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📄 dndselector.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dijit._tree.dndSelector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dijit._tree.dndSelector"] = true;dojo.provide("dijit._tree.dndSelector");dojo.require("dojo.dnd.common");dojo.require("dijit._tree.dndContainer");dojo.declare("dijit._tree.dndSelector",	dijit._tree.dndContainer,	{		constructor: function(tree, params){			this.selection={};			this.anchor = null;			this.simpleSelection=false;					this.events.push(				dojo.connect(this.tree.domNode, "onmousedown", this,"onMouseDown"),				dojo.connect(this.tree.domNode, "onmouseup", this,"onMouseUp")			);		},			// object attributes (for markup)		singular: false,	// is singular property			// methods		getSelectedItems: function(){			var selectedItems = []			for (var i in this.selection){				selectedItems.push(dijit.getEnclosingWidget(this.selection[i]).item);			}			return selectedItems;		},		getSelectedNodes: function(){			return this.selection;		},		selectNone: function(){			// summary: unselects all items			return this._removeSelection()._removeAnchor();	// self		},		insertItems: function(item, parent){			// summary: inserts new data items (see Container's insertNodes method for details)						//we actually need to add things to the store here instead of adding noes to the tree directly				},		destroy: function(){			// summary: prepares the object to be garbage-collected			dojo.dnd.Selector.superclass.destroy.call(this);			this.selection = this.anchor = null;		},		// mouse events		onMouseDown: function(e){			// summary: event processor for onmousedown			// e: Event: mouse event			if(!this.current){ return; }			var item = dijit.getEnclosingWidget(this.current).item			var id = this.tree.model.getIdentity(item);			if (!this.current.id) {				this.current.id=id;			}			if (!this.current.type) {				this.current.type="data";			}			if(!this.singular && !dojo.dnd.getCopyKeyState(e) && !e.shiftKey && (this.current.id in this.selection)){				this.simpleSelection = true;				dojo.stopEvent(e);				return;			}			if(this.singular){				if(this.anchor == this.current){					if(dojo.dnd.getCopyKeyState(e)){						this.selectNone();					}				}else{					this.selectNone();					this.anchor = this.current;					this._addItemClass(this.anchor, "Anchor");					this.selection[this.current.id] = this.current;				}			}else{				if(!this.singular && e.shiftKey){						if (dojo.dnd.getCopyKeyState(e)){						//TODO add range to selection					}else{						//TODO select new range from anchor 					}				}else{					if(dojo.dnd.getCopyKeyState(e)){						if(this.anchor == this.current){							delete this.selection[this.anchor.id];							this._removeAnchor();						}else{							if(this.current.id in this.selection){								this._removeItemClass(this.current, "Selected");								delete this.selection[this.current.id];							}else{								if(this.anchor){									this._removeItemClass(this.anchor, "Anchor");									this._addItemClass(this.anchor, "Selected");								}								this.anchor = this.current;								this._addItemClass(this.current, "Anchor");								this.selection[this.current.id] = this.current;							}						}					}else{						var item = dijit.getEnclosingWidget(this.current).item						var id = this.tree.model.getIdentity(item);						if(!(id in this.selection)){							this.selectNone();							this.anchor = this.current;							this._addItemClass(this.current, "Anchor");							this.selection[id] = this.current;						}					}				}			}			dojo.stopEvent(e);		},		onMouseMove: function() {		},		onOverEvent: function() {			this.onmousemoveEvent = dojo.connect(this.node, "onmousemove", this, "onMouseMove");		},		onMouseUp: function(e){			// summary: event processor for onmouseup			// e: Event: mouse event			if(!this.simpleSelection){ return; }			this.simpleSelection = false;			this.selectNone();			if(this.current){				this.anchor = this.current;				this._addItemClass(this.anchor, "Anchor");				this.selection[this.current.id] = this.current;			}		},		_removeSelection: function(){			// summary: unselects all items			var e = dojo.dnd._empty;			for(var i in this.selection){				if(i in e){ continue; }				var node = dojo.byId(i);				if(node){ this._removeItemClass(node, "Selected"); }			}			this.selection = {};			return this;	// self		},		_removeAnchor: function(){			if(this.anchor){				this._removeItemClass(this.anchor, "Anchor");				this.anchor = null;			}			return this;	// self		}});}

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