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📄 magnifier.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojox.image.Magnifier"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.image.Magnifier"] = true;dojo.provide("dojox.image.Magnifier");dojo.require("dojox.gfx");dojo.require("dojox.image.MagnifierLite");dojo.declare("dojox.image.Magnifier",	[dojox.image.MagnifierLite],{	// summary:	Adds magnification on a portion of an image element, using dojox.gfx	//	// description: An unobtrusive way to add an unstyled overlay	// 		above the srcNode image element. The overlay/glass is a 	//		scaled version of the src image (so larger images sized down	//		are clearer).	//	//		over-ride the _createGlass method to create your custom surface,	//		being sure to create an img node on that surface.	_createGlass: function(){		// summary: create the glassNode, and an img on a dojox.gfx surface		// images are hard to make into workable templates, so just add outer overlay		// and skip using dijit._Templated		this.glassNode = dojo.doc.createElement('div');		this.surfaceNode = this.glassNode.appendChild(dojo.doc.createElement('div'));		dojo.addClass(this.glassNode,"glassNode");		dojo.body().appendChild(this.glassNode);		with(this.glassNode.style){			height = this.glassSize + "px";			width = this.glassSize + "px";		}				this.surface = dojox.gfx.createSurface(this.surfaceNode, this.glassSize, this.glassSize);		this.img = this.surface.createImage({		   src:this.domNode.src,		   width:this._zoomSize.w,		   height:this._zoomSize.h		});	},	_placeGlass: function(e){		// summary: position the overlay centered under the cursor		var x = e.pageX - 2;		var y = e.pageY - 2 ;		var xMax = this.offset.x + this.offset.w + 2;		var yMax = this.offset.y + this.offset.h + 2;				// with svg, our mouseout connection to the image surface doesn't		// fire, so we'r have to manually calculate offsets			if(x<this.offset.x || y<this.offset.y || x>xMax || y>yMax){			this._hideGlass();		}else{			this.inherited(arguments);		}	},	_setImage: function(e){		// summary: set the image's offset in the clipping window relative to the mouse position		var xOff = (e.pageX - this.offset.l) / this.offset.w;		var yOff = (e.pageY - this.offset.t) / this.offset.h;		var x = (this._zoomSize.w * xOff * -1)+(this.glassSize*xOff);		var y = (this._zoomSize.h * yOff * -1)+(this.glassSize*yOff);		// set the image offset		this.img.setShape({ x: x, y:y });		}});}

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