⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shadowrenderer.java

📁 JAVA图形特效,详细介绍SWING等的效果开发
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
/* * $Id: ShadowRenderer.java,v 1.1 2007/01/15 23:39:23 gfx Exp $ * * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * Licensed under LGPL. */import java.awt.Color;import java.awt.image.BufferedImage;import java.beans.PropertyChangeListener;import java.beans.PropertyChangeSupport;/** * <p>A shadow renderer generates a drop shadow for any given picture, respecting * the transparency channel if present. The resulting picture contains the * shadow only and to create a drop shadow effect you will need to stack the * original picture and the shadow generated by the renderer.</p> * <h2>Shadow Properties</h2> * <p>A shadow is defined by three properties: * <ul> *   <li><i>size</i>: The size, in pixels, of the shadow. This property also *   defines the fuzzyness.</li> *   <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li> *   <li><i>color</i>: The color of the shadow. Shadows are not meant to be *   black only.</li> * </ul> * You can set these properties using the provided mutaters or the appropriate * constructor. Here are two ways of creating a green shadow of size 10 and * with an opacity of 50%: * <pre> * ShadowRenderer renderer = new ShadowRenderer(10, 0.5f, Color.GREEN); * // .. * renderer = new ShadowRenderer(); * renderer.setSize(10); * renderer.setOpacity(0.5f); * renderer.setColor(Color.GREEN); * </pre> * The default constructor provides the following default values: * <ul> *   <li><i>size</i>: 5 pixels</li> *   <li><i>opacity</i>: 50%</li> *   <li><i>color</i>: Black</li> * </ul></p> * <h2>Generating a Shadow</h2> * <p>A shadow is generated as a <code>BufferedImage</code> from another * <code>BufferedImage</code>. Once the renderer is set up, you must call * {@link #createShadow} to actually generate the shadow: * <pre> * ShadowRenderer renderer = new ShadowRenderer(); * // renderer setup * BufferedImage shadow = renderer.createShadow(bufferedImage); * </pre></p> * <p>The generated image dimensions are computed as following:</p> * <pre> * width  = imageWidth  + 2 * shadowSize * height = imageHeight + 2 * shadowSize * </pre> * <h2>Properties Changes</h2> * <p>This renderer allows to register property change listeners with * {@link #addPropertyChangeListener}. Listening to properties changes is very * useful when you emebed the renderer in a graphical component and give the API * user the ability to access the renderer. By listening to properties changes, * you can easily repaint the component when needed.</p> * <h2>Threading Issues</h2> * <p><code>ShadowRenderer</code> is not guaranteed to be thread-safe.</p> *  * @author Romain Guy <romain.guy@mac.com> * @author Sebastien Petrucci */public class ShadowRenderer {    /**     * <p>Identifies a change to the size used to render the shadow.</p>     * <p>When the property change event is fired, the old value and the new     * value are provided as <code>Integer</code> instances.</p>     */    public static final String SIZE_CHANGED_PROPERTY = "shadow_size";        /**     * <p>Identifies a change to the opacity used to render the shadow.</p>     * <p>When the property change event is fired, the old value and the new     * value are provided as <code>Float</code> instances.</p>     */    public static final String OPACITY_CHANGED_PROPERTY = "shadow_opacity";        /**     * <p>Identifies a change to the color used to render the shadow.</p>     */    public static final String COLOR_CHANGED_PROPERTY = "shadow_color";    // size of the shadow in pixels (defines the fuzziness)    private int size = 5;        // opacity of the shadow    private float opacity = 0.5f;        // color of the shadow    private Color color = Color.BLACK;        // notifies listeners of properties changes    private PropertyChangeSupport changeSupport;    /**     * <p>Creates a default good looking shadow generator.     * The default shadow renderer provides the following default values:     * <ul>     *   <li><i>size</i>: 5 pixels</li>     *   <li><i>opacity</i>: 50%</li>     *   <li><i>color</i>: Black</li>     * </ul></p>     * <p>These properties provide a regular, good looking shadow.</p>     */    public ShadowRenderer() {        this(5, 0.5f, Color.BLACK);    }        /**     * <p>A shadow renderer needs three properties to generate shadows.     * These properties are:</p>      * <ul>     *   <li><i>size</i>: The size, in pixels, of the shadow. This property also     *   defines the fuzzyness.</li>     *   <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li>     *   <li><i>color</i>: The color of the shadow. Shadows are not meant to be     *   black only.</li>     * </ul>     * @param size the size of the shadow in pixels. Defines the fuzziness.     * @param opacity the opacity of the shadow.     * @param color the color of the shadow.     */    public ShadowRenderer(final int size, final float opacity, final Color color) {        //noinspection ThisEscapedInObjectConstruction        changeSupport = new PropertyChangeSupport(this);        setSize(size);        setOpacity(opacity);        setColor(color);    }    /**     * <p>Add a PropertyChangeListener to the listener list. The listener is     * registered for all properties. The same listener object may be added     * more than once, and will be called as many times as it is added. If     * <code>listener</code> is null, no exception is thrown and no action     * is taken.</p>      * @param listener the PropertyChangeListener to be added     */    public void addPropertyChangeListener(PropertyChangeListener listener) {        changeSupport.addPropertyChangeListener(listener);    }    /**     * <p>Remove a PropertyChangeListener from the listener list. This removes     * a PropertyChangeListener that was registered for all properties. If     * <code>listener</code> was added more than once to the same event source,     * it will be notified one less time after being removed. If     * <code>listener</code> is null, or was never added, no exception is thrown     * and no action is taken.</p>     * @param listener the PropertyChangeListener to be removed     */    public void removePropertyChangeListener(PropertyChangeListener listener) {        changeSupport.removePropertyChangeListener(listener);    }    /**     * <p>Gets the color used by the renderer to generate shadows.</p>     * @return this renderer's shadow color     */    public Color getColor() {        return color;    }    /**     * <p>Sets the color used by the renderer to generate shadows.</p>     * <p>Consecutive calls to {@link #createShadow} will all use this color     * until it is set again.</p>     * <p>If the color provided is null, the previous color will be retained.</p>     * @param shadowColor the generated shadows color     */    public void setColor(final Color shadowColor) {        if (shadowColor != null) {            Color oldColor = this.color;            this.color = shadowColor;            changeSupport.firePropertyChange(COLOR_CHANGED_PROPERTY,                                             oldColor,                                             this.color);        }    }    /**     * <p>Gets the opacity used by the renderer to generate shadows.</p>     * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully     * transparent and 1.0f fully opaque.</p>     * @return this renderer's shadow opacity     */    public float getOpacity() {        return opacity;    }    /**     * <p>Sets the opacity used by the renderer to generate shadows.</p>     * <p>Consecutive calls to {@link #createShadow} will all use this opacity     * until it is set again.</p>     * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully     * transparent and 1.0f fully opaque. If you provide a value out of these     * boundaries, it will be restrained to the closest boundary.</p>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -