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📄 backmusic.h

📁 c++写的游戏
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#include <mmsystem.h>
#pragma message("linking with multimedia library")
#pragma comment(lib, "winmm.lib")

#if !defined(AFX_BACKMUSIC_H__F3800581_6251_4B02_82AE_4432F7AA6FD7__INCLUDED_)
#define AFX_BACKMUSIC_H__F3800581_6251_4B02_82AE_4432F7AA6FD7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// backmusic.h : header file
//
#define WM_PLAYMMSOUND_PLAYFILE WM_USER+301
#define WM_PLAYMMSOUND_CLOSEFILE WM_USER+302

/////////////////////////////////////////////////////////////////////////////
// backmusic thread

class backmusic : public CWinThread
{
	DECLARE_DYNCREATE(backmusic)
public:
	backmusic();           // protected constructor used by dynamic creation

// Attributes
public:
UINT m_wDeviceID;
MCI_OPEN_PARMS mciOpenParms;
MCI_PLAY_PARMS mciPlayParms;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(backmusic)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~backmusic();

	// Generated message map functions
	//{{AFX_MSG(backmusic)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
afx_msg void PlaySoundFile(WPARAM wParam, LPARAM lParam);
afx_msg void CloseSoundFile(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BACKMUSIC_H__F3800581_6251_4B02_82AE_4432F7AA6FD7__INCLUDED_)

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