📄 _base.js
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if(!dojo._hasResource["dojox.gfx3d._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx3d._base"] = true;dojo.provide("dojox.gfx3d._base");dojo.mixin(dojox.gfx3d, { // summary: defines constants, prototypes, and utility functions // default objects, which are used to fill in missing parameters defaultEdges: {type: "edges", style: null, points: []}, defaultTriangles: {type: "triangles", style: null, points: []}, defaultQuads: {type: "quads", style: null, points: []}, defaultOrbit: {type: "orbit", center: {x: 0, y: 0, z: 0}, radius: 50}, defaultPath3d: {type: "path3d", path: []}, defaultPolygon: {type: "polygon", path: []}, defaultCube: {type: "cube", bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}, defaultCylinder: {type: "cylinder", center: /* center of bottom */ {x: 0, y: 0, z: 0}, height: 100, radius: 50}});}
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