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📄 d3dnthal.h

📁 本源码是vc环境下的usb程序
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//
// DrawPrimitives2 triangle primitives
//

typedef struct _D3DNTHAL_DP2TRIANGLELIST
{
    WORD    wVStart;
} D3DNTHAL_DP2TRIANGLELIST;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLELIST
{
    WORD    wV1;
    WORD    wV2;
    WORD    wV3;
    WORD    wFlags;
} D3DNTHAL_DP2INDEXEDTRIANGLELIST;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLELIST2 {
    WORD    wV1;
    WORD    wV2;
    WORD    wV3;
} D3DNTHAL_DP2INDEXEDTRIANGLELIST2, *LPD3DNTHAL_DP2INDEXEDTRIANGLELIST2;

typedef struct _D3DNTHAL_DP2TRIANGLESTRIP
{
    WORD    wVStart;
} D3DNTHAL_DP2TRIANGLESTRIP;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLESTRIP
{
    WORD    wV[3];
} D3DNTHAL_DP2INDEXEDTRIANGLESTRIP;

typedef struct _D3DNTHAL_DP2TRIANGLEFAN
{
    WORD    wVStart;
} D3DNTHAL_DP2TRIANGLEFAN;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLEFAN
{
    WORD    wV[3];
} D3DNTHAL_DP2INDEXEDTRIANGLEFAN;

typedef struct _D3DNTHAL_DP2TRIANGLEFAN_IMM 
{
    DWORD   dwEdgeFlags;
} D3DNTHAL_DP2TRIANGLEFAN_IMM, *LPD3DNTHAL_DP2TRIANGLEFAN_IMM;

//
// DrawPrimitives2 Renderstate changes
//

typedef struct _D3DNTHAL_DP2RENDERSTATE
{
    D3DRENDERSTATETYPE  RenderState;
    union
    {
        D3DVALUE        fState;
        DWORD           dwState;
    };
} D3DNTHAL_DP2RENDERSTATE;
typedef D3DNTHAL_DP2RENDERSTATE  * LPD3DNTHAL_DP2RENDERSTATE;

typedef struct _D3DNTHAL_DP2TEXTURESTAGESTATE
{
    WORD    wStage;
    WORD    TSState;
    DWORD   dwValue;
} D3DNTHAL_DP2TEXTURESTAGESTATE;
typedef D3DNTHAL_DP2TEXTURESTAGESTATE  *LPD3DNTHAL_DP2TEXTURESTAGESTATE;

typedef struct _D3DNTHAL_DP2VIEWPORTINFO 
{
    DWORD   dwX;
    DWORD   dwY;
    DWORD   dwWidth;
    DWORD   dwHeight;
} D3DNTHAL_DP2VIEWPORTINFO;
typedef D3DNTHAL_DP2VIEWPORTINFO  *LPD3DNTHAL_DP2VIEWPORTINFO;

typedef struct _D3DNTHAL_DP2WINFO 
{
    D3DVALUE    dvWNear;
    D3DVALUE    dvWFar;
} D3DNTHAL_DP2WINFO;
typedef D3DNTHAL_DP2WINFO  *LPD3DNTHAL_DP2WINFO;

typedef struct _D3DNTHAL_DP2SETPALETTE
{
    DWORD   dwPaletteHandle;
    DWORD   dwPaletteFlags;
    DWORD   dwSurfaceHandle;
} D3DNTHAL_DP2SETPALETTE;
typedef D3DNTHAL_DP2SETPALETTE  *LPD3DNTHAL_DP2SETPALETTE;

typedef struct _D3DNTHAL_DP2UPDATEPALETTE
{
    DWORD   dwPaletteHandle;
    WORD    wStartIndex;
    WORD    wNumEntries;
} D3DNTHAL_DP2UPDATEPALETTE;
typedef D3DNTHAL_DP2UPDATEPALETTE  *LPD3DNTHAL_DP2UPDATEPALETTE;

typedef struct _D3DNTHAL_DP2SETRENDERTARGET
{
    DWORD   hRenderTarget;
    DWORD   hZBuffer;
} D3DNTHAL_DP2SETRENDERTARGET;
typedef D3DNTHAL_DP2SETRENDERTARGET  *LPD3DNTHAL_DP2SETRENDERTARGET;

