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📄 _base.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
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if(!dojo._hasResource["dojox.flash._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.flash._base"] = true;dojo.provide("dojox.flash._base");// for dijit.getViewport(), needed by dojox.flash.Embed.center()dojo.require("dijit._base.place");dojox.flash = function(){	// summary:	//	The goal of dojox.flash is to make it easy to extend Flash's capabilities	//	into an Ajax/DHTML environment.	//  	//	dojox.flash provides an easy object for interacting with the Flash plugin. 	//	This object provides methods to determine the current version of the Flash	//	plugin (dojox.flash.info); write out the necessary markup to 	//	dynamically insert a Flash object into the page (dojox.flash.Embed; and 	//	do dynamic installation and upgrading of the current Flash plugin in 	//	use (dojox.flash.Install). If you want to call methods on the Flash object	//	embedded into the page it is your responsibility to use Flash's ExternalInterface	//	API and get a reference to the Flash object yourself.	//			//	To use dojox.flash, you must first wait until Flash is finished loading 	//	and initializing before you attempt communication or interaction. 	//	To know when Flash is finished use dojo.connect:	//			//	dojo.connect(dojox.flash, "loaded", myInstance, "myCallback");	//			//	Then, while the page is still loading provide the file name:	//			//	dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"));	//				//	If no SWF files are specified, then Flash is not initialized.	//			//	Your Flash must use Flash's ExternalInterface to expose Flash methods and	//	to call JavaScript.	//			//	setSwf can take an optional 'visible' attribute to control whether	//	the Flash object is visible or not on the page; the default is visible:	//			//	dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"),	//						false);	//			//	Once finished, you can query Flash version information:	//			//	dojox.flash.info.version	//			//	Or can communicate with Flash methods that were exposed:		//	//	var f = dojox.flash.get();	//	var results = f.sayHello("Some Message");		// 	//	Your Flash files should use DojoExternalInterface.as to register methods;	//	this file wraps Flash's normal ExternalInterface but correct various	//	serialization bugs that ExternalInterface has.	//	//	Note that dojox.flash is not meant to be a generic Flash embedding	//	mechanism; it is as generic as necessary to make Dojo Storage's	//	Flash Storage Provider as clean and modular as possible. If you want 	//	a generic Flash embed mechanism see SWFObject 	//	(http://blog.deconcept.com/swfobject/).	//	// 	Notes:	//	Note that dojox.flash can currently only work with one Flash object	//	on the page; it does not yet support multiple Flash objects on	//	the same page. 	//			//	Your code can detect whether the Flash player is installing or having	//	its version revved in two ways. First, if dojox.flash detects that	//	Flash installation needs to occur, it sets dojox.flash.info.installing	//	to true. Second, you can detect if installation is necessary with the	//	following callback:	//			//	dojo.connect(dojox.flash, "installing", myInstance, "myCallback");	//			//	You can use this callback to delay further actions that might need Flash;	//	when installation is finished the full page will be refreshed and the	//	user will be placed back on your page with Flash installed.	//			//	-------------------	//	Todo/Known Issues	//	-------------------	//	* On Internet Explorer, after doing a basic install, the page is	//	not refreshed or does not detect that Flash is now available. The way	//	to fix this is to create a custom small Flash file that is pointed to	//	during installation; when it is finished loading, it does a callback	//	that says that Flash installation is complete on IE, and we can proceed	//	to initialize the dojox.flash subsystem.	//	* Things aren't super tested for sending complex objects to Flash	//	methods, since Dojo Storage only needs strings	//			//	Author- Brad Neuberg, http://codinginparadise.org}dojox.flash = {	ready: false,	url: null,		_visible: true,	_loadedListeners: new Array(),	_installingListeners: new Array(),		setSwf: function(/* String */ url, /* boolean? */ visible){		// summary: Sets the SWF files and versions we are using.		