📄 vp_mfc.acf
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<?xml version="1.0"?>
<AcfRoot xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="
urn://www.multigen-paradigm.com mpi.xsd"
xmlns="urn://www.multigen-paradigm.com"
xmlns:vp="urn://www.multigen-paradigm.com/vp"
xmlns:vpEnv="urn://www.multigen-paradigm.com/vpEnv"
xmlns:vpMotion="urn://www.multigen-paradigm.com/vpMotion"
>
<vp:AcfInfo name="vp_mfc.acf">
<vp:initializeModule>vpEnv</vp:initializeModule>
<vp:initializeModule>vpMotion</vp:initializeModule>
<vp:autoEnable>true</vp:autoEnable>
<vp:appToRun></vp:appToRun>
<vp:appToRunArgs>$ACF</vp:appToRunArgs>
<vp:comment></vp:comment>
<vp:createdByVersion>1.1.0</vp:createdByVersion>
</vp:AcfInfo>
<vp:Kernel name="myKernel">
<vp:setNotifyLevel>LEVEL_WARN</vp:setNotifyLevel>
<vp:setNotifyColorEnable>false</vp:setNotifyColorEnable>
<vp:setPriority>PRIORITY_NORMAL</vp:setPriority>
<vp:setProcessor>-1</vp:setProcessor>
<vp:setDesiredFrameRate>0.000000</vp:setDesiredFrameRate>
</vp:Kernel>
<vp:SearchPath name="mySearchPath">
<vp:append>$(MPI_INSTALL_RESOURCE_DEFAULT)/resources/data/databases/town</vp:append>
</vp:SearchPath>
<vp:Pipeline name="myPipeline">
<vp:addWindow refTo="Window::myWindow"></vp:addWindow>
<vp:setMultiThread>MULTITHREAD_INLINE</vp:setMultiThread>
<vp:setHardwareId>0</vp:setHardwareId>
<vp:setNumCullThreads>0</vp:setNumCullThreads>
<vp:setCullThreadPriority>PRIORITY_NORMAL</vp:setCullThreadPriority>
<vp:setCullThreadProcessor>-1</vp:setCullThreadProcessor>
<vp:setDrawThreadPriority>PRIORITY_NORMAL</vp:setDrawThreadPriority>
<vp:setDrawThreadProcessor>-1</vp:setDrawThreadProcessor>
</vp:Pipeline>
<vp:Window name="myWindow">
<vp:addChannel refTo="Channel::myChannel"></vp:addChannel>
<vp:setLabel>Vega Prime Window</vp:setLabel>
<vp:setOrigin>
<vp:left>0</vp:left>
<vp:bottom>0</vp:bottom>
</vp:setOrigin>
<vp:setSize>
<vp:width>1024</vp:width>
<vp:height>768</vp:height>
</vp:setSize>
<vp:setFullScreenEnable>false</vp:setFullScreenEnable>
<vp:setBorderEnable>true</vp:setBorderEnable>
<vp:setInputEnable>true</vp:setInputEnable>
<vp:setCursorEnable>true</vp:setCursorEnable>
<vp:setDisplayName></vp:setDisplayName>
<vp:setStereoEnable>false</vp:setStereoEnable>
<vp:setAntiAliasEnable>true</vp:setAntiAliasEnable>
<vp:setNumColorBits>8</vp:setNumColorBits>
<vp:setNumAlphaBits>0</vp:setNumAlphaBits>
<vp:setNumDepthBits>24</vp:setNumDepthBits>
<vp:setNumStencilBits>0</vp:setNumStencilBits>
<vp:setNumAccumColorBits>0</vp:setNumAccumColorBits>
<vp:setNumAccumAlphaBits>0</vp:setNumAccumAlphaBits>
<vp:setNumMultiSampleBits>0</vp:setNumMultiSampleBits>
