📄 d3dnthal.h
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{
DWORD dwHandle; // Shader function handle
DWORD dwNumVertexElements; // Number of vertex elements
// D3DVERTEXELEMENT9 VertexElements[] that follow
} D3DNTHAL_DP2CREATEVERTEXSHADERDECL ;
typedef D3DNTHAL_DP2CREATEVERTEXSHADERDECL *LPD3DNTHAL_DP2CREATEVERTEXSHADERDECL;
typedef struct _D3DNTHAL_DP2CREATEVERTEXSHADERFUNC
{
DWORD dwHandle; // Shader function handle
DWORD dwSize; // Shader function size in bytes
// Shader declaration follows
} D3DNTHAL_DP2CREATEVERTEXSHADERFUNC ;
typedef D3DNTHAL_DP2CREATEVERTEXSHADERFUNC *LPD3DNTHAL_DP2CREATEVERTEXSHADERFUNC;
typedef struct _D3DNTHAL_DP2SETSTREAMSOURCE2
{
DWORD dwStream; // Stream index, starting from zero
DWORD dwVBHandle; // Vertex buffer handle
DWORD dwOffset; // Offset of the first vertex size in bytes
DWORD dwStride; // Vertex size in bytes
} D3DNTHAL_DP2SETSTREAMSOURCE2;
typedef D3DNTHAL_DP2SETSTREAMSOURCE2 *LPD3DNTHAL_DP2SETSTREAMSOURCE2;
typedef struct _D3DNTHAL_DP2SETSTREAMSOURCEFREQ
{
DWORD dwStream; // Stream index, starting from zero
DWORD dwDivider; // Stream source divider
} D3DNTHAL_DP2SETSTREAMSOURCEFREQ;
typedef D3DNTHAL_DP2SETSTREAMSOURCEFREQ *LPD3DNTHAL_DP2SETSTREAMSOURCEFREQ;
typedef RECT D3DNTHAL_DP2SETSCISSORRECT;
typedef D3DNTHAL_DP2SETSCISSORRECT *LPD3DNTHAL_DP2SETSCISSORRECT;
typedef struct _D3DNTHAL_DP2BLT
{
DWORD dwSource; // Source surface
RECTL rSource; // Source rectangle
DWORD dwSourceMipLevel; // Miplevel of lightweight surface
DWORD dwDest; // Dest surface
RECTL rDest; // Dest rectangle
DWORD dwDestMipLevel; // Miplevel of lightweight surface
DWORD Flags; // Can be DP2BLT_POINT, DP2BLT_LINEAR
} D3DNTHAL_DP2BLT;
typedef D3DNTHAL_DP2BLT *LPD3DNTHAL_DP2BLT;
#define DP2BLT_POINT 0x00000001L
#define DP2BLT_LINEAR 0x00000002L
typedef struct _D3DNTHAL_DP2COLORFILL
{
DWORD dwSurface; // Surface getting filled
RECTL rRect; // Surface dimensions to fill
D3DCOLOR Color; // A8R8G8B8 fill color
} D3DNTHAL_DP2COLORFILL;
typedef D3DNTHAL_DP2COLORFILL *LPD3DNTHAL_DP2COLORFILL;
typedef struct _D3DNTHAL_DP2SURFACEBLT
{
DWORD dwSource; // Source surface
RECTL rSource; // Source rectangle
DWORD dwSourceMipLevel; // Miplevel of lightweight surface
DWORD dwDest; // Dest surface
