⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 source.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
字号:
if(!dojo._hasResource["dojo.dnd.Source"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojo.dnd.Source"] = true;dojo.provide("dojo.dnd.Source");dojo.require("dojo.dnd.Selector");dojo.require("dojo.dnd.Manager");/*	Container property:		"Horizontal"- if this is the horizontal container	Source states:		""			- normal state		"Moved"		- this source is being moved		"Copied"	- this source is being copied	Target states:		""			- normal state		"Disabled"	- the target cannot accept an avatar	Target anchor state:		""			- item is not selected		"Before"	- insert point is before the anchor		"After"		- insert point is after the anchor*//*=====dojo.dnd.__SourceArgs = function(){	//	summary:	//		a dict of parameters for DnD Source configuration. Note that any	//		property on Source elements may be configured, but this is the	//		short-list	//	isSource: Boolean?	//		can be used as a DnD source. Defaults to true.	//	accept: Array?	//		list of accepted types (text strings) for a target; defaults to	//		["text"]	//	horizontal: Boolean?	//		a horizontal container, if true, vertical otherwise or when omitted	//	copyOnly: Boolean?	//		always copy items, if true, use a state of Ctrl key otherwise	//	withHandles: Boolean?	//		allows dragging only by handles	this.isSource = isSource;	this.accept = accept;	this.horizontal = horizontal;	this.copyOnly = copyOnly;	this.withHandles = withHandles;}=====*/dojo.declare("dojo.dnd.Source", dojo.dnd.Selector, {	// summary: a Source object, which can be used as a DnD source, or a DnD target		// object attributes (for markup)	isSource: true,	horizontal: false,	copyOnly: false,	skipForm: false,	withHandles: false,	accept: ["text"],		constructor: function(/*DOMNode|String*/node, /*dojo.dnd.__SourceArgs?*/params){		// summary: 		//		a constructor of the Source		// node:		//		node or node's id to build the source on		// params: 		//		any property of this class may be configured via the params		//		object which is mixed-in to the `dojo.dnd.Source` instance		dojo.mixin(this, dojo.mixin({}, params));		var type = this.accept;		if(type.length){			this.accept = {};			for(var i = 0; i < type.length; ++i){				this.accept[type[i]] = 1;			}		}		// class-specific variables		this.isDragging = false;		this.mouseDown = false;		this.targetAnchor = null;		this.targetBox = null;		this.before = true;		// states		this.sourceState  = "";		if(this.isSource){			dojo.addClass(this.node, "dojoDndSource");		}		this.targetState  = "";		if(this.accept){			dojo.addClass(this.node, "dojoDndTarget");		}		if(this.horizontal){			dojo.addClass(this.node, "dojoDndHorizontal");		}		// set up events		this.topics = [			dojo.subscribe("/dnd/source/over", this, "onDndSourceOver"),			dojo.subscribe("/dnd/start",  this, "onDndStart"),			dojo.subscribe("/dnd/drop",   this, "onDndDrop"),			dojo.subscribe("/dnd/cancel", this, "onDndCancel")		];	},		// methods	checkAcceptance: function(source, nodes){		// summary: checks, if the target can accept nodes from this source		// source: Object: the source which provides items		// nodes: Array: the list of transferred items		if(this == source){ return true; }		for(var i = 0; i < nodes.length; ++i){			var type = source.getItem(nodes[i].id).type;			// type instanceof Array			var flag = false;			for(var j = 0; j < type.length; ++j){				if(type[j] in this.accept){					flag = true;					break;				}			}			if(!flag){				return false;	// Boolean			}		}		return true;	// Boolean	},	copyState: function(keyPressed){		// summary: Returns true, if we need to copy items, false to move.		//		It is separated to be overwritten dynamically, if needed.		