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📄 _common.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
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if(!dojo._hasResource["dojox.off._common"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.off._common"] = true;dojo.provide("dojox.off._common");dojo.require("dojox.storage");dojo.require("dojox.sql");dojo.require("dojox.off.sync");// Author: Brad Neuberg, bkn3@columbia.edu, http://codinginparadise.org// summary://		dojox.off is the main object for offline applications.dojo.mixin(dojox.off, {	// isOnline: boolean	//	true if we are online, false if not	isOnline: false,		// NET_CHECK: int	//		For advanced usage; most developers can ignore this.	//		Time in seconds on how often we should check the status of the	//		network with an automatic background timer. The current default	//		is 5 seconds.	NET_CHECK: 5,		// STORAGE_NAMESPACE: String	//		For advanced usage; most developers can ignore this.	//		The namespace we use to save core data into Dojo Storage.	STORAGE_NAMESPACE: "_dot",		// enabled: boolean	//		For advanced usage; most developers can ignore this.	//		Whether offline ability is enabled or not. Defaults to true.	enabled: true,		// availabilityURL: String	//		For advanced usage; most developers can ignore this.	//		The URL to check for site availability.  We do a GET request on	//		this URL to check for site availability.  By default we check for a	//		simple text file in src/off/network_check.txt that has one value	//		it, the value '1'.	availabilityURL: dojo.moduleUrl("dojox", "off/network_check.txt"),		// goingOnline: boolean	//		For advanced usage; most developers can ignore this.	//		True if we are attempting to go online, false otherwise	goingOnline: false,		// coreOpFailed: boolean	//		For advanced usage; most developers can ignore this.	//		A flag set by the Dojo Offline framework that indicates that the	//		user denied some operation that required the offline cache or an	//		operation failed in some critical way that was unrecoverable. For	//		example, if the offline cache is Google Gears and we try to get a	//		Gears database, a popup window appears asking the user whether they	//		will approve or deny this request. If the user denies the request,	//		and we are doing some operation that is core to Dojo Offline, then	//		we set this flag to 'true'.  This flag causes a 'fail fast'	//		condition, turning off offline ability.	coreOpFailed: false,		// doNetChecking: boolean	//		For advanced usage; most developers can ignore this.	//		Whether to have a timing interval in the background doing automatic	//		network checks at regular intervals; the length of time between	//		checks is controlled by dojox.off.NET_CHECK. Defaults to true.	doNetChecking: true,		// hasOfflineCache: boolean	//		For advanced usage; most developers can ignore this.	//  	Determines if an offline cache is available or installed; an	//  	offline cache is a facility that can truely cache offline	//  	resources, such as JavaScript, HTML, etc. in such a way that they	//  	won't be removed from the cache inappropriately like a browser	//  	cache would. If this is false then an offline cache will be	//  	installed. Only Google Gears is currently supported as an offline	//  	cache. Future possible offline caches include Firefox 3.	hasOfflineCache: null,		// browserRestart: boolean	//		For advanced usage; most developers can ignore this.	//		If true, the browser must be restarted to register the existence of	//		a new host added offline (from a call to addHostOffline); if false,	//		then nothing is needed.	browserRestart: false,		_STORAGE_APP_NAME: window.location.href.replace(/[^0-9A-Za-z_]/g, "_"),		_initializeCalled: false,	_storageLoaded: false,	_pageLoaded: false,		onLoad: function(){		// summary:		//	Called when Dojo Offline can be used.		// description:		//	Do a dojo.connect to this to know when you can		//	start using Dojo Offline:		//		dojo.connect(dojox.off, "onLoad", myFunc);	},		onNetwork: function(type){		// summary:		//	Called when our on- or offline- status changes.		// description:		//	If we move online, then this method is called with the		//	value "online". If we move offline, then this method is		//	called with the value "offline". You can connect to this		//	method to do add your own behavior:		//		//		dojo.connect(dojox.off, "onNetwork", someFunc)		//		//	Note that if you are using the default Dojo Offline UI		//	widget that most of the on- and off-line notification		//	and syncing is automatically handled and provided to the		//	user.		// type: String		//	Either "online" or "offline".	},		initialize: function(){ /* void */		// summary:		//		Called when a Dojo Offline-enabled application is finished		//		configuring Dojo Offline, and is ready for Dojo Offline to		//		initialize itself.		// description:		//		When an application has finished filling out the variables Dojo		//		Offline needs to work, such as dojox.off.ui.appName, it must		//		this method to tell Dojo Offline to initialize itself.				//		Note:		//		This method is needed for a rare edge case. In some conditions,		//		especially if we are dealing with a compressed Dojo build, the		//		entire Dojo Offline subsystem might initialize itself and be		//		running even before the JavaScript for an application has had a		//		chance to run and configure Dojo Offline, causing Dojo Offline		//		to have incorrect initialization parameters for a given app,		//		such as no value for dojox.off.ui.appName. This method is		//		provided to prevent this scenario, to slightly 'slow down' Dojo		//		Offline so it can be configured before running off and doing		//		its thing.			