// url: String		//	The URL to this Flash file.		// visible: boolean?		//	Whether the Flash file is visible or not. If it is not visible we hide it off the		//	screen. This defaults to true (i.e. the Flash file is visible).		this.url = url;				if(typeof visible != "undefined"){			this._visible = visible;		}				// initialize ourselves				this._initialize();	},		addLoadedListener: function(/* Function */ listener){		// summary:		//	Adds a listener to know when Flash is finished loading. 		//	Useful if you don't want a dependency on dojo.event.		// listener: Function		//	A function that will be called when Flash is done loading.				this._loadedListeners.push(listener);	},	addInstallingListener: function(/* Function */ listener){		// summary:		//	Adds a listener to know if Flash is being installed. 		//	Useful if you don't want a dependency on dojo.event.		// listener: Function		//	A function that will be called if Flash is being		//	installed				this._installingListeners.push(listener);	},			loaded: function(){		// summary: Called back when the Flash subsystem is finished loading.		// description:		//	A callback when the Flash subsystem is finished loading and can be		//	worked with. To be notified when Flash is finished loading, add a		//  loaded listener: 		//		//  dojox.flash.addLoadedListener(loadedListener);			dojox.flash.ready = true;		if(dojox.flash._loadedListeners.length > 0){			for(var i = 0;i < dojox.flash._loadedListeners.length; i++){				dojox.flash._loadedListeners[i].call(null);			}		}	},		installing: function(){		// summary: Called if Flash is being installed.		// description:		//	A callback to know if Flash is currently being installed or		//	having its version revved. To be notified if Flash is installing, connect		//	your callback to this method using the following:		//			//	dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback");				if(dojox.flash._installingListeners.length > 0){			for(var i = 0; i < dojox.flash._installingListeners.length; i++){				dojox.flash._installingListeners[i].call(null);			}		}	},		// Initializes dojox.flash.	_initialize: function(){		//console.debug("dojox.flash._initialize");		// see if we need to rev or install Flash on this platform		var installer = new dojox.flash.Install();		dojox.flash.installer = installer;		if(installer.needed() == true){					installer.install();		}else{			// write the flash object into the page			dojox.flash.obj = new dojox.flash.Embed(this._visible);			dojox.flash.obj.write();						// setup the communicator			dojox.flash.comm = new dojox.flash.Communicator();		}	}};dojox.flash.Info = function(){	// summary: A class that helps us determine whether Flash is available.	// description:	//	A class that helps us determine whether Flash is available,	//	it's major and minor versions, and what Flash version features should	//	be used for Flash/JavaScript communication. Parts of this code	//	are adapted from the automatic Flash plugin detection code autogenerated 	//	by the Macromedia Flash 8 authoring environment. 	//		//	An instance of this class can be accessed on dojox.flash.info after	//	the page is finished loading.	//		//	This constructor must be called before the page is finished loading.			// Visual basic helper required to detect Flash Player ActiveX control 	// version information on Internet Explorer	if(dojo.isIE){		document.write([			'<script language="VBScript" type="text/vbscript"\>',			'Function VBGetSwfVer(i)',			'  on error resume next',			'  Dim swControl, swVersion',			'  swVersion = 0',			'  set swControl = CreateObject("ShockwaveFlash.ShockwaveFlash." + CStr(i))',			'  if (IsObject(swControl)) then',			'    swVersion = swControl.GetVariable("$version")',			'  end if',			'  VBGetSwfVer = swVersion',			'End Function',			'</script\>'].join("\r\n"));	}		this._detectVersion();}dojox.flash.Info.prototype = {	// version: String	//		The full version string, such as "8r22".	version: -1,		// versionMajor, versionMinor, versionRevision: String	//		The major, minor, and revisions of the plugin. For example, if the	//		plugin is 8r22, then the major version is 8, the minor version is 0,	//		and the revision is 22. 	