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📄 blendcomposite.java

📁 JAVA图形特效,详细介绍SWING等的效果开发
💻 JAVA
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     *
     * @return the blending mode used by this object
     */
    public BlendingMode getMode() {
        return mode;
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public int hashCode() {
        return Float.floatToIntBits(alpha) * 31 + mode.ordinal();
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public boolean equals(Object obj) {
        if (!(obj instanceof BlendComposite)) {
            return false;
        }

        BlendComposite bc = (BlendComposite) obj;
        return mode == bc.mode && alpha == bc.alpha;
    }

    private static boolean checkComponentsOrder(ColorModel cm) {
        if (cm instanceof DirectColorModel &&
                cm.getTransferType() == DataBuffer.TYPE_INT) {
            DirectColorModel directCM = (DirectColorModel) cm;
            
            return directCM.getRedMask() == 0x00FF0000 &&
                   directCM.getGreenMask() == 0x0000FF00 &&
                   directCM.getBlueMask() == 0x000000FF &&
                   (directCM.getNumComponents() != 4 ||
                    directCM.getAlphaMask() == 0xFF000000);
        }
        
        return false;
    }
    
    /**
     * {@inheritDoc}
     */
    public CompositeContext createContext(ColorModel srcColorModel,
                                          ColorModel dstColorModel,
                                          RenderingHints hints) {
        if (!checkComponentsOrder(srcColorModel) ||
                !checkComponentsOrder(dstColorModel)) {
            throw new RasterFormatException("Incompatible color models");
        }
        
        return new BlendingContext(this);
    }

    private static final class BlendingContext implements CompositeContext {
        private final Blender blender;
        private final BlendComposite composite;

        private BlendingContext(BlendComposite composite) {
            this.composite = composite;
            this.blender = Blender.getBlenderFor(composite);
        }

        public void dispose() {
        }

        public void compose(Raster src, Raster dstIn, WritableRaster dstOut) {
            int width = Math.min(src.getWidth(), dstIn.getWidth());
            int height = Math.min(src.getHeight(), dstIn.getHeight());

            float alpha = composite.getAlpha();

            int[] result = new int[4];
            int[] srcPixel = new int[4];
            int[] dstPixel = new int[4];
            int[] srcPixels = new int[width];
            int[] dstPixels = new int[width];

            for (int y = 0; y < height; y++) {
                src.getDataElements(0, y, width, 1, srcPixels);
                dstIn.getDataElements(0, y, width, 1, dstPixels);
                for (int x = 0; x < width; x++) {
                    // pixels are stored as INT_ARGB
                    // our arrays are [R, G, B, A]
                    int pixel = srcPixels[x];
                    srcPixel[0] = (pixel >> 16) & 0xFF;
                    srcPixel[1] = (pixel >>  8) & 0xFF;
                    srcPixel[2] = (pixel      ) & 0xFF;
                    srcPixel[3] = (pixel >> 24) & 0xFF;

                    pixel = dstPixels[x];
                    dstPixel[0] = (pixel >> 16) & 0xFF;
                    dstPixel[1] = (pixel >>  8) & 0xFF;
                    dstPixel[2] = (pixel      ) & 0xFF;
                    dstPixel[3] = (pixel >> 24) & 0xFF;

                    blender.blend(srcPixel, dstPixel, result);

                    // mixes the result with the opacity
                    dstPixels[x] = ((int) (dstPixel[3] + (result[3] - dstPixel[3]) * alpha) & 0xFF) << 24 |
                                   ((int) (dstPixel[0] + (result[0] - dstPixel[0]) * alpha) & 0xFF) << 16 |
                                   ((int) (dstPixel[1] + (result[1] - dstPixel[1]) * alpha) & 0xFF) <<  8 |
                                    (int) (dstPixel[2] + (result[2] - dstPixel[2]) * alpha) & 0xFF;
                }
                dstOut.setDataElements(0, y, width, 1, dstPixels);
            }
        }
    }

    private static abstract class Blender {
        public abstract void blend(int[] src, int[] dst, int[] result);

        public static Blender getBlenderFor(BlendComposite composite) {
            switch (composite.getMode()) {
                case ADD:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = Math.min(255, src[0] + dst[0]);
                            result[1] = Math.min(255, src[1] + dst[1]);
                            result[2] = Math.min(255, src[2] + dst[2]);
                            result[3] = Math.min(255, src[3] + dst[3]);
                        }
                    };
                case AVERAGE:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = (src[0] + dst[0]) >> 1;
                            result[1] = (src[1] + dst[1]) >> 1;
                            result[2] = (src[2] + dst[2]) >> 1;
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case BLUE:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = dst[0];
                            result[1] = src[1];
                            result[2] = dst[2];
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case COLOR:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            float[] srcHSL = new float[3];
                            ColorUtilities.RGBtoHSL(src[0], src[1], src[2], srcHSL);
                            float[] dstHSL = new float[3];
                            ColorUtilities.RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);

                            ColorUtilities.HSLtoRGB(srcHSL[0], srcHSL[1], dstHSL[2], result);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case COLOR_BURN:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = src[0] == 0 ? 0 :
                                Math.max(0, 255 - (((255 - dst[0]) << 8) / src[0]));
                            result[1] = src[1] == 0 ? 0 :
                                Math.max(0, 255 - (((255 - dst[1]) << 8) / src[1]));
                            result[2] = src[2] == 0 ? 0 :
                                Math.max(0, 255 - (((255 - dst[2]) << 8) / src[2]));
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case COLOR_DODGE:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = src[0] == 255 ? 255 :
                                Math.min((dst[0] << 8) / (255 - src[0]), 255);
                            result[1] = src[1] == 255 ? 255 :
                                Math.min((dst[1] << 8) / (255 - src[1]), 255);
                            result[2] = src[2] == 255 ? 255 :
                                Math.min((dst[2] << 8) / (255 - src[2]), 255);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case DARKEN:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = Math.min(src[0], dst[0]);
                            result[1] = Math.min(src[1], dst[1]);
                            result[2] = Math.min(src[2], dst[2]);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case DIFFERENCE:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = Math.abs(dst[0] - src[0]);
                            result[1] = Math.abs(dst[1] - src[1]);
                            result[2] = Math.abs(dst[2] - src[2]);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case EXCLUSION:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = dst[0] + src[0] - (dst[0] * src[0] >> 7);
                            result[1] = dst[1] + src[1] - (dst[1] * src[1] >> 7);
                            result[2] = dst[2] + src[2] - (dst[2] * src[2] >> 7);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case FREEZE:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = src[0] == 0 ? 0 :
                                Math.max(0, 255 - (255 - dst[0]) * (255 - dst[0]) / src[0]);
                            result[1] = src[1] == 0 ? 0 :
                                Math.max(0, 255 - (255 - dst[1]) * (255 - dst[1]) / src[1]);
                            result[2] = src[2] == 0 ? 0 :
                                Math.max(0, 255 - (255 - dst[2]) * (255 - dst[2]) / src[2]);
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case GLOW:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = dst[0] == 255 ? 255 :
                                Math.min(255, src[0] * src[0] / (255 - dst[0]));
                            result[1] = dst[1] == 255 ? 255 :
                                Math.min(255, src[1] * src[1] / (255 - dst[1]));
                            result[2] = dst[2] == 255 ? 255 :
                                Math.min(255, src[2] * src[2] / (255 - dst[2]));
                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                        }
                    };
                case GREEN:
                    return new Blender() {
                        @Override
                        public void blend(int[] src, int[] dst, int[] result) {
                            result[0] = dst[0];
                            result[1] = dst[1];
                            result[2] = src[2];

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