📄 mybitmap.cpp
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// MyBitmap.cpp: implementation of the CMyBitmap class.
//
// History:
// 2002.11.23
// copy from kdphoto projects
//
//
//
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MyBitmap.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
// TransparentBlt - Copies a bitmap transparently onto the destination DC
// hdcDest - Handle to destination device context
// nXDest - x-coordinate of destination rectangle's upper-left corner
// nYDest - y-coordinate of destination rectangle's upper-left corner
// nWidth - Width of destination rectangle
// nHeight - height of destination rectangle
// hBitmap - Handle of the source bitmap
// nXSrc - x-coordinate of source rectangle's upper-left corner
// nYSrc - y-coordinate of source rectangle's upper-left corner
// colorTransparent - The transparent color
// hPal - Logical palette to be used with bitmap. Can be NULL
void MyTransparentBlt( HDC hdcDest, int nXDest, int nYDest, int nWidth,
int nHeight, HBITMAP hBitmap, int nXSrc, int nYSrc,
COLORREF colorTransparent, HPALETTE hPal )
{
CDC dc, memDC, maskDC, tempDC;
dc.Attach( hdcDest );
maskDC.CreateCompatibleDC(&dc);
CBitmap maskBitmap;
//add these to store return of SelectObject() calls
CBitmap* pOldMemBmp = NULL;
CBitmap* pOldMaskBmp = NULL;
HBITMAP hOldTempBmp = NULL;
memDC.CreateCompatibleDC(&dc);
tempDC.CreateCompatibleDC(&dc);
CBitmap bmpImage;
bmpImage.CreateCompatibleBitmap( &dc, nWidth, nHeight );
pOldMemBmp = memDC.SelectObject( &bmpImage );
// Select and realize the palette
if( dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE && hPal )
{
::SelectPalette( dc, hPal, FALSE );
dc.RealizePalette();
::SelectPalette( memDC, hPal, FALSE );
}
hOldTempBmp = (HBITMAP) ::SelectObject( tempDC.m_hDC, hBitmap );
memDC.BitBlt( 0,0,nWidth, nHeight, &tempDC, nXSrc, nYSrc, SRCCOPY );
// Create monochrome bitmap for the mask
maskBitmap.CreateBitmap( nWidth, nHeight, 1, 1, NULL );
pOldMaskBmp = maskDC.SelectObject( &maskBitmap );
memDC.SetBkColor( colorTransparent );
// Create the mask from the memory DC
maskDC.BitBlt( 0, 0, nWidth, nHeight, &memDC,
0, 0, SRCCOPY );
// Set the background in memDC to black. Using SRCPAINT with black
// and any other color results in the other color, thus making
// black the transparent color
memDC.SetBkColor(RGB(0,0,0));
memDC.SetTextColor(RGB(255,255,255));
memDC.BitBlt(0, 0, nWidth, nHeight, &maskDC, 0, 0, SRCAND);
// Set the foreground to black. See comment above.
