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📄 reflectionrenderer.java

📁 JAVA图形特效,详细介绍SWING等的效果开发
💻 JAVA
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/*
 * Copyright (c) 2007, Romain Guy
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following
 *     disclaimer in the documentation and/or other materials provided
 *     with the distribution.
 *   * Neither the name of the TimingFramework project nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;

/**
 * <p>A reflection renderer generates the reflection of a given picture. The
 * result can be either the reflection itself, or an image containing both the
 * source image and its reflection.</p>
 * <h2>Reflection Properties</h2>
 * <p>A reflection is defined by three properties:
 * <ul>
 *   <li><i>opacity</i>: the opacity of the reflection. You will usually
 *   change this valued according to the background color.</li>
 *   <li><i>length</i>: the length of the reflection. The length is a fraction
 *   of the height of the source image.</li>
 *   <li><i>blur enabled</i>: perfect reflections are hardly natural. You can
 *    blur the reflection to make it look a bit more natural.</li>
 * </ul>
 * You can set these properties using the provided mutaters or the appropriate
 * constructor. Here are two ways of creating a blurred reflection, with an
 * opacity of 50% and a length of 30% the height of the original image:
 * <pre>
 * ReflectionRenderer renderer = new ReflectionRenderer(0.5f, 0.3f, true);
 * // ..
 * renderer = new ReflectionRenderer();
 * renderer.setOpacity(0.5f);
 * renderer.setLength(0.3f);
 * renderer.setBlurEnabled(true);
 * </pre>
 * The default constructor provides the following default values:
 * <ul>
 *   <li><i>opacity</i>: 35%</li>
 *   <li><i>length</i>: 40%</li>
 *   <li><i>blur enabled</i>: false</li>
 * </ul></p>
 * <h2>Generating Reflections</h2>
 * <p>A reflection is generated as a <code>BufferedImage</code> from another
 * <code>BufferedImage</code>. Once the renderer is set up, you must call
 * {@link #createReflection(java.awt.image.BufferedImage)} to actually generate
 * the reflection:
 * <pre>
 * ReflectionRenderer renderer = new ReflectionRenderer();
 * // renderer setup
 * BufferedImage reflection = renderer.createReflection(bufferedImage);
 * </pre></p>
 * <p>The returned image contains only the reflection. You will have to append
 * it to the source image at painting time to get a realistic results. You can
 * also asks the rendered to return a picture composed of both the source image
 * and its reflection:
 * <pre>
 * ReflectionRenderer renderer = new ReflectionRenderer();
 * // renderer setup
 * BufferedImage reflection = renderer.appendReflection(bufferedImage);
 * </pre></p>
 * <h2>Properties Changes</h2>
 * <p>This renderer allows to register property change listeners with
 * {@link #addPropertyChangeListener}. Listening to properties changes is very
 * useful when you emebed the renderer in a graphical component and give the API
 * user the ability to access the renderer. By listening to properties changes,
 * you can easily repaint the component when needed.</p>
 * <h2>Threading Issues</h2>
 * <p><code>ReflectionRenderer</code> is not guaranteed to be thread-safe.</p>
 *
 * @author Romain Guy <romain.guy@mac.com>
 */
public class ReflectionRenderer {
    /**
     * <p>Identifies a change to the opacity used to render the reflection.</p>
     */
    public static final String OPACITY_CHANGED_PROPERTY = "reflection_opacity";

    /**
     * <p>Identifies a change to the length of the rendered reflection.</p>
     */
    public static final String LENGTH_CHANGED_PROPERTY = "reflection_length";

    /**
     * <p>Identifies a change to the blurring of the rendered reflection.</p>
     */
    public static final String BLUR_ENABLED_CHANGED_PROPERTY = "reflection_blur";

    // opacity of the reflection
    private float opacity;

    // length of the reflection
    private float length;

    // should the reflection be blurred?
    private boolean blurEnabled;

    // notifies listeners of properties changes
    private PropertyChangeSupport changeSupport;
    private StackBlurFilter stackBlurFilter;

