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📄 dndcontainer.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dijit._tree.dndContainer"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dijit._tree.dndContainer"] = true;dojo.provide("dijit._tree.dndContainer");dojo.require("dojo.dnd.common");dojo.require("dojo.dnd.Container");dojo.declare("dijit._tree.dndContainer",	null, 	{		constructor: function(tree, params){			// summary: a constructor of the Container			// tree: Node: node or node's id to build the container on			// params: Object: a dict of parameters, which gets mixed into the object			this.tree = tree;			this.node = tree.domNode;	// TODO: rename; it's not a TreeNode but the whole Tree			dojo.mixin(this, params);				// class-specific variables			this.map = {};			this.current = null;	// current TreeNode				// states			this.containerState = "";			dojo.addClass(this.node, "dojoDndContainer");						// mark up children			if(!(params && params._skipStartup)){				this.startup();			}			// set up events			this.events = [				dojo.connect(this.node, "onmouseover", this, "onMouseOver"),				dojo.connect(this.node, "onmouseout",  this, "onMouseOut"),				// cancel text selection and text dragging				dojo.connect(this.node, "ondragstart",   dojo, "stopEvent"),				dojo.connect(this.node, "onselectstart", dojo, "stopEvent")			];		},		// abstract access to the map		getItem: function(/*String*/ key){			// summary: returns a data item by its key (id)			//console.log("Container getItem()", arguments,this.map, this.map[key], this.selection[key]);			return this.selection[key];			//return this.map[key];	// Object		},		// mouse events		onMouseOver: function(e){			// summary: event processor for onmouseover			// e: Event: mouse event			// handle when mouse has just moved over the Tree itself (not a TreeNode, but the Tree)			var rt = e.relatedTarget;	// the previous location			while(rt){				if(rt == this.node){ break; }				try{					rt = rt.parentNode;				}catch(x){					rt = null;				}			}			if(!rt){				this._changeState("Container", "Over");				this.onOverEvent();			}			// code below is for handling depending on which TreeNode we are over			var n = this._getChildByEvent(e);	// the TreeNode			if(this.current == n){ return; }			if(this.current){ this._removeItemClass(this.current, "Over"); }			if(n){ this._addItemClass(n, "Over"); }			this.current = n;		},		onMouseOut: function(e){			// summary: event processor for onmouseout			// e: Event: mouse event			for(var n = e.relatedTarget; n;){				if(n == this.node){ return; }				try{					n = n.parentNode;				}catch(x){					n = null;				}			}			if(this.current){				this._removeItemClass(this.current, "Over");				this.current = null;			}			this._changeState("Container", "");			this.onOutEvent();		},		_changeState: function(type, newState){			// summary: changes a named state to new state value			// type: String: a name of the state to change			// newState: String: new state			var prefix = "dojoDnd" + type;			var state  = type.toLowerCase() + "State";			//dojo.replaceClass(this.node, prefix + newState, prefix + this[state]);			dojo.removeClass(this.node, prefix + this[state]);			dojo.addClass(this.node, prefix + newState);			this[state] = newState;		},		_getChildByEvent: function(e){			// summary: gets a child, which is under the mouse at the moment, or null			// e: Event: a mouse event			var node = e.target;			if(node){				for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){					if(dojo.hasClass(node, "dijitTreeContent")){ return node; }				}			}			return null;		},		markupFactory: function(tree, params){			params._skipStartup = true;			return new dijit._tree.dndContainer(tree, params);		},		_addItemClass: function(node, type){			// summary: adds a class with prefix "dojoDndItem"			// node: Node: a node			// type: String: a variable suffix for a class name			dojo.addClass(node, "dojoDndItem" + type);		},		_removeItemClass: function(node, type){			// summary: removes a class with prefix "dojoDndItem"			// node: Node: a node			// type: String: a variable suffix for a class name			dojo.removeClass(node, "dojoDndItem" + type);		},		onOverEvent: function(){			// summary: this function is called once, when mouse is over our container		},		onOutEvent: function(){			// summary: this function is called once, when mouse is out of our container		}});}

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