#if(DIRECT3D_VERSION >= 0x0700)
// Values for dwOperations in the D3DHAL_DP2STATESET
#define D3DHAL_STATESETBEGIN    0
#define D3DHAL_STATESETEND      1
#define D3DHAL_STATESETDELETE   2
#define D3DHAL_STATESETEXECUTE  3
#define D3DHAL_STATESETCAPTURE  4

typedef struct _D3DNTHAL_DP2STATESET
{
    DWORD               dwOperation;
    DWORD               dwParam;        // State set handle passed with D3DHAL_STATESETBEGIN,
                                        // D3DHAL_STATESETEXECUTE, D3DHAL_STATESETDELETE
                                        // D3DHAL_STATESETCAPTURE
    D3DSTATEBLOCKTYPE   sbType;         // Type use with D3DHAL_STATESETBEGIN/END
} D3DNTHAL_DP2STATESET;
typedef D3DNTHAL_DP2STATESET  *LPD3DNTHAL_DP2STATESET;

//
// T&L Hal specific stuff
//
typedef struct _D3DNTHAL_DP2ZRANGE
{
    D3DVALUE    dvMinZ;
    D3DVALUE    dvMaxZ;
} D3DNTHAL_DP2ZRANGE;
typedef D3DNTHAL_DP2ZRANGE  *LPD3DNTHAL_DP2ZRANGE;

typedef D3DMATERIAL7 D3DNTHAL_DP2SETMATERIAL, *LPD3DNTHAL_DP2SETMATERIAL;

typedef struct _D3DNTHAL_DP2SETLIGHT
{
    DWORD       dwIndex;
    union {
        DWORD   lightData;
        DWORD   dwDataType;
    };
} D3DNTHAL_DP2SETLIGHT;
typedef D3DNTHAL_DP2SETLIGHT  *LPD3DNTHAL_DP2SETLIGHT;

typedef struct _D3DNTHAL_DP2SETCLIPPLANE
{
    DWORD       dwIndex;
    D3DVALUE    plane[4];
} D3DNTHAL_DP2SETCLIPPLANE;
typedef D3DNTHAL_DP2SETCLIPPLANE  *LPD3DNTHAL_DP2SETCLIPPLANE;

typedef struct _D3DNTHAL_DP2CREATELIGHT
{
    DWORD       dwIndex;
} D3DNTHAL_DP2CREATELIGHT;
typedef D3DNTHAL_DP2CREATELIGHT  *LPD3DNTHAL_DP2CREATELIGHT;

typedef struct _D3DNTHAL_DP2SETTRANSFORM
{
    D3DTRANSFORMSTATETYPE   xfrmType;
    D3DMATRIX               matrix;
} D3DNTHAL_DP2SETTRANSFORM;
typedef D3DNTHAL_DP2SETTRANSFORM  *LPD3DNTHAL_DP2SETTRANSFORM;

typedef struct _D3DNTHAL_DP2EXT
{
    DWORD   dwExtToken;
    DWORD   dwSize;
} D3DNTHAL_DP2EXT;
typedef D3DNTHAL_DP2EXT  *LPD3DNTHAL_DP2EXT;

typedef struct _D3DNTHAL_DP2TEXBLT
{
    DWORD   dwDDDestSurface;    // dest surface
    DWORD   dwDDSrcSurface;     // src surface
    POINT   pDest;
    RECTL   rSrc;               // src rect
    DWORD   dwFlags;            // blt flags
} D3DNTHAL_DP2TEXBLT;
typedef D3DNTHAL_DP2TEXBLT  *LPD3DNTHAL_DP2TEXBLT;

