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📄 path.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojox.gfx.path"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx.path"] = true;dojo.provide("dojox.gfx.path");dojo.require("dojox.gfx.shape");dojo.declare("dojox.gfx.path.Path", dojox.gfx.Shape, {	// summary: a generalized path shape		constructor: function(rawNode){		// summary: a path constructor		// rawNode: Node: a DOM node to be used by this path object		this.shape = dojo.clone(dojox.gfx.defaultPath);		this.segments = [];		this.absolute = true;		this.last = {};		this.rawNode = rawNode;	},		// mode manipulations	setAbsoluteMode: function(mode){		// summary: sets an absolute or relative mode for path points		// mode: Boolean: true/false or "absolute"/"relative" to specify the mode		this.absolute = typeof mode == "string" ? (mode == "absolute") : mode;		return this; // self	},	getAbsoluteMode: function(){		// summary: returns a current value of the absolute mode		return this.absolute; // Boolean	},		getBoundingBox: function(){		// summary: returns the bounding box {x, y, width, height} or null		return (this.bbox && ("l" in this.bbox)) ? {x: this.bbox.l, y: this.bbox.t, width: this.bbox.r - this.bbox.l, height: this.bbox.b - this.bbox.t} : null; // dojox.gfx.Rectangle	},		getLastPosition: function(){		// summary: returns the last point in the path, or null		return "x" in this.last ? this.last : null; // Object	},		// segment interpretation	_updateBBox: function(x, y){		// summary: updates the bounding box of path with new point		// x: Number: an x coordinate		// y: Number: a y coordinate				// we use {l, b, r, t} representation of a bbox		if(this.bbox && ("l" in this.bbox)){			if(this.bbox.l > x) this.bbox.l = x;			if(this.bbox.r < x) this.bbox.r = x;			if(this.bbox.t > y) this.bbox.t = y;			if(this.bbox.b < y) this.bbox.b = y;		}else{			this.bbox = {l: x, b: y, r: x, t: y};		}	},	_updateWithSegment: function(segment){		// summary: updates the bounding box of path with new segment		// segment: Object: a segment		var n = segment.args, l = n.length;		// update internal variables: bbox, absolute, last		switch(segment.action){			case "M":			case "L":			case "C":			case "S":			case "Q":			case "T":				for(var i = 0; i < l; i += 2){					this._updateBBox(n[i], n[i + 1]);				}				this.last.x = n[l - 2];				this.last.y = n[l - 1];				this.absolute = true;				break;			case "H":				for(var i = 0; i < l; ++i){					this._updateBBox(n[i], this.last.y);				}				this.last.x = n[l - 1];				this.absolute = true;				break;			case "V":				for(var i = 0; i < l; ++i){					this._updateBBox(this.last.x, n[i]);				}				this.last.y = n[l - 1];				this.absolute = true;				break;			case "m":				var start = 0;				if(!("x" in this.last)){					this._updateBBox(this.last.x = n[0], this.last.y = n[1]);					start = 2;				}				for(var i = start; i < l; i += 2){					this._updateBBox(this.last.x += n[i], this.last.y += n[i + 1]);				}				this.absolute = false;				break;			case "l":			case "t":				for(var i = 0; i < l; i += 2){					this._updateBBox(this.last.x += n[i], this.last.y += n[i + 1]);				}				this.absolute = false;				break;			case "h":				for(var i = 0; i < l; ++i){					this._updateBBox(this.last.x += n[i], this.last.y);				}				this.absolute = false;				break;			case "v":				for(var i = 0; i < l; ++i){					this._updateBBox(this.last.x, this.last.y += n[i]);				}				this.absolute = false;				break;			case "c":				for(var i = 0; i < l; i += 6){					this._updateBBox(this.last.x + n[i], this.last.y + n[i + 1]);					this._updateBBox(this.last.x + n[i + 2], this.last.y + n[i + 3]);					this._updateBBox(this.last.x += n[i + 4], this.last.y += n[i + 5]);				}				this.absolute = false;				break;			case "s":			case "q":				for(var i = 0; i < l; i += 4){					this._updateBBox(this.last.x + n[i], this.last.y + n[i + 1]);					this._updateBBox(this.last.x += n[i + 2], this.last.y += n[i + 3]);				}				this.absolute = false;				break;			case "A":				for(var i = 0; i < l; i += 7){					this._updateBBox(n[i + 5], n[i + 6]);				}				this.last.x = n[l - 2];				this.last.y = n[l - 1];				this.absolute = true;				break;			case "a":				for(var i = 0; i < l; i += 7){					this._updateBBox(this.last.x += n[i + 5], this.last.y += n[i + 6]);				}				this.absolute = false;				break;		}		// add an SVG path segment		var path = [segment.action];		for(var i = 0; i < l; ++i){			path.push(dojox.gfx.formatNumber(n[i], true));		}		if(typeof this.shape.path == "string"){			this.shape.path += path.join("");		}else{			var l = path.length, a = this.shape.path;			for(var i = 0; i < l; ++i){				a.push(path[i]);			}		}	},		// a dictionary, which maps segment type codes to a number of their argemnts	_validSegments: {m: 2, l: 2, h: 1, v: 1, c: 6, s: 4, q: 4, t: 2, a: 7, z: 0},		_pushSegment: function(action, args){		// summary: adds a segment		// action: String: valid SVG code for a segment's type		// args: Array: a list