dc.SetBkColor(RGB(255,255,255));
dc.SetTextColor(RGB(0,0,0));
dc.BitBlt(nXDest, nYDest, nWidth, nHeight, &maskDC, 0, 0, SRCAND);
// Combine the foreground with the background
dc.BitBlt(nXDest, nYDest, nWidth, nHeight, &memDC,
0, 0, SRCPAINT);
if (hOldTempBmp)
::SelectObject( tempDC.m_hDC, hOldTempBmp);
if (pOldMaskBmp)
maskDC.SelectObject( pOldMaskBmp );
if (pOldMemBmp)
memDC.SelectObject( pOldMemBmp );
dc.Detach();
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMyBitmap::CMyBitmap()
{
}
CMyBitmap::~CMyBitmap()
{
}
BOOL CMyBitmap::StretchDraw(CDC *pDC, LPRECT r, LPRECT sr )
{
if ( !r ) return FALSE;
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->SetStretchBltMode(COLORONCOLOR);
if ( !sr )
pDC->StretchBlt( r->left, r->top, r->right, r->bottom, &dc, 0, 0, GetWidth(), GetHeight() ,
SRCCOPY );
else
pDC->StretchBlt( r->left, r->top, r->right - r->left, r->bottom - r->top, &dc, sr->left, sr->top,
sr->right - sr->left, sr->bottom - sr->top,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CMyBitmap::StretchDraw(CDC *pDC, LPRECT r)
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->StretchBlt( r->left, r->top, r->right, r->bottom, &dc, 0, 0, GetWidth(), GetHeight() ,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CMyBitmap::Draw( CDC *pDC, int x, int y, LPRECT sr, COLORREF colTrans, BOOL bTrans )
{
if ( !bTrans )
Draw( pDC ,x, y, sr );
else
{
MyTransparentBlt( pDC->GetSafeHdc(), x, y, sr->right - sr->left, sr->bottom - sr->top,
(HBITMAP)this->GetSafeHandle(), sr->left, sr->top, colTrans, NULL );
}
return TRUE;
}
//draw sub bmp to special point
BOOL CMyBitmap::Draw( CDC *pDC, int x, int y, LPRECT sr )
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
if ( sr != NULL)
pDC->BitBlt( x, y, sr->right - sr->left, sr->bottom - sr->top, &dc,
sr->left, sr->top, SRCCOPY );
else
pDC->BitBlt( x, y, Width(), Height(), &dc,
0, 0, SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CMyBitmap::Draw(CDC *pDC, LPRECT r)
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->BitBlt( r->left, r->top, r->right - r->left, r->bottom - r->top, &dc, 0, 0 ,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
///HOWTO: Drawing Transparent Bitmaps
//see: Microsoft Knowledge Base Article - Q79212
BOOL CMyBitmap::DrawTransparent(CDC * pDC, int x, int y, COLORREF crColour)
{
MyTransparentBlt( pDC->GetSafeHdc(), x, y, GetWidth(), GetHeight(), (HBITMAP)this->GetSafeHandle(), 0, 0, crColour, NULL );
/*
COLORREF crOldBack = pDC->SetBkColor(0);
COLORREF crOldText = pDC->SetTextColor(RGB(255,255,255));
CDC dcImage, dcTrans;
// Create two memory dcs for the image and the mask
dcImage.CreateCompatibleDC(pDC);
dcTrans.CreateCompatibleDC(pDC);
// Select the image into the appropriate dc
CBitmap* pOldBitmapImage = dcImage.SelectObject(this);
// Create the mask bitmap
CBitmap bitmapTrans;
int nWidth = GetWidth();
int nHeight = GetHeight();
bitmapTrans.CreateBitmap(nWidth, nHeight, 1, 1, NULL);
// Select the mask bitmap into the appropriate dc
CBitmap* pOldBitmapTrans = dcTrans.SelectObject(&bitmapTrans);
// Build mask based on transparent colour
dcImage.SetBkColor(crColour);
dcTrans.BitBlt(0, 0, nWidth, nHeight, &dcImage, 0, 0, SRCCOPY);
// Do the work - True Mask method - cool if not actual display
pDC->BitBlt(x, y, nWidth, nHeight, &dcImage, 0, 0, SRCINVERT);
pDC->BitBlt(x, y, nWidth, nHeight, &dcTrans, 0, 0, SRCAND);
pDC->BitBlt(x, y, nWidth, nHeight, &dcImage, 0, 0, SRCINVERT);
// Restore settings
dcImage.SelectObject(pOldBitmapImage);
dcTrans.SelectObject(pOldBitmapTrans);
pDC->SetBkColor(crOldBack);
pDC->SetTextColor(crOldText);
*/
return TRUE;
}
HRGN CMyBitmap::CreateRgnFromFile( COLORREF color )
{
HBITMAP hBmp = (HBITMAP)this->GetSafeHandle();
// get image properties
BITMAP bmp = { 0 };
::GetObject( hBmp, sizeof(BITMAP), &bmp );
// allocate memory for extended image information
LPBITMAPINFO bi = (LPBITMAPINFO) new BYTE[ sizeof(BITMAPINFO) + 8 ];
memset( bi, 0, sizeof(BITMAPINFO) + 8 );
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// set window size
int m_dwWidth = bmp.bmWidth; // bitmap width
int m_dwHeight = bmp.bmHeight; // bitmap height
// create temporary dc
HDC dc = CreateIC( "DISPLAY",NULL,NULL,NULL );
// get extended information about image (length, compression, length of color table if exist, ...)