typedef struct _D3DNTHAL_DP2SETPRIORITY
{
    DWORD   dwDDDestSurface;    // dest surface
    DWORD   dwPriority;
} D3DNTHAL_DP2SETPRIORITY;
typedef D3DNTHAL_DP2SETPRIORITY  *LPD3DNTHAL_DP2SETPRIORITY;

typedef struct _D3DNTHAL_DP2CLEAR
{
    // dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
    DWORD       dwFlags;        // in:  surfaces to clear
    DWORD       dwFillColor;    // in:  Color value for rtarget
    D3DVALUE    dvFillDepth;    // in:  Depth value for Z buffer (0.0-1.0)
    DWORD       dwFillStencil;  // in:  value used to clear stencil buffer
    RECT        Rects[1];       // in:  Rectangles to clear
} D3DNTHAL_DP2CLEAR;
typedef D3DNTHAL_DP2CLEAR  *LPD3DNTHAL_DP2CLEAR;

typedef struct _D3DNTHAL_DP2SETTEXLOD
{
    DWORD   dwDDSurface;
    DWORD   dwLOD;
} D3DNTHAL_DP2SETTEXLOD;
typedef D3DNTHAL_DP2SETTEXLOD  *LPD3DNTHAL_DP2SETTEXLOD;

#endif /* DIRECT3D_VERSION >= 0x0700 */


typedef struct _D3DNTHAL_DRAWPRIMITIVES2DATA
{
    ULONG_PTR               dwhContext;             // in: Context handle
    DWORD                   dwFlags;                // in: flags (look below)
    DWORD                   dwVertexType;           // in: vertex type
    PDD_SURFACE_LOCAL       lpDDCommands;           // in: vertex buffer command data
    DWORD                   dwCommandOffset;        // in: offset to start of vb commands
    DWORD                   dwCommandLength;        // in: number of bytes of command data
    union
    {
        PDD_SURFACE_LOCAL   lpDDVertex;             // in: surface containing vertex data
        LPVOID              lpVertices;             // in: User mode pointer to vertices
    };
    DWORD                   dwVertexOffset;         // in: offset to start of vertex data
    DWORD                   dwVertexLength;         // in: number of vertices of vertex data
    DWORD                   dwReqVertexBufSize;     // in: number of bytes required for
                                                    //     the next vertex buffer
    DWORD                   dwReqCommandBufSize;    // in: number if bytes required for
                                                    //     the next commnand buffer
    LPDWORD                 lpdwRStates;            // in: Pointer to the array where render states are updated
    union
    {
        DWORD               dwVertexSize;           // in: Size of each vertex in bytes
        HRESULT             ddrval;                 // out: return value
    };
    DWORD                   dwErrorOffset;          // out: offset in LPDDVBCOMMAND to
                                                    //      first failed D3DNTHAL_VBCOMMAND
} D3DNTHAL_DRAWPRIMITIVES2DATA;
typedef D3DNTHAL_DRAWPRIMITIVES2DATA  FAR *LPD3DNTHAL_DRAWPRIMITIVES2DATA;

// Indicates that the lpVertices field in the DrawPrimitives2 data is
// valid, i.e. user allocated memory.
#define D3DNTHALDP2_USERMEMVERTICES     0x00000001L
// Indicates that the command buffer and vertex buffer are a system memory execute buffer
// resulting from the use of the Execute buffer API.
#define D3DNTHALDP2_EXECUTEBUFFER       0x00000002L

