📄 shadowrenderer.java
字号:
/* * $Id: ShadowRenderer.java,v 1.1 2007/01/15 23:39:23 gfx Exp $ * * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * Licensed under LGPL. */import java.awt.Color;import java.awt.image.BufferedImage;import java.beans.PropertyChangeListener;import java.beans.PropertyChangeSupport;/** * <p>A shadow renderer generates a drop shadow for any given picture, respecting * the transparency channel if present. The resulting picture contains the * shadow only and to create a drop shadow effect you will need to stack the * original picture and the shadow generated by the renderer.</p> * <h2>Shadow Properties</h2> * <p>A shadow is defined by three properties: * <ul> * <li><i>size</i>: The size, in pixels, of the shadow. This property also * defines the fuzzyness.</li> * <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li> * <li><i>color</i>: The color of the shadow. Shadows are not meant to be * black only.</li> * </ul> * You can set these properties using the provided mutaters or the appropriate * constructor. Here are two ways of creating a green shadow of size 10 and * with an opacity of 50%: * <pre> * ShadowRenderer renderer = new ShadowRenderer(10, 0.5f, Color.GREEN); * // .. * renderer = new ShadowRenderer(); * renderer.setSize(10); * renderer.setOpacity(0.5f); * renderer.setColor(Color.GREEN); * </pre> * The default constructor provides the following default values: * <ul> * <li><i>size</i>: 5 pixels</li> * <li><i>opacity</i>: 50%</li> * <li><i>color</i>: Black</li> * </ul></p> * <h2>Generating a Shadow</h2> * <p>A shadow is generated as a <code>BufferedImage</code> from another * <code>BufferedImage</code>. Once the renderer is set up, you must call * {@link #createShadow} to actually generate the shadow: * <pre> * ShadowRenderer renderer = new ShadowRenderer(); * // renderer setup * BufferedImage shadow = renderer.createShadow(bufferedImage); * </pre></p> * <p>The generated image dimensions are computed as following:</p> * <pre> * width = imageWidth + 2 * shadowSize * height = imageHeight + 2 * shadowSize * </pre> * <h2>Properties Changes</h2> * <p>This renderer allows to register property change listeners with * {@link #addPropertyChangeListener}. Listening to properties changes is very * useful when you emebed the renderer in a graphical component and give the API * user the ability to access the renderer. By listening to properties changes, * you can easily repaint the component when needed.</p> * <h2>Threading Issues</h2> * <p><code>ShadowRenderer</code> is not guaranteed to be thread-safe.</p> * * @author Romain Guy <romain.guy@mac.com> * @author Sebastien Petrucci */public class ShadowRenderer { /** * <p>Identifies a change to the size used to render the shadow.</p> * <p>When the property change event is fired, the old value and the new * value are provided as <code>Integer</code> instances.</p> */ public static final String SIZE_CHANGED_PROPERTY = "shadow_size"; /** * <p>Identifies a change to the opacity used to render the shadow.</p> * <p>When the property change event is fired, the old value and the new * value are provided as <code>Float</code> instances.</p> */ public static final String OPACITY_CHANGED_PROPERTY = "shadow_opacity"; /** * <p>Identifies a change to the color used to render the shadow.</p> */ public static final String COLOR_CHANGED_PROPERTY = "shadow_color"; // size of the shadow in pixels (defines the fuzziness) private int size = 5; // opacity of the shadow private float opacity = 0.5f; // color of the shadow private Color color = Color.BLACK; // notifies listeners of properties changes private PropertyChangeSupport changeSupport; /** * <p>Creates a default good looking shadow generator. * The default shadow renderer provides the following default values: * <ul> * <li><i>size</i>: 5 pixels</li> * <li><i>opacity</i>: 50%</li> * <li><i>color</i>: Black</li> * </ul></p> * <p>These properties provide a regular, good looking shadow.</p> */ public ShadowRenderer() { this(5, 0.5f, Color.BLACK); } /** * <p>A shadow renderer needs three properties to generate shadows. * These properties are:</p> * <ul> * <li><i>size</i>: The size, in pixels, of the shadow. This property also * defines the fuzzyness.</li> * <li><i>opacity</i>: The opacity, between 0.0 and 1.0, of the shadow.</li> * <li><i>color</i>: The color of the shadow. Shadows are not meant to be * black only.</li> * </ul> * @param size the size of the shadow in pixels. Defines the fuzziness. * @param opacity the opacity of the shadow. * @param color the color of the shadow. */ public ShadowRenderer(final int size, final float opacity, final Color color) { //noinspection ThisEscapedInObjectConstruction changeSupport = new PropertyChangeSupport(this); setSize(size); setOpacity(opacity); setColor(color); } /** * <p>Add a PropertyChangeListener to the listener list. The listener is * registered for all properties. The same listener object may be added * more than once, and will be called as many times as it is added. If * <code>listener</code> is null, no exception is thrown and no action * is taken.</p> * @param listener the PropertyChangeListener to be added */ public void addPropertyChangeListener(PropertyChangeListener listener) { changeSupport.addPropertyChangeListener(listener); } /** * <p>Remove a PropertyChangeListener from the listener list. This removes * a PropertyChangeListener that was registered for all properties. If * <code>listener</code> was added more than once to the same event source, * it will be notified one less time after being removed. If * <code>listener</code> is null, or was never added, no exception is thrown * and no action is taken.</p> * @param listener the PropertyChangeListener to be removed */ public void removePropertyChangeListener(PropertyChangeListener listener) { changeSupport.removePropertyChangeListener(listener); } /** * <p>Gets the color used by the renderer to generate shadows.</p> * @return this renderer's shadow color */ public Color getColor() { return color; } /** * <p>Sets the color used by the renderer to generate shadows.</p> * <p>Consecutive calls to {@link #createShadow} will all use this color * until it is set again.</p> * <p>If the color provided is null, the previous color will be retained.</p> * @param shadowColor the generated shadows color */ public void setColor(final Color shadowColor) { if (shadowColor != null) { Color oldColor = this.color; this.color = shadowColor; changeSupport.firePropertyChange(COLOR_CHANGED_PROPERTY, oldColor, this.color); } } /** * <p>Gets the opacity used by the renderer to generate shadows.</p> * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully * transparent and 1.0f fully opaque.</p> * @return this renderer's shadow opacity */ public float getOpacity() { return opacity; } /** * <p>Sets the opacity used by the renderer to generate shadows.</p> * <p>Consecutive calls to {@link #createShadow} will all use this opacity * until it is set again.</p> * <p>The opacity is comprised between 0.0f and 1.0f; 0.0f being fully * transparent and 1.0f fully opaque. If you provide a value out of these * boundaries, it will be restrained to the closest boundary.</p>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -