📄 shadowrenderer.java
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/*
* $Id: ShadowRenderer.java,v 1.1 2007/01/15 23:39:23 gfx Exp $
*
* Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* Licensed under LGPL.
*/
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
/**
* <p>A shadow renderer generates a drop shadow for any given picture, respecting
* the transparency channel if present. The resulting picture contains the
* shadow only and to create a drop shadow effect you will need to stack the
* original picture and the shadow generated by the renderer.</p>
* <h2>Shadow Properties</h2>
* <p>A shadow is defined by three properties:
* <ul>
* <li><i>size</i>: The size, in pixels, of the shadow. This property also
* defines the fuzzyness.</li>
* <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li>
* <li><i>color</i>: The color of the shadow. Shadows are not meant to be
* black only.</li>
* </ul>
* You can set these properties using the provided mutaters or the appropriate
* constructor. Here are two ways of creating a green shadow of size 10 and
* with an opacity of 50%:
* <pre>
* ShadowRenderer renderer = new ShadowRenderer(10, 0.5f, Color.GREEN);
* // ..
* renderer = new ShadowRenderer();
* renderer.setSize(10);
* renderer.setOpacity(0.5f);
* renderer.setColor(Color.GREEN);
* </pre>
* The default constructor provides the following default values:
* <ul>
* <li><i>size</i>: 5 pixels</li>
* <li><i>opacity</i>: 50%</li>
* <li><i>color</i>: Black</li>
* </ul></p>
* <h2>Generating a Shadow</h2>
* <p>A shadow is generated as a <code>BufferedImage</code> from another
* <code>BufferedImage</code>. Once the renderer is set up, you must call
* {@link #createShadow} to actually generate the shadow:
* <pre>
* ShadowRenderer renderer = new ShadowRenderer();
* // renderer setup
* BufferedImage shadow = renderer.createShadow(bufferedImage);
* </pre></p>
* <p>The generated image dimensions are computed as following:</p>
* <pre>
* width = imageWidth + 2 * shadowSize
* height = imageHeight + 2 * shadowSize
* </pre>
* <h2>Properties Changes</h2>
* <p>This renderer allows to register property change listeners with
* {@link #addPropertyChangeListener}. Listening to properties changes is very
* useful when you emebed the renderer in a graphical component and give the API
* user the ability to access the renderer. By listening to properties changes,
* you can easily repaint the component when needed.</p>
* <h2>Threading Issues</h2>
* <p><code>ShadowRenderer</code> is not guaranteed to be thread-safe.</p>
*
* @author Romain Guy <romain.guy@mac.com>
* @author Sebastien Petrucci
*/
public class ShadowRenderer {
/**
* <p>Identifies a change to the size used to render the shadow.</p>
* <p>When the property change event is fired, the old value and the new
* value are provided as <code>Integer</code> instances.</p>
*/
public static final String SIZE_CHANGED_PROPERTY = "shadow_size";
/**
* <p>Identifies a change to the opacity used to render the shadow.</p>
* <p>When the property change event is fired, the old value and the new
* value are provided as <code>Float</code> instances.</p>
*/
public static final String OPACITY_CHANGED_PROPERTY = "shadow_opacity";
/**
* <p>Identifies a change to the color used to render the shadow.</p>
*/
public static final String COLOR_CHANGED_PROPERTY = "shadow_color";
// size of the shadow in pixels (defines the fuzziness)
private int size = 5;
// opacity of the shadow
private float opacity = 0.5f;
// color of the shadow
private Color color = Color.BLACK;
// notifies listeners of properties changes
private PropertyChangeSupport changeSupport;
/**
* <p>Creates a default good looking shadow generator.
* The default shadow renderer provides the following default values:
* <ul>
* <li><i>size</i>: 5 pixels</li>
* <li><i>opacity</i>: 50%</li>
* <li><i>color</i>: Black</li>
* </ul></p>
* <p>These properties provide a regular, good looking shadow.</p>
*/
public ShadowRenderer() {
this(5, 0.5f, Color.BLACK);
}
/**
* <p>A shadow renderer needs three properties to generate shadows.
* These properties are:</p>
* <ul>
* <li><i>size</i>: The size, in pixels, of the shadow. This property also
* defines the fuzzyness.</li>
* <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li>
* <li><i>color</i>: The color of the shadow. Shadows are not meant to be
* black only.</li>
* </ul>
* @param size the size of the shadow in pixels. Defines the fuzziness.
* @param opacity the opacity of the shadow.
* @param color the color of the shadow.
*/
public ShadowRenderer(final int size, final float opacity, final Color color) {
//noinspection ThisEscapedInObjectConstruction
changeSupport = new PropertyChangeSupport(this);
setSize(size);
setOpacity(opacity);
setColor(color);
}
/**
* <p>Add a PropertyChangeListener to the listener list. The listener is
* registered for all properties. The same listener object may be added
* more than once, and will be called as many times as it is added. If
* <code>listener</code> is null, no exception is thrown and no action
* is taken.</p>
* @param listener the PropertyChangeListener to be added
*/
public void addPropertyChangeListener(PropertyChangeListener listener) {
changeSupport.addPropertyChangeListener(listener);
}
/**
* <p>Remove a PropertyChangeListener from the listener list. This removes
* a PropertyChangeListener that was registered for all properties. If
* <code>listener</code> was added more than once to the same event source,
* it will be notified one less time after being removed. If
* <code>listener</code> is null, or was never added, no exception is thrown
* and no action is taken.</p>
* @param listener the PropertyChangeListener to be removed
*/
public void removePropertyChangeListener(PropertyChangeListener listener) {
changeSupport.removePropertyChangeListener(listener);
}
/**
* <p>Gets the color used by the renderer to generate shadows.</p>
* @return this renderer's shadow color
*/
public Color getColor() {
return color;
}
/**
* <p>Sets the color used by the renderer to generate shadows.</p>
* <p>Consecutive calls to {@link #createShadow} will all use this color
* until it is set again.</p>
* <p>If the color provided is null, the previous color will be retained.</p>
* @param shadowColor the generated shadows color
*/
public void setColor(final Color shadowColor) {
if (shadowColor != null) {
Color oldColor = this.color;
this.color = shadowColor;
changeSupport.firePropertyChange(COLOR_CHANGED_PROPERTY,
oldColor,
this.color);
}
}
/**
* <p>Gets the opacity used by the renderer to generate shadows.</p>
* <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully
* transparent and 1.0f fully opaque.</p>
* @return this renderer's shadow opacity
*/
public float getOpacity() {
return opacity;
}
/**
* <p>Sets the opacity used by the renderer to generate shadows.</p>
* <p>Consecutive calls to {@link #createShadow} will all use this opacity
* until it is set again.</p>
* <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully
* transparent and 1.0f fully opaque. If you provide a value out of these
* boundaries, it will be restrained to the closest boundary.</p>
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