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📄 chart3d.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojox.charting.Chart3D"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.charting.Chart3D"] = true;dojo.provide("dojox.charting.Chart3D");dojo.require("dojox.gfx3d");(function(){	var observerVector = {x: 0, y: 0, z: 1}, v = dojox.gfx3d.vector, n = dojox.gfx.normalizedLength;	dojo.declare("dojox.charting.Chart3D", null, {		constructor: function(node, lights, camera, theme){			// setup a view			this.node = dojo.byId(node);			this.surface = dojox.gfx.createSurface(this.node, n(this.node.style.width), n(this.node.style.height));			this.view = this.surface.createViewport();			this.view.setLights(lights.lights, lights.ambient, lights.specular);			this.view.setCameraTransform(camera);			this.theme = theme;						// initialize internal variables			this.walls = [];			this.plots = [];		},				// public API		generate: function(){			return this._generateWalls()._generatePlots();		},		invalidate: function(){			this.view.invalidate();			return this;		},		render: function(){			this.view.render();			return this;		},		addPlot: function(plot){			return this._add(this.plots, plot);		},		removePlot: function(plot){			return this._remove(this.plots, plot);		},		addWall: function(wall){			return this._add(this.walls, wall);		},		removeWall: function(wall){			return this._remove(this.walls, wall);		},				// internal API		_add: function(array, item){			if(!dojo.some(array, function(i){ return i == item; })){				array.push(item);				this.view.invalidate();			}			return this;		},		_remove: function(array, item){			var a = dojo.filter(array, function(i){ return i != item; });			return a.length < array.length ? (array = a, this.invalidate()) : this;		},		_generateWalls: function(){			for(var i = 0; i < this.walls.length; ++i){				if(v.dotProduct(observerVector, this.walls[i].normal) > 0){					this.walls[i].generate(this);				}			}			return this;		},		_generatePlots: function(){			var depth = 0, m = dojox.gfx3d.matrix, i = 0;			for(; i < this.plots.length; ++i){				depth += this.plots[i].getDepth();			}			for(--i; i >= 0; --i){				var scene = this.view.createScene();				scene.setTransform(m.translate(0, 0, -depth));				this.plots[i].generate(this, scene);				depth -= this.plots[i].getDepth();			}			return this;		}	});})();}

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