Instead, the given values are simply printed with zero or one	    spaces between each value.	    Print accepts a list of expressions, separated either by	    commas or colons.  Each expression is evaluated in order	    and printed, with no other output, except for the following	    special cases.  The comma which separates expressions prints	    a single space, and a newline is printed after the last	    expression unless the statement ends with a colon.	As	    examples:		    print 3, 4;			prints "3 4" and newline.		    print 5:;			prints "5" with no newline.		    print 'a' : 'b' , 'c';	prints "ab c" and newline.		    print;			prints a newline.	    For numeric values, the format of the number depends on the	    current "mode" configuration parameter.  The initial mode	    is to print real numbers, but it can be changed to other	    modes such as exponential, decimal fractions, or hex.	    If a matrix or list is printed, then the elements contained	    within the matrix or list will also be printed, up to the	    maximum number specified by the "maxprint" configuration	    parameter.	If an element is also a matrix or a list, then	    their values are not recursively printed.  Objects are printed	    using their user-defined routine.  Printing a file value	    prints the name of the file that was opened.    Also see the help topic:	    help command	top level commands	    help expression	calc expression syntax	    help builtin	calc builtin functions	    help usage	    	how to invoke the calc command and calc -options    You may obtain help on individual builtin functions.  For example:	    help asinh	    help round    See:    	    help builtin    for a list of builtin functions.    Some calc operators have their own help pages:	    help ->	    help *	    help .	    help %	    help //	    help #    See also:	    help help## Copyright (C) 1999-2007  Landon Curt Noll#### Calc is open software; you can redistribute it and/or modify it under## the terms of the version 2.1 of the GNU Lesser General Public License## as published by the Free Software Foundation.#### Calc is distributed in the hope that it will be useful, but WITHOUT## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY## or FITNESS FOR A PARTICULAR PURPOSE.	 See the GNU Lesser General## Public License for more details.#### A copy of version 2.1 of the GNU Lesser General Public License is## distributed with calc under the filename COPYING-LGPL.  You should have## received a copy with calc; if not, write to Free Software Foundation, Inc.## 59 Temple Place, Suite 330, Boston, MA  02111-1307, USA.#### @(#) $Revision: 29.4 $## @(#) $Id: statement,v 29.4 2007/02/07 00:29:06 chongo Exp $## @(#) $Source: /usr/local/src/cmd/calc/help/RCS/statement,v $#### Under source code control:	1991/07/21 04:37:23## File existed as early as:	1991#### chongo <was here> /\oo/\	http://www.isthe.com/chongo/## Share and enjoy!  :-)	http://www.isthe.com/chongo/tech/comp/calc/

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