DWORD res = GetDIBits( dc, hBmp, 0, bmp.bmHeight, 0, bi, DIB_RGB_COLORS );
// allocate memory for image data (colors)
LPBYTE pBits = new BYTE[ bi->bmiHeader.biSizeImage + 4 ];
// allocate memory for color table
if ( bi->bmiHeader.biBitCount == 8 )
{
// actually color table should be appended to this header(BITMAPINFO),
// so we have to reallocate and copy it
LPBITMAPINFO old_bi = bi;
// 255 - because there is one in BITMAPINFOHEADER
bi = (LPBITMAPINFO)new char[ sizeof(BITMAPINFO) + 255 * sizeof(RGBQUAD) ];
memcpy( bi, old_bi, sizeof(BITMAPINFO) );
// release old header
delete old_bi;
}
// get bitmap info header
BITMAPINFOHEADER& bih = bi->bmiHeader;
// get color table (for 256 color mode contains 256 entries of RGBQUAD(=DWORD))
LPDWORD clr_tbl = (LPDWORD)&bi->bmiColors;
// fill bits buffer
res = GetDIBits( dc, hBmp, 0, bih.biHeight, pBits, bi, DIB_RGB_COLORS );
DeleteDC( dc );
BITMAP bm;
::GetObject( hBmp, sizeof(BITMAP), &bm );
// shift bits and byte per pixel (for comparing colors)
LPBYTE pClr = (LPBYTE)&color;
// swap red and blue components
BYTE tmp = pClr[0]; pClr[0] = pClr[2]; pClr[2] = tmp;
// convert color if curent DC is 16-bit (5:6:5) or 15-bit (5:5:5)
if ( bih.biBitCount == 16 )
{
// for 16 bit
color = ((DWORD)(pClr[0] & 0xf8) >> 3) |
((DWORD)(pClr[1] & 0xfc) << 3) |
((DWORD)(pClr[2] & 0xf8) << 8);
// for 15 bit
// color = ((DWORD)(pClr[0] & 0xf8) >> 3) |
// ((DWORD)(pClr[1] & 0xf8) << 2) |
// ((DWORD)(pClr[2] & 0xf8) << 7);
}
const DWORD RGNDATAHEADER_SIZE = sizeof(RGNDATAHEADER);
const DWORD ADD_RECTS_COUNT = 40; // number of rects to be appended
// to region data buffer
// BitPerPixel
BYTE Bpp = bih.biBitCount >> 3; // bytes per pixel
// bytes per line in pBits is DWORD aligned and bmp.bmWidthBytes is WORD aligned
// so, both of them not
DWORD m_dwAlignedWidthBytes = (bmp.bmWidthBytes & ~0x3) + (!!(bmp.bmWidthBytes & 0x3) << 2);
// DIB image is flipped that's why we scan it from the last line
LPBYTE pColor = pBits + (bih.biHeight - 1) * m_dwAlignedWidthBytes;
DWORD dwLineBackLen = m_dwAlignedWidthBytes + bih.biWidth * Bpp; // offset of previous scan line
// (after processing of current)
DWORD dwRectsCount = bih.biHeight; // number of rects in allocated buffer
INT i, j; // current position in mask image
INT first = 0; // left position of current scan line
// where mask was found
bool wasfirst = false; // set when mask has been found in current scan line
bool ismask; // set when current color is mask color
// allocate memory for region data
// region data here is set of regions that are rectangles with height 1 pixel (scan line)
// that's why first allocation is <bm.biHeight> RECTs - number of scan lines in image
RGNDATAHEADER* pRgnData =