RECTL rDest; // Dest rectangle
DWORD dwDestMipLevel; // Miplevel of lightweight surface
DWORD Flags; // No flags currently defined
} D3DNTHAL_DP2SURFACEBLT;
typedef D3DNTHAL_DP2SURFACEBLT *LPD3DNTHAL_DP2SURFACEBLT;
typedef D3DNTHAL_DP2SETVERTEXSHADERCONST D3DNTHAL_DP2SETVERTEXSHADERCONSTB;
typedef D3DNTHAL_DP2SETVERTEXSHADERCONSTB *LPD3DNTHAL_DP2SETVERTEXSHADERCONSTB;
typedef D3DNTHAL_DP2SETVERTEXSHADERCONST D3DNTHAL_DP2SETVERTEXSHADERCONSTI;
typedef D3DNTHAL_DP2SETVERTEXSHADERCONSTI *LPD3DNTHAL_DP2SETVERTEXSHADERCONSTI;
typedef D3DNTHAL_DP2SETPIXELSHADERCONST D3DNTHAL_DP2SETPIXELSHADERCONSTB;
typedef D3DNTHAL_DP2SETPIXELSHADERCONSTB *LPD3DNTHAL_DP2SETPIXELSHADERCONSTB;
typedef D3DNTHAL_DP2SETPIXELSHADERCONST D3DNTHAL_DP2SETPIXELSHADERCONSTI;
typedef D3DNTHAL_DP2SETPIXELSHADERCONSTI *LPD3DNTHAL_DP2SETPIXELSHADERCONSTI;
typedef struct _D3DNTHAL_DP2CREATEQUERY
{
DWORD dwQueryID;
D3DQUERYTYPE QueryType;
} D3DNTHAL_DP2CREATEQUERY;
typedef D3DNTHAL_DP2CREATEQUERY *LPD3DNTHAL_DP2CREATEQUERY;
typedef struct _D3DNTHAL_DP2DELETEQUERY
{
DWORD dwQueryID;
} D3DNTHAL_DP2DELETEQUERY;
typedef D3DNTHAL_DP2DELETEQUERY *LPD3DNTHAL_DP2DELETEQUERY;
typedef struct _D3DNTHAL_DP2ISSUEQUERY
{
DWORD dwQueryID;
DWORD dwFlags;
} D3DNTHAL_DP2ISSUEQUERY;
typedef D3DNTHAL_DP2ISSUEQUERY *LPD3DNTHAL_DP2ISSUEQUERY;
typedef struct _D3DNTHAL_DP2SETRENDERTARGET2
{
DWORD RTIndex;
DWORD hRenderTarget;
} D3DNTHAL_DP2SETRENDERTARGET2;
typedef D3DNTHAL_DP2SETRENDERTARGET2 *LPD3DNTHAL_DP2SETRENDERTARGET2;
typedef struct _D3DNTHAL_DP2SETDEPTHSTENCIL
{
DWORD hZBuffer;
} D3DNTHAL_DP2SETDEPTHSTENCIL;
typedef D3DNTHAL_DP2SETDEPTHSTENCIL *LPD3DNTHAL_DP2SETDEPTHSTENCIL;
typedef struct _D3DNTHAL_DP2GENERATEMIPSUBLEVELS
{
DWORD hSurface;
D3DTEXTUREFILTERTYPE Filter;
} D3DNTHAL_DP2GENERATEMIPSUBLEVELS;
typedef D3DNTHAL_DP2GENERATEMIPSUBLEVELS *LPD3DNTHAL_DP2GENERATEMIPSUBLEVELS;
#define DDBLT_EXTENDED_PRESENTATION_STRETCHFACTOR 0x00000010l /* old DDBLT_ALPHAEDGEBLEND */
//
// Command structure for driver responses:
//
typedef struct _D3DNTHAL_DP2RESPONSE
{
BYTE bCommand; // response/ command id
BYTE bReserved;
WORD wStateCount; // count of responses to follow
DWORD dwTotalSize; // total size of response (including the DP2REPONSE struct) to enable skipping over.
