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📄 moveable.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojox.gfx.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx.Moveable"] = true;dojo.provide("dojox.gfx.Moveable");dojo.require("dojox.gfx.Mover");dojo.declare("dojox.gfx.Moveable", null, {	constructor: function(shape, params){		// summary: an object, which makes a shape moveable		// shape: dojox.gfx.Shape: a shape object to be moved		// params: Object: an optional object with additional parameters;		//	following parameters are recognized:		//		delay: Number: delay move by this number of pixels		//		mover: Object: a constructor of custom Mover		this.shape = shape;		this.delay = (params && params.delay > 0) ? params.delay : 0;		this.mover = (params && params.mover) ? params.mover : dojox.gfx.Mover;		this.events = [			this.shape.connect("onmousedown", this, "onMouseDown"),			// cancel text selection and text dragging			//dojo.connect(this.handle, "ondragstart",   dojo, "stopEvent"),			//dojo.connect(this.handle, "onselectstart", dojo, "stopEvent")		];	},		// methods	destroy: function(){		// summary: stops watching for possible move, deletes all references, so the object can be garbage-collected		dojo.forEach(this.events, this.shape.disconnect, this.shape);		this.events = this.shape = null;	},		// mouse event processors	onMouseDown: function(e){		// summary: event processor for onmousedown, creates a Mover for the shape		// e: Event: mouse event		if(this.delay){			this.events.push(this.shape.connect("onmousemove", this, "onMouseMove"));			this.events.push(this.shape.connect("onmouseup", this, "onMouseUp"));			this._lastX = e.clientX;			this._lastY = e.clientY;		}else{			new this.mover(this.shape, e, this);		}		dojo.stopEvent(e);	},	onMouseMove: function(e){		// summary: event processor for onmousemove, used only for delayed drags		// e: Event: mouse event		if(Math.abs(e.clientX - this._lastX) > this.delay || Math.abs(e.clientY - this._lastY) > this.delay){			this.onMouseUp(e);			new this.mover(this.shape, e, this);		}		dojo.stopEvent(e);	},	onMouseUp: function(e){		// summary: event processor for onmouseup, used only for delayed delayed drags		// e: Event: mouse event		this.shape.disconnect(this.events.pop());		this.shape.disconnect(this.events.pop());	},	// local events	onMoveStart: function(/* dojox.gfx.Mover */ mover){		// summary: called before every move operation		dojo.publish("/gfx/move/start", [mover]);		dojo.addClass(dojo.body(), "dojoMove"); 	},	onMoveStop: function(/* dojox.gfx.Mover */ mover){		// summary: called after every move operation		dojo.publish("/gfx/move/stop", [mover]);		dojo.removeClass(dojo.body(), "dojoMove");	},	onFirstMove: function(/* dojox.gfx.Mover */ mover){		// summary: called during the very first move notification,		//	can be used to initialize coordinates, can be overwritten.				// default implementation does nothing	},	onMove: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){		// summary: called during every move notification,		//	should actually move the node, can be overwritten.		this.onMoving(mover, shift);		this.shape.applyLeftTransform(shift);		this.onMoved(mover, shift);	},	onMoving: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){		// summary: called before every incremental move,		//	can be overwritten.				// default implementation does nothing	},	onMoved: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){		// summary: called after every incremental move,		//	can be overwritten.				// default implementation does nothing	}});}

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