<vp:setMonitorId>0</vp:setMonitorId>
</vp:Window>
<vp:Channel name="myChannel">
<vp:setOffsetTranslate>
<vp:x>0.000000</vp:x>
<vp:y>0.000000</vp:y>
<vp:z>0.000000</vp:z>
</vp:setOffsetTranslate>
<vp:setOffsetRotate>
<vp:h>0.000000</vp:h>
<vp:p>0.000000</vp:p>
<vp:r>0.000000</vp:r>
</vp:setOffsetRotate>
<vp:setCullMask>FFFFFFFF</vp:setCullMask>
<vp:setRenderMask>FFFFFFFF</vp:setRenderMask>
<vp:setClearColor>
<vp:r>0.000000</vp:r>
<vp:g>0.500000</vp:g>
<vp:b>1.000000</vp:b>
<vp:a>0.000000</vp:a>
</vp:setClearColor>
<vp:setClearBuffers>3</vp:setClearBuffers>
<vp:setDrawArea>
<vp:left>0.000000</vp:left>
<vp:right>1.000000</vp:right>
<vp:bottom>0.000000</vp:bottom>
<vp:top>1.000000</vp:top>
</vp:setDrawArea>
<vp:setFOVSymmetric>
<vp:hfov>45.000000</vp:hfov>
<vp:vfov>-1.000000</vp:vfov>
</vp:setFOVSymmetric>
<vp:setNearFar>
<vp:nr>1.000000</vp:nr>
<vp:fr>35000.000000</vp:fr>
</vp:setNearFar>
<vp:setLODVisibilityRangeScale>1.000000</vp:setLODVisibilityRangeScale>
<vp:setLODTransitionRangeScale>1.000000</vp:setLODTransitionRangeScale>
<vp:setCullThreadPriority>PRIORITY_NORMAL</vp:setCullThreadPriority>
<vp:setCullThreadProcessor>-1</vp:setCullThreadProcessor>
<vp:setGraphicsModeEnable>
<vp:mode>GRAPHICS_MODE_WIREFRAME</vp:mode>
<vp:enable>false</vp:enable>
</vp:setGraphicsModeEnable>
<vp:setGraphicsModeEnable>
<vp:mode>GRAPHICS_MODE_TRANSPARENCY</vp:mode>
<vp:enable>true</vp:enable>
</vp:setGraphicsModeEnable>
<vp:setGraphicsModeEnable>
<vp:mode>GRAPHICS_MODE_TEXTURE</vp:mode>
<vp:enable>true</vp:enable>
</vp:setGraphicsModeEnable>
<vp:setGraphicsModeEnable>
<vp:mode>GRAPHICS_MODE_LIGHT</vp:mode>
<vp:enable>true</vp:enable>
</vp:setGraphicsModeEnable>
<vp:setGraphicsModeEnable>
<vp:mode>GRAPHICS_MODE_FOG</vp:mode>
<vp:enable>true</vp:enable>
</vp:setGraphicsModeEnable>
<vp:setLightPointThreadPriority>PRIORITY_NORMAL</vp:setLightPointThreadPriority>
<vp:setLightPointThreadProcessor>-1</vp:setLightPointThreadProcessor>
</vp:Channel>
<vp:Observer name="myObserver">
<vp:setStrategy refTo="MotionGame::myMotionGame"></vp:setStrategy>
<vp:setStrategyEnable>true</vp:setStrategyEnable>
<vp:addChannel refTo="Channel::myChannel"></vp:addChannel>
<vp:addAttachment refTo="Env::myEnv"></vp:addAttachment>
<vp:setScene refTo="Scene::myScene"></vp:setScene>
<vp:setTranslate>
<vp:x>2300.000000</vp:x>
<vp:y>2500.000000</vp:y>
<vp:z>15.000000</vp:z>
</vp:setTranslate>
<vp:setRotate>
<vp:h>-90.000000</vp:h>
<vp:p>0.000000</vp:p>
<vp:r>0.000000</vp:r>
</vp:setRotate>
<vp:setLatencyCriticalEnable>false</vp:setLatencyCriticalEnable>
</vp:Observer>