} D3DNTHAL_DP2RESPONSE, *LPD3DNTHAL_DP2RESPONSE;
// Begin Responses
typedef struct _D3DNTHAL_DP2RESPONSEQUERY
{
DWORD dwQueryID;
DWORD dwSize;
} D3DNTHAL_DP2RESPONSEQUERY;
typedef D3DNTHAL_DP2RESPONSEQUERY *LPD3DNTHAL_DP2RESPONSEQUERY;
// End Responses
#endif // (DIRECT3D_VERSION >= 0x0900 )
// Macros to access shader binary code
#define _NT_D3DSI_GETREGNUM(token) (token & D3DSP_REGNUM_MASK)
#define _NT_D3DSI_GETOPCODE(command) (command & D3DSI_OPCODE_MASK)
#define _NT_D3DSI_GETWRITEMASK(token) (token & D3DSP_WRITEMASK_ALL)
#define _NT_D3DVS_GETSWIZZLECOMP(source, component) \
(source >> ((component << 1) + 16) & 0x3)
#define _NT_D3DVS_GETSWIZZLE(token) (token & D3DVS_SWIZZLE_MASK)
#define _NT_D3DVS_GETSRCMODIFIER(token) (token & D3DSP_SRCMOD_MASK)
#define _NT_D3DVS_GETADDRESSMODE(token) (token & D3DVS_ADDRESSMODE_MASK)
#if(DIRECT3D_VERSION < 0x0900)
#define _NT_D3DSI_GETREGTYPE(token) ((D3DSHADER_PARAM_REGISTER_TYPE)(token & D3DSP_REGTYPE_MASK))
#else
#define _NT_D3DSI_GETREGTYPE(token) ((D3DSHADER_PARAM_REGISTER_TYPE)(((token & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | \
((token & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)))
#define _NT_D3DSI_GETUSAGE(token) ((token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT)
#define _NT_D3DSI_GETUSAGEINDEX(token) ((token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT)
#define _NT_D3DSI_GETINSTLENGTH(token) ((token & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT)
#define _NT_D3DSI_GETCOMPARISON(token) ((D3DSHADER_COMPARISON)((token & D3DSHADER_COMPARISON_MASK) >> D3DSHADER_COMPARISON_SHIFT))
#define _NT_D3DSI_GETREGISTERPROPERTIES(token) (token & D3DSP_REGISTERPROPERTIES_MASK)
#define _NT_D3DSI_GETTEXTURETYPE(token) (token & D3DSP_TEXTURETYPE_MASK)
#define _NT_D3DSI_GETDSTMODIFIER(token) (token & D3DSP_DSTMOD_MASK))
#define _NT_D3DSI_GETSWIZZLECOMP(source, component) (source >> ((component << 1) + 16) & 0x3)
#define _NT_D3DSI_GETSWIZZLE(token) (token & D3DVS_SWIZZLE_MASK)
#define _NT_D3DSI_GETSRCMODIFIER(token) (token & D3DSP_SRCMOD_MASK)
#define _NT_D3DSI_GETADDRESSMODE(token) (token & D3DVS_ADDRESSMODE_MASK)
#ifdef __cplusplus
// This gets regtype, and also maps D3DSPR_CONSTn to D3DSPR_CONST (for easier parsing)
inline
D3DSHADER_PARAM_REGISTER_TYPE
_NT_D3DSI_GETREGTYPE_RESOLVING_CONSTANTS(
DWORD token)
{
D3DSHADER_PARAM_REGISTER_TYPE RegType = _NT_D3DSI_GETREGTYPE(token);
switch (RegType)
{
case D3DSPR_CONST4:
case D3DSPR_CONST3:
case D3DSPR_CONST2:
return D3DSPR_CONST;
default:
return RegType;
}
}
// The inline function below retrieves register number for an opcode,
// taking into account that: if the type is a
// D3DSPR_CONSTn, the register number needs to be remapped.
//
// D3DSPR_CONST is for c0-c2047
// D3DSPR_CONST2 is for c2048-c4095
// D3DSPR_CONST3 is for c4096-c6143
// D3DSPR_CONST4 is for c6144-c8191
//
// For example if the instruction token specifies type D3DSPR_CONST4, reg# 3,
// the register number retrieved is 6147.
// For other register types, the register number is just returned unchanged.
inline
UINT
_NT_D3DSI_GETREGNUM_RESOLVING_CONSTANTS(
DWORD token)
{
D3DSHADER_PARAM_REGISTER_TYPE RegType = _NT_D3DSI_GETREGTYPE(token);
UINT RegNum = _NT_D3DSI_GETREGNUM(token);
switch(RegType)
{
case D3DSPR_CONST4:
return RegNum + 6144;
case D3DSPR_CONST3:
return RegNum + 4096;
case D3DSPR_CONST2:
return RegNum + 2048;
default:
return RegNum;
}
}
#endif // __cplusplus
#endif
//-----------------------------------------------------------------------------
//
// DirectX 8.0's new driver info querying mechanism.
//
// How to handle the new driver info query mechanism.
//
// DirectX 8.0 utilizes an extension to GetDriverInfo() to query for
// additional information from the driver. Currently this mechanism is only
// used for querying for DX8 style D3D caps but it may be used for other
// information over time.