// keyPressed: Boolean: the "copy" was pressed		return this.copyOnly || keyPressed;	// Boolean	},	destroy: function(){		// summary: prepares the object to be garbage-collected		dojo.dnd.Source.superclass.destroy.call(this);		dojo.forEach(this.topics, dojo.unsubscribe);		this.targetAnchor = null;	},	// markup methods	markupFactory: function(params, node){		params._skipStartup = true;		return new dojo.dnd.Source(node, params);	},	// mouse event processors	onMouseMove: function(e){		// summary: event processor for onmousemove		// e: Event: mouse event		if(this.isDragging && this.targetState == "Disabled"){ return; }		dojo.dnd.Source.superclass.onMouseMove.call(this, e);		var m = dojo.dnd.manager();		if(this.isDragging){			// calculate before/after			var before = false;			if(this.current){				if(!this.targetBox || this.targetAnchor != this.current){					this.targetBox = {						xy: dojo.coords(this.current, true),						w: this.current.offsetWidth,						h: this.current.offsetHeight					};				}				if(this.horizontal){					before = (e.pageX - this.targetBox.xy.x) < (this.targetBox.w / 2);				}else{					before = (e.pageY - this.targetBox.xy.y) < (this.targetBox.h / 2);				}			}			if(this.current != this.targetAnchor || before != this.before){				this._markTargetAnchor(before);				m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection));			}		}else{			if(this.mouseDown && this.isSource){				var nodes = this.getSelectedNodes();				if(nodes.length){					m.startDrag(this, nodes, this.copyState(dojo.dnd.getCopyKeyState(e)));				}			}		}	},	onMouseDown: function(e){		// summary: event processor for onmousedown		// e: Event: mouse event		if(this._legalMouseDown(e) && (!this.skipForm || !dojo.dnd.isFormElement(e))){			this.mouseDown = true;			this.mouseButton = e.button;			dojo.dnd.Source.superclass.onMouseDown.call(this, e);		}	},	onMouseUp: function(e){		// summary: event processor for onmouseup		// e: Event: mouse event		if(this.mouseDown){			this.mouseDown = false;			dojo.dnd.Source.superclass.onMouseUp.call(this, e);		}	},		// topic event processors	onDndSourceOver: function(source){		// summary: topic event processor for /dnd/source/over, called when detected a current source		// source: Object: the source which has the mouse over it		if(this != source){			this.mouseDown = false;			if(this.targetAnchor){				this._unmarkTargetAnchor();			}		}else if(this.isDragging){			var m = dojo.dnd.manager();			m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection)));		}	},	onDndStart: function(source, nodes, copy){		// summary: topic event processor for /dnd/start, called to initiate the DnD operation		// source: Object: the source which provides items		// nodes: Array: the list of transferred items		// copy: Boolean: copy items, if true, move items otherwise		if(this.isSource){			this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");		}		var accepted = this.accept && this.checkAcceptance(source, nodes);		this._changeState("Target", accepted ? "" : "Disabled");		if(accepted && this == source){			dojo.dnd.manager().overSource(this);		}		this.isDragging = true;	},	onDndDrop: function(source, nodes, copy){		// summary: topic event processor for /dnd/drop, called to finish the DnD operation		// source: Object: the source which provides items		// nodes: Array: the list of transferred items		// copy: Boolean: copy items, if true, move items otherwise		do{ //break box			if(this.containerState != "Over"){ break; }			var oldCreator = this._normalizedCreator;			if(this != source){				// transferring nodes from the source to the target				if(this.creator){					// use defined creator					this._normalizedCreator = function(node, hint){						return oldCreator.call(this, source.getItem(node.id).data, hint);					};				}else{					// we have no creator defined => move/clone nodes					if(copy){						// clone nodes						this._normalizedCreator = function(node, hint){							var t = source.getItem(node.id);							var n = node.cloneNode(true);							n.id = dojo.dnd.getUniqueId();							return {node: n, data: t.data, type: t.type};						};					}else{						// move nodes						this._normalizedCreator = function(node, hint){							var t = source.getItem(node.id);							source.delItem(node.id);							return {node: node, data: t.data, type: t.type};						};					}				}			}else{				// transferring nodes within the single