    /**
     * <p>Creates a default good looking reflections generator.
     * The default reflection renderer provides the following default values:
     * <ul>
     *   <li><i>opacity</i>: 35%</li>
     *   <li><i>length</i>: 40%</li>
     *   <li><i>blurring</i>: disabled with a radius of 1 pixel</li>
     * </ul></p>
     * <p>These properties provide a regular, good looking reflection.</p>
     *
     * @see #getOpacity()
     * @see #setOpacity(float)
     * @see #getLength()
     * @see #setLength(float)
     * @see #isBlurEnabled()
     * @see #setBlurEnabled(boolean)
     * @see #getBlurRadius()
     * @see #setBlurRadius(int)
     */
    public ReflectionRenderer() {
        this(0.35f, 0.4f, false);
    }

    /**
     * <p>Creates a default good looking reflections generator with the
     * specified opacity. The default reflection renderer provides the following
     * default values:
     * <ul>
     *   <li><i>length</i>: 40%</li>
     *   <li><i>blurring</i>: disabled with a radius of 1 pixel</li>
     * </ul></p>
     *
     * @param opacity the opacity of the reflection, between 0.0 and 1.0
     * @see #getOpacity()
     * @see #setOpacity(float)
     * @see #getLength()
     * @see #setLength(float)
     * @see #isBlurEnabled()
     * @see #setBlurEnabled(boolean)
     * @see #getBlurRadius()
     * @see #setBlurRadius(int)
     */
    public ReflectionRenderer(float opacity) {
        this(opacity, 0.4f, false);
    }

    /**
     * <p>Creates a reflections generator with the specified properties. Both
     * opacity and length are numbers between 0.0 (0%) and 1.0 (100%). If the
     * provided numbers are outside this range, they are clamped.</p>
     * <p>Enabling the blur generates a different kind of reflections that might
     * look more natural. The default blur radius is 1 pixel</p>
     *
     * @param opacity the opacity of the reflection
     * @param length the length of the reflection
     * @param blurEnabled if true, the reflection is blurred
     * @see #getOpacity(),#setOpacity(float),#getLength(),#setLength(float)
     * @see #isBlurEnabled(),#setBlurEnabled(boolean)
     * @see #getBlurRadius()
     * @see #setBlurRadius(int)
     */
    public ReflectionRenderer(float opacity, float length, boolean blurEnabled) {
        //noinspection ThisEscapedInObjectConstruction
        this.changeSupport = new PropertyChangeSupport(this);
        this.stackBlurFilter = new StackBlurFilter(1);

        setOpacity(opacity);
        setLength(length);
        setBlurEnabled(blurEnabled);
    }

    /**
     * <p>Add a PropertyChangeListener to the listener list. The listener is
     * registered for all properties. The same listener object may be added
     * more than once, and will be called as many times as it is added. If
     * <code>listener</code> is null, no exception is thrown and no action
     * is taken.</p>
     *
     * @param listener the PropertyChangeListener to be added
     */
    public void addPropertyChangeListener(PropertyChangeListener listener) {
        changeSupport.addPropertyChangeListener(listener);
    }

    /**
     * <p>Remove a PropertyChangeListener from the listener list. This removes
     * a PropertyChangeListener that was registered for all properties. If
     * <code>listener</code> was added more than once to the same event source,
     * it will be notified one less time after being removed. If
     * <code>listener</code> is null, or was never added, no exception is thrown
     * and no action is taken.</p>
     *
     * @param listener the PropertyChangeListener to be removed
     */
    public void removePropertyChangeListener(PropertyChangeListener listener) {
        changeSupport.removePropertyChangeListener(listener);
    }

    /**
     * <p>Gets the opacity used by the factory to generate reflections.</p>
     * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully
     * transparent and 1.0f fully opaque.</p>
     *
     * @return this factory's shadow opacity
     * @see #getOpacity()
     * @see #createReflection(java.awt.image.BufferedImage)
     * @see #appendReflection(java.awt.image.BufferedImage)
     */
    public float getOpacity() {
        return opacity;
    }

    /**
     * <p>Sets the opacity used by the factory to generate reflections.</p>
     * <p>Consecutive calls to {@link #createReflection} will all use this
     * opacity until it is set again.</p>
     * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully
     * transparent and 1.0f fully opaque. If you provide a value out of these
     * boundaries, it will be restrained to the closest boundary.</p>
     *

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