//
// This extension to GetDriverInfo takes the form of a GetDriverInfo call
// with the GUID GUID_GetDriverInfo2. When a GetDriverInfo call with this
// GUID is received by the driver the driver must check the data passed
// in the lpvData field of the DD_GETDRIVERINFODATA data structure to see
// what information is being requested.
//
// It is important to note that the GUID GUID_GetDriverInfo2 is, in fact,
// the same as the GUID_DDStereoMode. If you driver doesn't handle
// GUID_DDStereoMode this is not an issue. However, if you wish your driver
// to handle GUID_DDStereoMode as well as GUID_GetDriverInfo2 special action
// must be taken. When a call tp GetDriverInfo with the GUID
// GUID_GetDriverInfo2/GUID_DDStereoMode is made the runtime sets the
// dwHeight field of the DD_STEREOMODE structure to the special value
// D3DGDI2_MAGIC. In this way you can determine when the request is a
// stereo mode call or a GetDriverInfo2 call. The dwHeight field of
// DD_STEREOMODE corresponds to the dwMagic field of the
// DD_GETDRIVERINFO2DATA structure.
//
// The dwExpectedSize field of the DD_GETDRIVERINFODATA structure is not
// used by when a GetDriverInfo2 request is being made and should be
// ignored. The actual expected size of the data is found in the
// dwExpectedSize of the DD_GETDRIVERINFO2DATA structure.
//
// Once the driver has determined that this is a call to
// GetDriverInfo2 it must then determine the type of information being
// requested by the runtime. This type is contained in the dwType field
// of the DD_GETDRIVERINFO2DATA data structure.
//
// Finally, once the driver knows this is a GetDriverInfo2 request of a
// particular type it can copy the requested data into the data buffer.
// It is important to note that the lpvData field of the DD_GETDRIVERINFODATA
// data structure points to data buffer in which to copy your data. lpvData
// also points to the DD_GETDRIVERINFO2DATA structure. This means that the
// data returned by the driver will overwrite the DD_GETDRIVERINFO2DATA
// structure and, hence, the DD_GETDRIVERINFO2DATA structure occupies the
// first few DWORDs of the buffer.
//
// The following code fragment demonstrates how to handle GetDriverInfo2.
//
// D3DCAPS8 myD3DCaps8;
//
// DWORD CALLBACK
// DdGetDriverInfo(LPDDHAL_GETDRIVERINFODATA lpData)
// {
// if (MATCH_GUID((lpData->guidInfo), GUID_GetDriverInfo2) )
// {
// ASSERT(NULL != lpData);
// ASSERT(NULL != lpData->lpvData);
//
// // Is this a call to GetDriverInfo2 or DDStereoMode?
// if (((DD_GETDRIVERINFO2DATA*)(lpData->lpvData))->dwMagic == D3DGDI2_MAGIC)
// {
// // Yes, its a call to GetDriverInfo2, fetch the
// // DD_GETDRIVERINFO2DATA data structure.
// DD_GETDRIVERINFO2DATA* pgdi2 = lpData->lpvData;
// ASSERT(NULL != pgdi2);
//
// // What type of request is this?
// switch (pgdi2->dwType)
// {
// case D3DGDI2_TYPE_GETD3DCAPS8:
// {
// // The runtime is requesting the DX8 D3D caps so
// // copy them over now.
//
// // It should be noted that the dwExpectedSize field
// // of DD_GETDRIVERINFODATA is not used for
// // GetDriverInfo2 calls and should be ignored.
// size_t copySize = min(sizeof(myD3DCaps8), pgdi2->dwExpectedSize);
// memcpy(lpData->lpvData, &myD3DCaps8, copySize);
// lpData->dwActualSize = copySize;
// lpData->ddRVal = DD_OK;
// return DDHAL_DRIVER_HANDLED;
// }
// default:
// // For any other GetDriverInfo2 types not handled
// // or understood by the driver set an ddRVal of
// // DDERR_CURRENTLYNOTAVAIL and return
// // DDHAL_DRIVER_HANDLED.
// lpData->dwActualSize = 0;
// lpData->ddRVal = DDERR_CURRENTLYNOTAVAIL;
// return DDHAL_DRIVER_HANDLED;
// }
// }
// else
// {
// // It must be
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