of parameters for this segment		var group = this._validSegments[action.toLowerCase()];		if(typeof group == "number"){			if(group){				if(args.length >= group){					var segment = {action: action, args: args.slice(0, args.length - args.length % group)};					this.segments.push(segment);					this._updateWithSegment(segment);				}			}else{				var segment = {action: action, args: []};				this.segments.push(segment);				this._updateWithSegment(segment);			}		}	},		_collectArgs: function(array, args){		// summary: converts an array of arguments to plain numeric values		// array: Array: an output argument (array of numbers)		// args: Array: an input argument (can be values of Boolean, Number, dojox.gfx.Point, or an embedded array of them)		for(var i = 0; i < args.length; ++i){			var t = args[i];			if(typeof t == "boolean"){				array.push(t ? 1 : 0);			}else if(typeof t == "number"){				array.push(t);			}else if(t instanceof Array){				this._collectArgs(array, t);			}else if("x" in t && "y" in t){				array.push(t.x, t.y);			}		}	},	// segments		moveTo: function(){		// summary: formes a move segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "M" : "m", args);		return this; // self	},	lineTo: function(){		// summary: formes a line segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "L" : "l", args);		return this; // self	},	hLineTo: function(){		// summary: formes a horizontal line segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "H" : "h", args);		return this; // self	},	vLineTo: function(){		// summary: formes a vertical line segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "V" : "v", args);		return this; // self	},	curveTo: function(){		// summary: formes a curve segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "C" : "c", args);		return this; // self	},	smoothCurveTo: function(){		// summary: formes a smooth curve segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "S" : "s", args);		return this; // self	},	qCurveTo: function(){		// summary: formes a quadratic curve segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "Q" : "q", args);		return this; // self	},	qSmoothCurveTo: function(){		// summary: formes a quadratic smooth curve segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "T" : "t", args);		return this; // self	},	arcTo: function(){		// summary: formes an elliptic arc segment		var args = [];		this._collectArgs(args, arguments);		this._pushSegment(this.absolute ? "A" : "a", args);		return this; // self	},	closePath: function(){		// summary: closes a path		this._pushSegment("Z", []);		return this; // self	},		// setShape	_setPath: function(path){		// summary: forms a path using an SVG path string		// path: String: an SVG path string		var p = dojo.isArray(path) ? path : path.match(dojox.gfx.pathSvgRegExp);		this.segments = [];		this.absolute = true;		this.bbox = {};		this.last = {};		if(!p) return;		// create segments		var action = "",	// current action			args = [],		// current arguments			l = p.length;		for(var i = 0; i < l; ++i){			var t = p[i], x = parseFloat(t);			if(isNaN(x)){				if(action){					this._pushSegment(action, args);				}				args = [];				action = t;			}else{				args.push(x);			}		}		this._pushSegment(action, args);	},	setShape: function(newShape){		// summary: forms a path using a shape		// newShape: Object: an SVG path string or a path object (see dojox.gfx.defaultPath)		dojox.gfx.Shape.prototype.setShape.call(this, typeof newShape == "string" ? {path: newShape} : newShape);		var path = this.shape.path;		// switch to non-updating version of path building		this.shape.path = [];		this._setPath(path);		// switch back to the string path		this.shape.path = this.shape.path.join("");		return this; // self	},		// useful constant for descendants	_2PI: Math.PI * 2});dojo.declare("dojox.gfx.path.TextPath", dojox.gfx.path.Path, {	// summary: a generalized TextPath shape	constructor: function(rawNode){		// summary: a TextPath shape constructor		// rawNode: Node: a DOM node to be used by this TextPath object		if(!("text" in this)){			this.text = dojo.clone(dojox.gfx.defaultTextPath);		}		if(!("fontStyle" in this)){			this.fontStyle = dojo.clone(dojox.gfx.defaultFont);		}	},	getText: function(){		// summary: returns the current text object or null		return this.text;	// Object	},	setText: function(newText){		// summary: sets a text to be drawn along the path		this.text = dojox.gfx.makeParameters(this.text, 			typeof newText == "string" ? {text: newText} : newText);		this._setText();		return this;	// self	},	getFont: function(){		// summary: returns the current font object or null		return this.fontStyle;	// Object	},	setFont: function(newFont){		// summary: sets a font for text		this.fontStyle = typeof newFont == "string" ? 			dojox.gfx.splitFontString(newFont) :			dojox.gfx.makeParameters(dojox.gfx.defaultFont, newFont);		this._setFont();		return this;	// self	}});}

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