versionMajor: -1,	versionMinor: -1,	versionRevision: -1,		// capable: Boolean	//		Whether this platform has Flash already installed.	capable: false,		// installing: Boolean	//	Set if we are in the middle of a Flash installation session.	installing: false,		isVersionOrAbove: function(							/* int */ reqMajorVer, 							/* int */ reqMinorVer, 							/* int */ reqVer){ /* Boolean */		// summary: 		//	Asserts that this environment has the given major, minor, and revision		//	numbers for the Flash player.		// description:		//	Asserts that this environment has the given major, minor, and revision		//	numbers for the Flash player. 		//			//	Example- To test for Flash Player 7r14:		//			//	dojox.flash.info.isVersionOrAbove(7, 0, 14)		// returns:		//	Returns true if the player is equal		//	or above the given version, false otherwise.				// make the revision a decimal (i.e. transform revision 14 into		// 0.14		reqVer = parseFloat("." + reqVer);				if(this.versionMajor >= reqMajorVer && this.versionMinor >= reqMinorVer			 && this.versionRevision >= reqVer){			return true;		}else{			return false;		}	},		_detectVersion: function(){		var versionStr;				// loop backwards through the versions until we find the newest version			for(var testVersion = 25; testVersion > 0; testVersion--){			if(dojo.isIE){				versionStr = VBGetSwfVer(testVersion);			}else{				versionStr = this._JSFlashInfo(testVersion);					}							if(versionStr == -1 ){				this.capable = false; 				return;			}else if(versionStr != 0){				var versionArray;				if(dojo.isIE){					var tempArray = versionStr.split(" ");					var tempString = tempArray[1];					versionArray = tempString.split(",");				}else{					versionArray = versionStr.split(".");				}									this.versionMajor = versionArray[0];				this.versionMinor = versionArray[1];				this.versionRevision = versionArray[2];								// 7.0r24 == 7.24				var versionString = this.versionMajor + "." + this.versionRevision;				this.version = parseFloat(versionString);								this.capable = true;								break;			}		}	},	 	// JavaScript helper required to detect Flash Player PlugIn version 	// information. Internet Explorer uses a corresponding Visual Basic	// version to interact with the Flash ActiveX control. 	_JSFlashInfo: function(testVersion){		// NS/Opera version >= 3 check for Flash plugin in plugin array		if(navigator.plugins != null && navigator.plugins.length > 0){			if(navigator.plugins["Shockwave Flash 2.0"] || 				 navigator.plugins["Shockwave Flash"]){				var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";				var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;				var descArray = flashDescription.split(" ");				var tempArrayMajor = descArray[2].split(".");				var versionMajor = tempArrayMajor[0];				var versionMinor = tempArrayMajor[1];				if(descArray[3] != ""){					var tempArrayMinor = descArray[3].split("r");				}else{					var tempArrayMinor = descArray[4].split("r");				}				var versionRevision = tempArrayMinor[1] > 0 ? tempArrayMinor[1] : 0;				var version = versionMajor + "." + versionMinor + "." 											+ versionRevision;															return version;			}		}				return -1;	}};dojox.flash.Embed = function(visible){	// summary: A class that is used to write out the Flash object into the page.	// description:	//	Writes out the necessary tags to embed a Flash file into the page. Note that	//	these tags are written out as the page is loaded using document.write, so	//	you must call this class before the page has finished loading.		this._visible = visible;}dojox.flash.Embed.prototype = {	// width: int	//	The width of this Flash applet. The default is the minimal width	//	necessary to show the Flash settings dialog. Current value is 	//  215 pixels.	width: 215,		// height: int 	//	The height of this Flash applet. The default is the minimal height	//	necessary to show the Flash settings dialog. Current value is	// 138 pixels.	height: 138,		// id: String	// 	The id of the Flash object. Current value is 'flashObject'.	id: "flashObject",		// Controls whether this is a visible Flash applet or not.	_visible: true,	protocol: function(){		switch(window.location.protocol){			case "https:":

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