<vp:Scene name="myScene">
<vp:addChild refTo="Object::myObject"></vp:addChild>
</vp:Scene>
<vp:Object name="myObject">
<vp:setCullMask>FFFFFFFF</vp:setCullMask>
<vp:setRenderMask>FFFFFFFF</vp:setRenderMask>
<vp:setIsectMask>FFFFFFFF</vp:setIsectMask>
<vp:setStrategyEnable>false</vp:setStrategyEnable>
<vp:setTranslate>
<vp:x>0.000000</vp:x>
<vp:y>0.000000</vp:y>
<vp:z>0.000000</vp:z>
</vp:setTranslate>
<vp:setRotate>
<vp:h>0.000000</vp:h>
<vp:p>0.000000</vp:p>
<vp:r>0.000000</vp:r>
</vp:setRotate>
<vp:setScale>
<vp:x>1.000000</vp:x>
<vp:y>1.000000</vp:y>
<vp:z>1.000000</vp:z>
</vp:setScale>
<vp:setStaticEnable>false</vp:setStaticEnable>
<vp:setFileName>town.flt</vp:setFileName>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_GENERATE_VERTEX_ARRAYS</vp:attr>
<vp:value>true</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_GENERATE_DISPLAY_LISTS</vp:attr>
<vp:value>true</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_COMBINE_LIGHT_POINTS</vp:attr>
<vp:value>true</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_PRESERVE_QUADS</vp:attr>
<vp:value>false</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_OPTIMIZE_GEOM</vp:attr>
<vp:value>true</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_COMPUTE_NORMALS</vp:attr>
<vp:value>false</vp:value>
</vp:setLoaderAttribute>
<vp:setLoaderAttribute>
<vp:attr>LOADER_ATTRIBUTE_COMPATIBILITY_MODE</vp:attr>
<vp:value>true</vp:value>
</vp:setLoaderAttribute>
<vp:setFlattenEnable>true</vp:setFlattenEnable>
<vp:setCleanEnable>true</vp:setCleanEnable>
<vp:setAutoPage>AUTO_PAGE_SYNCHRONOUS</vp:setAutoPage>
</vp:Object>
<vpEnv:Env name="myEnv">
<vpEnv:setDate>
<vpEnv:day>22</vpEnv:day>
<vpEnv:month>6</vpEnv:month>
<vpEnv:year>2002</vpEnv:year>
</vpEnv:setDate>
<vpEnv:setTimeOfDay>12.000000</vpEnv:setTimeOfDay>
<vpEnv:setTimeMultiplier>1.000000</vpEnv:setTimeMultiplier>
<vpEnv:setEphemerisUpdateInterval>0.000000</vpEnv:setEphemerisUpdateInterval>
<vpEnv:setReferencePosition>
<vpEnv:longitude>-96.790001</vpEnv:longitude>
<vpEnv:latitude>32.790001</vpEnv:latitude>
</vpEnv:setReferencePosition>
<vpEnv:setEphemerisTimeZoneOffset>-10000</vpEnv:setEphemerisTimeZoneOffset>
<vpEnv:setSkyColor>
<vpEnv:r>0.513725</vpEnv:r>
<vpEnv:g>0.701961</vpEnv:g>
<vpEnv:b>0.941176</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setSkyColor>
<vpEnv:setVisibilityRange>80000.000000</vpEnv:setVisibilityRange>
<vpEnv:setVisibilityColor>
<vpEnv:r>1.000000</vpEnv:r>
<vpEnv:g>1.000000</vpEnv:g>
<vpEnv:b>1.000000</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setVisibilityColor>
<vpEnv:setAmbientLightingColor>