source				if(this.current && this.current.id in this.selection){ break; }				if(this.creator){					// use defined creator					if(copy){						// create new copies of data items						this._normalizedCreator = function(node, hint){							return oldCreator.call(this, source.getItem(node.id).data, hint);						};					}else{						// move nodes						if(!this.current){ break; }						this._normalizedCreator = function(node, hint){							var t = source.getItem(node.id);							return {node: node, data: t.data, type: t.type};						};					}				}else{					// we have no creator defined => move/clone nodes					if(copy){						// clone nodes						this._normalizedCreator = function(node, hint){							var t = source.getItem(node.id);							var n = node.cloneNode(true);							n.id = dojo.dnd.getUniqueId();							return {node: n, data: t.data, type: t.type};						};					}else{						// move nodes						if(!this.current){ break; }						this._normalizedCreator = function(node, hint){							var t = source.getItem(node.id);							return {node: node, data: t.data, type: t.type};						};					}				}			}			this._removeSelection();			if(this != source){				this._removeAnchor();			}			if(this != source && !copy && !this.creator){				source.selectNone();			}			this.insertNodes(true, nodes, this.before, this.current);			if(this != source && !copy && this.creator){				source.deleteSelectedNodes();			}			this._normalizedCreator = oldCreator;		}while(false);		this.onDndCancel();	},	onDndCancel: function(){		// summary: topic event processor for /dnd/cancel, called to cancel the DnD operation		if(this.targetAnchor){			this._unmarkTargetAnchor();			this.targetAnchor = null;		}		this.before = true;		this.isDragging = false;		this.mouseDown = false;		delete this.mouseButton;		this._changeState("Source", "");		this._changeState("Target", "");	},		// utilities	onOverEvent: function(){		// summary: this function is called once, when mouse is over our container		dojo.dnd.Source.superclass.onOverEvent.call(this);		dojo.dnd.manager().overSource(this);	},	onOutEvent: function(){		// summary: this function is called once, when mouse is out of our container		dojo.dnd.Source.superclass.onOutEvent.call(this);		dojo.dnd.manager().outSource(this);	},	_markTargetAnchor: function(before){		// summary: assigns a class to the current target anchor based on "before" status		// before: Boolean: insert before, if true, after otherwise		if(this.current == this.targetAnchor && this.before == before){ return; }		if(this.targetAnchor){			this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");		}		this.targetAnchor = this.current;		this.targetBox = null;		this.before = before;		if(this.targetAnchor){			this._addItemClass(this.targetAnchor, this.before ? "Before" : "After");		}	},	_unmarkTargetAnchor: function(){		// summary: removes a class of the current target anchor based on "before" status		if(!this.targetAnchor){ return; }		this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");		this.targetAnchor = null;		this.targetBox = null;		this.before = true;	},	_markDndStatus: function(copy){		// summary: changes source's state based on "copy" status		this._changeState("Source", copy ? "Copied" : "Moved");	},	_legalMouseDown: function(e){		// summary: checks if user clicked on "approved" items		// e: Event: mouse event		if(!this.withHandles){ return true; }		for(var node = e.target; node && !dojo.hasClass(node, "dojoDndItem"); node = node.parentNode){			if(dojo.hasClass(node, "dojoDndHandle")){ return true; }		}		return false;	// Boolean	}});dojo.declare("dojo.dnd.Target", dojo.dnd.Source, {	// summary: a Target object, which can be used as a DnD target		constructor: function(node, params){		// summary: a constructor of the Target --- see the Source constructor for details		this.isSource = false;		dojo.removeClass(this.node, "dojoDndSource");	},	// markup methods	markupFactory: function(params, node){		params._skipStartup = true;		return new dojo.dnd.Target(node, params);	}});}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -