⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 matrix.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
📖 第 1 页 / 共 2 页
字号:
		},		multiplyPoint: function(matrix, /* Number||Point */ a, /* Number, optional */ b){			// summary: applies a matrix to a point			// matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix object to be applied			// a: Number: an x coordinate of a point			// b: Number: a y coordinate of a point			var M = m.normalize(matrix);			if(typeof a == "number" && typeof b == "number"){				return m._multiplyPoint(M, a, b); // dojox.gfx.Point			}			// branch			// matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix object to be applied			// a: dojox.gfx.Point: a point			// b: null			return m._multiplyPoint(M, a.x, a.y); // dojox.gfx.Point		},		multiply: function(matrix){			// summary: combines matrices by multiplying them sequentially in the given order			// matrix: dojox.gfx.matrix.Matrix2D...: a 2D matrix-like object, 			//		all subsequent arguments are matrix-like objects too			var M = m.normalize(matrix);			// combine matrices			for(var i = 1; i < arguments.length; ++i){				var l = M, r = m.normalize(arguments[i]);				M = new m.Matrix2D();				M.xx = l.xx * r.xx + l.xy * r.yx;				M.xy = l.xx * r.xy + l.xy * r.yy;				M.yx = l.yx * r.xx + l.yy * r.yx;				M.yy = l.yx * r.xy + l.yy * r.yy;				M.dx = l.xx * r.dx + l.xy * r.dy + l.dx;				M.dy = l.yx * r.dx + l.yy * r.dy + l.dy;			}			return M; // dojox.gfx.matrix.Matrix2D		},				// high level operations				_sandwich: function(matrix, x, y){			// summary: applies a matrix at a centrtal point			// matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object, which is applied at a central point			// x: Number: an x component of the central point			// y: Number: a y component of the central point			return m.multiply(m.translate(x, y), matrix, m.translate(-x, -y)); // dojox.gfx.matrix.Matrix2D		},		scaleAt: function(a, b, c, d){			// summary: scales a picture using a specified point as a center of scaling			// description: Compare with dojox.gfx.matrix.scale().			// a: Number: a scaling factor used for the x coordinate			// b: Number: a scaling factor used for the y coordinate			// c: Number: an x component of a central point			// d: Number: a y component of a central point						// accepts several signatures:			//	1) uniform scale factor, Point			//	2) uniform scale factor, x, y			//	3) x scale, y scale, Point			//	4) x scale, y scale, x, y						switch(arguments.length){				case 4:					// a and b are scale factor components, c and d are components of a point					return m._sandwich(m.scale(a, b), c, d); // dojox.gfx.matrix.Matrix2D				case 3:					if(typeof c == "number"){						// branch						// a: Number: a uniform scaling factor used for both coordinates						// b: Number: an x component of a central point						// c: Number: a y component of a central point						// d: null						return m._sandwich(m.scale(a), b, c); // dojox.gfx.matrix.Matrix2D					}					// branch					// a: Number: a scaling factor used for the x coordinate					// b: Number: a scaling factor used for the y coordinate					// c: dojox.gfx.Point: a central point					// d: null					return m._sandwich(m.scale(a, b), c.x, c.y); // dojox.gfx.matrix.Matrix2D			}			// branch			// a: Number: a uniform scaling factor used for both coordinates			// b: dojox.gfx.Point: a central point			// c: null			// d: null			return m._sandwich(m.scale(a), b.x, b.y); // dojox.gfx.matrix.Matrix2D		},		rotateAt: function(angle, a, b){			// summary: rotates a picture using a specified point as a center of rotation			// description: Compare with dojox.gfx.matrix.rotate().			// angle: Number: an angle of rotation in radians (>0 for CW)			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) rotation angle in radians, Point			//	2) rotation angle in radians, x, y						if(arguments.length > 2){				return m._sandwich(m.rotate(angle), a, b); // dojox.gfx.matrix.Matrix2D			}						// branch			// angle: Number: an angle of rotation in radians (>0 for CCW)			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.rotate(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D		},		rotategAt: function(degree, a, b){			// summary: rotates a picture using a specified point as a center of rotation			// description: Compare with dojox.gfx.matrix.rotateg().			// degree: Number: an angle of rotation in degrees (>0 for CW)			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) rotation angle in degrees, Point			//	2) rotation angle in degrees, x, y						if(arguments.length > 2){				return m._sandwich(m.rotateg(degree), a, b); // dojox.gfx.matrix.Matrix2D			}			// branch			// degree: Number: an angle of rotation in degrees (>0 for CCW)			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.rotateg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D		},		skewXAt: function(angle, a, b){			// summary: skews a picture along the x axis using a specified point as a center of skewing			// description: Compare with dojox.gfx.matrix.skewX().			// angle: Number: an skewing angle in radians			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) skew angle in radians, Point			//	2) skew angle in radians, x, y						if(arguments.length > 2){				return m._sandwich(m.skewX(angle), a, b); // dojox.gfx.matrix.Matrix2D			}			// branch			// angle: Number: an skewing angle in radians			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.skewX(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D		},		skewXgAt: function(degree, a, b){			// summary: skews a picture along the x axis using a specified point as a center of skewing			// description: Compare with dojox.gfx.matrix.skewXg().			// degree: Number: an skewing angle in degrees			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) skew angle in degrees, Point			//	2) skew angle in degrees, x, y			if(arguments.length > 2){				return m._sandwich(m.skewXg(degree), a, b); // dojox.gfx.matrix.Matrix2D			}			// branch			// degree: Number: an skewing angle in degrees			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.skewXg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D		},		skewYAt: function(angle, a, b){			// summary: skews a picture along the y axis using a specified point as a center of skewing			// description: Compare with dojox.gfx.matrix.skewY().			// angle: Number: an skewing angle in radians			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) skew angle in radians, Point			//	2) skew angle in radians, x, y						if(arguments.length > 2){				return m._sandwich(m.skewY(angle), a, b); // dojox.gfx.matrix.Matrix2D			}			// branch			// angle: Number: an skewing angle in radians			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.skewY(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D		},		skewYgAt: function(/* Number */ degree, /* Number||Point */ a, /* Number, optional */ b){			// summary: skews a picture along the y axis using a specified point as a center of skewing			// description: Compare with dojox.gfx.matrix.skewYg().			// degree: Number: an skewing angle in degrees			// a: Number: an x component of a central point			// b: Number: a y component of a central point						// accepts several signatures:			//	1) skew angle in degrees, Point			//	2) skew angle in degrees, x, y			if(arguments.length > 2){				return m._sandwich(m.skewYg(degree), a, b); // dojox.gfx.matrix.Matrix2D			}			// branch			// degree: Number: an skewing angle in degrees			// a: dojox.gfx.Point: a central point			// b: null			return m._sandwich(m.skewYg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D		}				//TODO: rect-to-rect mapping, scale-to-fit (isotropic and anisotropic versions)			});})();// propagate Matrix2D updojox.gfx.Matrix2D = dojox.gfx.matrix.Matrix2D;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -