📄 idle.c
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#include <windows.h>
#include <nkintr.h>
#include <pkfuncs.h>
#include <oal.h>
//------------------------------------------------------------------------------
//
// Function: OEMIdle
//
// This function is called by the kernel when there are no threads ready to
// run. The CPU should be put into a reduced power mode if possible and halted.
// It is important to be able to resume execution quickly upon receiving an
// interrupt.
//
// Interrupts are disabled when OEMIdle is called and when it returns.
//
// This implementation doesn't change system tick. It is intend to be used
// with variable tick implementation. However it should work with fixed
// variable tick implementation also (with lower efficiency because maximal
// idle time is 1 ms).
//
VOID OEMIdle(DWORD idleParam)
{
UINT32 baseMSec;
INT32 usedCounts, idleCounts;
ULARGE_INTEGER idle;
// Get current system timer counter
baseMSec = CurMSec;
// Find how many hi-res ticks was already used
usedCounts = OALTimerCountsSinceSysTick();
// We should wait this time
idleCounts = g_oalTimer.actualCountsPerSysTick;
// Move SoC/CPU to idle mode
OALCPUIdle();
// When there wasn't timer interrupt modify idle time
if (CurMSec == baseMSec) {
idleCounts = OALTimerCountsSinceSysTick();
}
// Get real idle value. If result is negative we didn't idle at all.
idleCounts -= usedCounts;
if (idleCounts < 0) idleCounts = 0;
// Update idle counters
idle.LowPart = curridlelow;
idle.HighPart = curridlehigh;
idle.QuadPart += idleCounts;
curridlelow = idle.LowPart;
curridlehigh = idle.HighPart;
}
//------------------------------------------------------------------------------
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