📄 queuet.cc
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// queueT.cc - QueueT<T> template class method templates// Copyright 1998-2010 Wind River Systems, Inc.//// modification history// --------------------// 02a,20mar98,pai added Wind River coding conventions// 01a,10jan98,pai written////// DESCRIPTION// This module contains the method template for the QueueT<T> template// class. QueueT<T> provides the following public methods: //// enQueue - add an item to the queue.// deQueue - remove an item from the queue.// emptyQueue - check for an empty queue.// fullQueue - check for a full queue.// countQueue - check the number of elements in the queue.//// This is a very basic queue template. The type stored in the queue,// and the maximum number of elements to be stored in the queue are// specified when the object is constructed. For example://// QueueT<int> myQ (10);//// will construct a queue which can hold up to 10 integers. If a queue// size is not specified during construction, the queue will use a// default size of 50 items.//// The copy constructor and assignment operator for QueueT<T> do not// perform a deep copy.//// INCLUDE FILES: queueT.h////////////////////////////////////////////////////////////////////////////////////// QueueT<T>::QueueT - construct a QueueT<T> object of type T//// This constructor is also the default constructor for class QueueT<T>.// An optional argument, qs, may be supplied to specify the maximum number// of elements to hold in the queue. If an argument is not supplied to the// constructor, a QueueT<T> object will, by default, hold a maximum of 50// elements.//// RETURNS: N/A//template <class Item> inlineQueueT<Item>::QueueT (int qs) : qsize (qs) { head = tail = 0; items = 0; }//////////////////////////////////////////////////////////////////////////////////// QueueT<T>::~QueueT - destroy a QueueT<T> object//// When QueueT<T> constructor is invoked, it will delete all of the memory// allocated to store objects which have be placed in the queue.//// RETURNS: N/A//template <class Item>QueueT<Item>::~QueueT () { Node * temp; while ( head != 0 ) // while queue not empty { temp = head; head = head->next; delete temp; } }//////////////////////////////////////////////////////////////////////////////////// QueueT<T>::enQueue - add an item to a queue//// This method adds an item to a QueueT<T> object. The argument, item,// should be a reference to the type specified when the QueueT<T> object// was constructed.//// RETURNS: True, if the item was added to the queue. Else, this method// returns False to indicate that the item could not be added to// the queue.//template <class Item>Bool QueueT<Item>::enQueue (const Item & item) { if ( fullQueue() ) { return False; } Node * add = new Node (item); if ( add == 0 ) { return False; } ++items; if ( head == 0 ) head = add; else tail->next = add; tail = add; return True; }//////////////////////////////////////////////////////////////////////////////////// QueueT<T>::deQueue - remove an item from a queue //// This method removes an item to a QueueT<T> object and deletes the memory// which was allocated to hold the item. The argument, item, should be a// reference to the type specified when the QueueT<T> object was constructed.//// RETURNS: True, if the item was removed from the queue. Else, this method// returns False to indicate that the item could not be removed from // the queue.//template <class Item>Bool QueueT<Item>::deQueue (Item & item) { if ( head == 0 ) { return False; } item = head->item; --items; Node * temp = head; head = head->next; delete temp; if ( items == 0 ) { tail = 0; } return True; }
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