// The swap flags indicate if it is OK for the driver to swap the submitted buffers with new
// buffers and asyncronously work on the submitted buffers.
#define D3DNTHALDP2_SWAPVERTEXBUFFER    0x00000004L
#define D3DNTHALDP2_SWAPCOMMANDBUFFER   0x00000008L
// The requested flags are present if the new buffers which the driver can allocate need to be
// of atleast a given size. If any of these flags are set, the corresponding dwReq* field in
// D3DNTHAL_DRAWPRIMITIVES2DATA will also be set with the requested size in bytes.
#define D3DNTHALDP2_REQVERTEXBUFSIZE    0x00000010L
#define D3DNTHALDP2_REQCOMMANDBUFSIZE   0x00000020L
// These flags are set by the driver upon return from DrawPrimitives2 indicating if the new
// buffers are not in system memory.
#define D3DNTHALDP2_VIDMEMVERTEXBUF     0x00000040L
#define D3DNTHALDP2_VIDMEMCOMMANDBUF    0x00000080L


// Return values for the driver callback used in DP2 implementations
// Used by the driver to ask runtime to parse the execute buffer
#define D3DNTERR_COMMAND_UNPARSED       MAKE_DDHRESULT(3000)


typedef DWORD (APIENTRY *LPD3DNTHAL_CLEAR2CB)(LPD3DNTHAL_CLEAR2DATA);
typedef DWORD (APIENTRY *LPD3DNTHAL_VALIDATETEXTURESTAGESTATECB)(LPD3DNTHAL_VALIDATETEXTURESTAGESTATEDATA);
typedef DWORD (APIENTRY *LPD3DNTHAL_DRAWPRIMITIVES2CB)(LPD3DNTHAL_DRAWPRIMITIVES2DATA);

typedef struct _D3DNTHAL_CALLBACKS3
{
    DWORD                                   dwSize;                     // size of struct
    DWORD                                   dwFlags;                    // flags for callbacks

    LPD3DNTHAL_CLEAR2CB                     Clear2;
    LPVOID                                  lpvReserved;
    LPD3DNTHAL_VALIDATETEXTURESTAGESTATECB  ValidateTextureStageState;
    LPD3DNTHAL_DRAWPRIMITIVES2CB   DrawPrimitives2;
} D3DNTHAL_CALLBACKS3;
typedef D3DNTHAL_CALLBACKS3 *LPD3DNTHAL_CALLBACKS3;

#define D3DNTHAL3_CB32_CLEAR2                       0x00000001L
#define D3DNTHAL3_CB32_RESERVED                     0x00000002L
#define D3DNTHAL3_CB32_VALIDATETEXTURESTAGESTATE    0x00000004L
#define D3DNTHAL3_CB32_DRAWPRIMITIVES2              0x00000008L

// typedef for the Callback that the drivers can use to parse unknown commands
// passed to them via the DrawPrimitives2 callback. The driver obtains this
// callback thru a GetDriverInfo call with GUID_D3DParseUnknownCommandCallback
// made by ddraw somewhere around the initialization time.
typedef HRESULT (CALLBACK *PFND3DNTPARSEUNKNOWNCOMMAND)(LPVOID lpvCommands,
                                                        LPVOID *lplpvReturnedCommand);

/* --------------------------------------------------------------
 * Texture stage renderstate mapping definitions.
 *
 * 256 renderstate slots [256, 511] are reserved for texture processing
 * stage controls, which provides for 8 texture processing stages each
 * with 32 DWORD controls.
 *
 * The renderstates within each stage are indexed by the
 * D3DTEXTURESTAGESTATETYPE enumerants by adding the appropriate
 * enumerant to the base for a given texture stage.
 *
 * Note, "state overrides" bias the renderstate by 256, so the two
 * ranges overlap.  Overrides are enabled for exebufs only, so all
 * this means is that Texture3 cannot be used with exebufs.
 */

/*
 * Base of all texture stage state values in renderstate array.
 */
#define D3DNTHAL_TSS_RENDERSTATEBASE    256UL

/*
 * Maximum number of stages allowed.
 */
#define D3DNTHAL_TSS_MAXSTAGES  8

/*
 * Number of state DWORDS per stage.
 */
#define D3DNTHAL_TSS_STATESPERSTAGE 64

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