//console.debug("dojox.off.initialize");		this._initializeCalled = true;				if(this._storageLoaded && this._pageLoaded){			this._onLoad();		}	},		goOffline: function(){ /* void */		// summary:		//		For advanced usage; most developers can ignore this.		//		Manually goes offline, away from the network.		if((dojox.off.sync.isSyncing)||(this.goingOnline)){ return; }				this.goingOnline = false;		this.isOnline = false;	},		goOnline: function(callback){ /* void */		// summary: 		//		For advanced usage; most developers can ignore this.		//		Attempts to go online.		// description:		//		Attempts to go online, making sure this web application's web		//		site is available. 'callback' is called asychronously with the		//		result of whether we were able to go online or not.		// callback: Function		//		An optional callback function that will receive one argument:		//		whether the site is available or not and is boolean. If this		//		function is not present we call dojo.xoff.onOnline instead if		//		we are able to go online.				//console.debug("goOnline");				if(dojox.off.sync.isSyncing || dojox.off.goingOnline){			return;		}				this.goingOnline = true;		this.isOnline = false;				// see if can reach our web application's web site		this._isSiteAvailable(callback);	},		onFrameworkEvent: function(type /* String */, saveData /* Object? */){		//	summary:		//		For advanced usage; most developers can ignore this.		//		A standard event handler that can be attached to to find out		//		about low-level framework events. Most developers will not need to		//		attach to this method; it is meant for low-level information		//		that can be useful for updating offline user-interfaces in		//		exceptional circumstances. The default Dojo Offline UI		//		widget takes care of most of these situations.		//	type: String		//		The type of the event:		//		//		* "offlineCacheInstalled"		//			An event that is fired when a user		//			has installed an offline cache after the page has been loaded.		//			If a user didn't have an offline cache when the page loaded, a		//			UI of some kind might have prompted them to download one. This		//			method is called if they have downloaded and installed an		//			offline cache so a UI can reinitialize itself to begin using		//			this offline cache.		//		* "coreOperationFailed"		//			Fired when a core operation during interaction with the		//			offline cache is denied by the user. Some offline caches, such		//			as Google Gears, prompts the user to approve or deny caching		//			files, using the database, and more. If the user denies a		//			request that is core to Dojo Offline's operation, we set		//			dojox.off.coreOpFailed to true and call this method for		//			listeners that would like to respond some how to Dojo Offline		//			'failing fast'.		//		* "save"		//			Called whenever the framework saves data into persistent		//			storage. This could be useful for providing save feedback		//			or providing appropriate error feedback if saving fails 		//			due to a user not allowing the save to occur		//	saveData: Object?		//		If the type was 'save', then a saveData object is provided with		//		further save information. This object has the following properties:			//		//		* status - dojox.storage.SUCCESS, dojox.storage.PENDING, dojox.storage.FAILED		//		Whether the save succeeded, whether it is pending based on a UI		//		dialog asking the user for permission, or whether it failed. 			//		//		* isCoreSave - boolean		//		If true, then this save was for a core piece of data necessary		//		for the functioning of Dojo Offline. If false, then it is a		//		piece of normal data being saved for offline access. Dojo		//		Offline will 'fail fast' if some core piece of data could not		//		be saved, automatically setting dojox.off.coreOpFailed to		//		'true' and dojox.off.enabled to 'false'.		//		// 		* key - String		//		The key that we are attempting to persist		//		// 		* value - Object		//		The object we are trying to persist		//		// 		* namespace - String		//		The Dojo Storage namespace we are saving this key/value pair		//		into, such as "default", "Documents", "Contacts", etc.		//		Optional.		if(type == "save"){			if(saveData.isCoreSave && (saveData.status == dojox.storage.FAILED)){				dojox.off.coreOpFailed = true;				dojox.off.enabled = false;							// FIXME: Stop the background network thread				dojox.off.onFrameworkEvent("coreOperationFailed");			}		}else if(type == "coreOperationFailed"){			dojox.off.coreOpFailed = true;			dojox.off.enabled = false;			// FIXME: Stop the background network thread		}	},		_checkOfflineCacheAvailable: function(callback){		// is a true, offline cache running on this machine?		this.hasOfflineCache = dojo.isGears;				callback();	},		_onLoad: function(){		//console.debug("dojox.off._onLoad");				// both local storage and the page are finished loading				// cache the Dojo JavaScript -- just use the default dojo.js		// name for the most common scenario		// FIXME: TEST: Make sure syncing doesn't break if dojo.js		// can't be found, or report an error to developer		dojox.off.files.cache(dojo.moduleUrl("dojo", "dojo.js"));				// pull in the files needed by Dojo

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