<vpEnv:r>0.000000</vpEnv:r>
<vpEnv:g>0.000000</vpEnv:g>
<vpEnv:b>0.000000</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setAmbientLightingColor>
<vpEnv:setWindSpeed>0.000000</vpEnv:setWindSpeed>
<vpEnv:setWindDirection>
<vpEnv:x>0.000000</vpEnv:x>
<vpEnv:y>1.000000</vpEnv:y>
</vpEnv:setWindDirection>
<vpEnv:addEnvFx refTo="EnvSun::myEnvSun"></vpEnv:addEnvFx>
<vpEnv:addEnvFx refTo="EnvMoon::myEnvMoon"></vpEnv:addEnvFx>
<vpEnv:addEnvFx refTo="EnvSkyDome::myEnvSkyDome"></vpEnv:addEnvFx>
<vpEnv:addEnvFx refTo="EnvCloudLayer::myEnvCloudLayer"></vpEnv:addEnvFx>
</vpEnv:Env>
<vpEnv:EnvSun name="myEnvSun">
<vpEnv:setTwilightDip>-18.000000</vpEnv:setTwilightDip>
<vpEnv:setTextureFile>sun.inta</vpEnv:setTextureFile>
<vpEnv:setColor>
<vpEnv:r>0.992156</vpEnv:r>
<vpEnv:g>1.000000</vpEnv:g>
<vpEnv:b>0.949019</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setColor>
<vpEnv:setColorHorizon>
<vpEnv:r>1.000000</vpEnv:r>
<vpEnv:g>0.600000</vpEnv:g>
<vpEnv:b>0.294117</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setColorHorizon>
</vpEnv:EnvSun>
<vpEnv:EnvMoon name="myEnvMoon">
<vpEnv:setBrightness>0.250000</vpEnv:setBrightness>
<vpEnv:setTextureFile>moon.inta</vpEnv:setTextureFile>
<vpEnv:setColor>
<vpEnv:r>0.811765</vpEnv:r>
<vpEnv:g>0.886275</vpEnv:g>
<vpEnv:b>0.937255</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setColor>
</vpEnv:EnvMoon>
<vpEnv:EnvSkyDome name="myEnvSkyDome">
<vpEnv:setGroundColor>
<vpEnv:r>0.211765</vpEnv:r>
<vpEnv:g>0.286275</vpEnv:g>
<vpEnv:b>0.149020</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setGroundColor>
</vpEnv:EnvSkyDome>
<vpEnv:EnvCloudLayer name="myEnvCloudLayer">
<vpEnv:setColor>
<vpEnv:r>0.956863</vpEnv:r>
<vpEnv:g>0.976471</vpEnv:g>
<vpEnv:b>0.984314</vpEnv:b>
<vpEnv:a>1.000000</vpEnv:a>
</vpEnv:setColor>
<vpEnv:setElevation>
<vpEnv:bottom>3000.000000</vpEnv:bottom>
<vpEnv:top>5000.000000</vpEnv:top>
</vpEnv:setElevation>
<vpEnv:setTransitionRange>
<vpEnv:bottom>500.000000</vpEnv:bottom>
<vpEnv:top>500.000000</vpEnv:top>
</vpEnv:setTransitionRange>
<vpEnv:setScudEnable>false</vpEnv:setScudEnable>
<vpEnv:setTextureFile>cloud_scattered.inta</vpEnv:setTextureFile>
<vpEnv:setTextureTiling>
<vpEnv:x>3.000000</vpEnv:x>
<vpEnv:y>3.000000</vpEnv:y>
</vpEnv:setTextureTiling>
</vpEnv:EnvCloudLayer>
<vpMotion:MotionGame name="myMotionGame">
<vpMotion:setSpeed>1.000000</vpMotion:setSpeed>
<vpMotion:setSpeedDelta>1.000000</vpMotion:setSpeedDelta>
<vpMotion:setRateLook>50.000000</vpMotion:setRateLook>
</vpMotion:MotionGame>
</AcfRoot>
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