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📄 avatar.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojo.dnd.Avatar"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojo.dnd.Avatar"] = true;dojo.provide("dojo.dnd.Avatar");dojo.require("dojo.dnd.common");dojo.declare("dojo.dnd.Avatar", null, {	// summary: an object, which represents transferred DnD items visually	// manager: Object: a DnD manager object	constructor: function(manager){		this.manager = manager;		this.construct();	},	// methods	construct: function(){		// summary: a constructor function;		//	it is separate so it can be (dynamically) overwritten in case of need		var a = dojo.doc.createElement("table");		a.className = "dojoDndAvatar";		a.style.position = "absolute";		a.style.zIndex = 1999;		a.style.margin = "0px"; // to avoid dojo.marginBox() problems with table's margins		var b = dojo.doc.createElement("tbody");		var tr = dojo.doc.createElement("tr");		tr.className = "dojoDndAvatarHeader";		var td = dojo.doc.createElement("td");		td.innerHTML = this._generateText();		tr.appendChild(td);		dojo.style(tr, "opacity", 0.9);		b.appendChild(tr);		var k = Math.min(5, this.manager.nodes.length);		var source = this.manager.source;		for(var i = 0; i < k; ++i){			tr = dojo.doc.createElement("tr");			tr.className = "dojoDndAvatarItem";			td = dojo.doc.createElement("td");			if(source.creator){				// create an avatar representation of the node				node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node;			}else{				// or just clone the node and hope it works				node = this.manager.nodes[i].cloneNode(true);				if(node.tagName.toLowerCase() == "tr"){					// insert extra table nodes					var table = dojo.doc.createElement("table"),						tbody = dojo.doc.createElement("tbody");					tbody.appendChild(node);					table.appendChild(tbody);					node = table;				}			}			node.id = "";			td.appendChild(node);			tr.appendChild(td);			dojo.style(tr, "opacity", (9 - i) / 10);			b.appendChild(tr);		}		a.appendChild(b);		this.node = a;	},	destroy: function(){		// summary: a desctructor for the avatar, called to remove all references so it can be garbage-collected		dojo._destroyElement(this.node);		this.node = false;	},	update: function(){		// summary: updates the avatar to reflect the current DnD state		dojo[(this.manager.canDropFlag ? "add" : "remove") + "Class"](this.node, "dojoDndAvatarCanDrop");		// replace text		dojo.query("tr.dojoDndAvatarHeader td").forEach(function(node){			node.innerHTML = this._generateText();		}, this);	},	_generateText: function(){		// summary: generates a proper text to reflect copying or moving of items		return this.manager.nodes.length.toString();	}});}

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