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📄 mazecell.java

📁 Maze solving using java
💻 JAVA
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/* * To change this template, choose Tools | Templates * and open the template in the editor. */package maze;import java.awt.Color;import java.awt.Dimension;import java.awt.Graphics;import javax.swing.JComponent;/** * * @author James Bond 007 */public class MazeCell extends JComponent{    public static final int CELL_W = 15;    public static final int CELL_H = 15;    private boolean finish;    private boolean start;    private boolean visited;    private boolean used;    private boolean wall;    private int x;    private int y;    public MazeCell(int x, int y) {        this.x = x;        this.y = y;        wall = false;        start = false;        finish = false;        used = false;        visited = false;        setPreferredSize(new Dimension(MazeCell.CELL_W, MazeCell.CELL_H));    }    @Override    public void paintComponent(Graphics g) {        if(start)        {            g.setColor(Color.GREEN);            g.fillArc(1, 1, CELL_W - 1, CELL_H - 1, 0, 360);            return;        } else if(finish)        {            g.setColor(Color.RED);            g.fillArc(1, 1, CELL_W - 1, CELL_H - 1, 0, 360);            return;        }        if(visited && used){            g.setColor(Color.ORANGE);            g.fillRect(1, 1, CELL_W - 2, CELL_H - 2);            return;        }        else if(visited){            g.setColor(Color.BLUE);            g.fillRect(1, 1, CELL_W - 2, CELL_H - 2);            return;        }        else{            g.setColor(Color.WHITE);            g.fillRect(1, 1, CELL_W - 2, CELL_H - 2);        }        if(start)        {            g.setColor(Color.GREEN);            g.fillArc(1, 1, CELL_W - 1, CELL_H - 1, 0, 360);        } else if(finish)        {            g.setColor(Color.RED);            g.fillArc(1, 1, CELL_W - 1, CELL_H - 1, 0, 360);        }        if(wall){            g.setColor(Color.BLACK);            g.fillRect(1, 1, CELL_W - 2, CELL_H - 2);        }    }    public boolean isFinish() {        return finish;    }    public void setFinish(boolean finish) {        this.finish = finish;    }    public boolean isStart() {        return start;    }    public void setStart(boolean start) {        this.start = start;    }    public boolean isUsed() {        return used;    }    public void setUsed(boolean used) {        this.used = used;    }    public boolean isVisited() {        return visited;    }    public void setVisited(boolean visited) {        this.visited = visited;    }    public boolean isWall() {        return wall;    }    public void setWall(boolean wall) {        this.wall = wall;    }}

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