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📄 consolelog.h

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/**********@@@SOFT@@@WARE@@@COPY@@@RIGHT@@@**********************************
* DIALOGIC CONFIDENTIAL
*
* Copyright (C) 2006-2007 Dialogic Corporation. All Rights Reserved.
* The source code contained or described herein and all documents related
* to the source code ("Material") are owned by Dialogic Corporation or its
* suppliers or licensors. Title to the Material remains with Dialogic Corporation
* or its suppliers and licensors. The Material contains trade secrets and
* proprietary and confidential information of Dialogic or its suppliers and
* licensors. The Material is protected by worldwide copyright and trade secret
* laws and treaty provisions. No part of the Material may be used, copied,
* reproduced, modified, published, uploaded, posted, transmitted, distributed,
* or disclosed in any way without Dialogic's prior express written permission.
*
* No license under any patent, copyright, trade secret or other intellectual
* property right is granted to or conferred upon you by disclosure or delivery
* of the Materials, either expressly, by implication, inducement, estoppel or
* otherwise. Any license under such intellectual property rights must be
* express and approved by Dialogic in writing.
*
***********************************@@@SOFT@@@WARE@@@COPY@@@RIGHT@@@**********/
//***********************************************************************
//***********************************************************************

// ConsileLog.h: interface for the ConsoleLog class.
//
//////////////////////////////////////////////////////////////////////

#if !defined (CONSOLELOG_H__13533711_30EF_11D6_B01F_00B0D041E606__INCLUDED_)
#define CONSOLELOG_H__13533711_30EF_11D6_B01F_00B0D041E606__INCLUDED_

#include "GenLog.h"


typedef class ConsoleLog * PConsoleLog;

//----------------------------------------------
// Implementation of console log 
class ConsoleLog : public CGenLog {
 public:
    ConsoleLog(){};
    virtual ~ConsoleLog(){};

 private:

    // device specific output:
    // advance to new line and log a message 
    virtual bool doLog(MSG_TYPE msg_type, const char *message);

}; // class ConsoleLog


#endif // !defined(CONSOLELOG_H__13533711_30EF_11D6_B01F_00B0D041E606__INCLUDED_)

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