(RGNDATAHEADER*)new BYTE[ RGNDATAHEADER_SIZE + dwRectsCount * sizeof(RECT) ];
// get pointer to RECT table
LPRECT pRects = (LPRECT)((LPBYTE)pRgnData + RGNDATAHEADER_SIZE);
// zero region data header memory (header part only)
memset( pRgnData, 0, RGNDATAHEADER_SIZE + dwRectsCount * sizeof(RECT) );
// fill it by default
pRgnData->dwSize = RGNDATAHEADER_SIZE;
pRgnData->iType = RDH_RECTANGLES;
for ( i = 0; i < bih.biHeight; i++ )
{
for ( j = 0; j < bih.biWidth; j++ )
{
// get color
switch ( bih.biBitCount )
{
case 8:
ismask = (clr_tbl[ *pColor ] != color);
break;
case 16:
ismask = (*(LPWORD)pColor != (WORD)color);
break;
case 24:
ismask = ((*(LPDWORD)pColor & 0x00ffffff) != color);
break;
case 32:
ismask = (*(LPDWORD)pColor != color);
}
// shift pointer to next color
pColor += Bpp;
// place part of scan line as RECT region if transparent color found after mask color or
// mask color found at the end of mask image
if ( wasfirst )
{
if ( !ismask )
{
// save current RECT
pRects[ pRgnData->nCount++ ] = CRect( first, i, j, i + 1 );
// if buffer full reallocate it with more room
if ( pRgnData->nCount >= dwRectsCount )
{
dwRectsCount += ADD_RECTS_COUNT;
// allocate new buffer
LPBYTE pRgnDataNew = new BYTE[ RGNDATAHEADER_SIZE + dwRectsCount * sizeof(RECT) ];
// copy current region data to it
memcpy( pRgnDataNew, pRgnData, RGNDATAHEADER_SIZE + pRgnData->nCount * sizeof(RECT) );
// delte old region data buffer
delete pRgnData;
// set pointer to new regiondata buffer to current
pRgnData = (RGNDATAHEADER*)pRgnDataNew;
// correct pointer to RECT table
pRects = (LPRECT)((LPBYTE)pRgnData + RGNDATAHEADER_SIZE);
}
wasfirst = false;
}
}
else if ( ismask ) // set wasfirst when mask is found
{
first = j;
wasfirst = true;
}
}
if ( wasfirst && ismask )
{
// save current RECT
pRects[ pRgnData->nCount++ ] = CRect( first, i, j, i + 1 );
// if buffer full reallocate it with more room
if ( pRgnData->nCount >= dwRectsCount )
{
dwRectsCount += ADD_RECTS_COUNT;
// allocate new buffer
LPBYTE pRgnDataNew = new BYTE[ RGNDATAHEADER_SIZE + dwRectsCount * sizeof(RECT) ];
// copy current region data to it
memcpy( pRgnDataNew, pRgnData, RGNDATAHEADER_SIZE + pRgnData->nCount * sizeof(RECT) );
// delte old region data buffer
delete pRgnData;
// set pointer to new regiondata buffer to current
pRgnData = (RGNDATAHEADER*)pRgnDataNew;
// correct pointer to RECT table
pRects = (LPRECT)((LPBYTE)pRgnData + RGNDATAHEADER_SIZE);
}
wasfirst = false;
}
pColor -= dwLineBackLen;
}
// release image data
delete pBits;
delete bi;
// create region
HRGN hRgn = ExtCreateRegion( NULL, RGNDATAHEADER_SIZE + pRgnData->nCount * sizeof(RECT), (LPRGNDATA)pRgnData );
// release region data
delete pRgnData;
return hRgn;
}
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