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📄 manager.js

📁 这是一个ajax的例子大家好好的看看就是一个鱼眼的效果
💻 JS
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if(!dojo._hasResource["dojo.dnd.Manager"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojo.dnd.Manager"] = true;dojo.provide("dojo.dnd.Manager");dojo.require("dojo.dnd.common");dojo.require("dojo.dnd.autoscroll");dojo.require("dojo.dnd.Avatar");dojo.declare("dojo.dnd.Manager", null, {	// summary: the manager of DnD operations (usually a singleton)	constructor: function(){		this.avatar  = null;		this.source = null;		this.nodes = [];		this.copy  = true;		this.target = null;		this.canDropFlag = false;		this.events = [];	},	// avatar's offset from the mouse	OFFSET_X: 16,	OFFSET_Y: 16,		// methods	overSource: function(source){		// summary: called when a source detected a mouse-over conditiion		// source: Object: the reporter		if(this.avatar){			this.target = (source && source.targetState != "Disabled") ? source : null;			this.avatar.update();		}		dojo.publish("/dnd/source/over", [source]);	},	outSource: function(source){		// summary: called when a source detected a mouse-out conditiion		// source: Object: the reporter		if(this.avatar){			if(this.target == source){				this.target = null;				this.canDropFlag = false;				this.avatar.update();				dojo.publish("/dnd/source/over", [null]);			}		}else{			dojo.publish("/dnd/source/over", [null]);		}	},	startDrag: function(source, nodes, copy){		// summary: called to initiate the DnD operation		// source: Object: the source which provides items		// nodes: Array: the list of transferred items		// copy: Boolean: copy items, if true, move items otherwise		this.source = source;		this.nodes  = nodes;		this.copy   = Boolean(copy); // normalizing to true boolean		this.avatar = this.makeAvatar();		dojo.body().appendChild(this.avatar.node);		dojo.publish("/dnd/start", [source, nodes, this.copy]);		this.events = [			dojo.connect(dojo.doc, "onmousemove", this, "onMouseMove"),			dojo.connect(dojo.doc, "onmouseup",   this, "onMouseUp"),			dojo.connect(dojo.doc, "onkeydown",   this, "onKeyDown"),			dojo.connect(dojo.doc, "onkeyup",     this, "onKeyUp")		];		var c = "dojoDnd" + (copy ? "Copy" : "Move");		dojo.addClass(dojo.body(), c); 	},	canDrop: function(flag){		// summary: called to notify if the current target can accept items		var canDropFlag = Boolean(this.target && flag);		if(this.canDropFlag != canDropFlag){			this.canDropFlag = canDropFlag;			this.avatar.update();		}	},	stopDrag: function(){		// summary: stop the DnD in progress		dojo.removeClass(dojo.body(), "dojoDndCopy");		dojo.removeClass(dojo.body(), "dojoDndMove");		dojo.forEach(this.events, dojo.disconnect);		this.events = [];		this.avatar.destroy();		this.avatar = null;		this.source = null;		this.nodes = [];	},	makeAvatar: function(){		// summary: makes the avatar, it is separate to be overwritten dynamically, if needed		return new dojo.dnd.Avatar(this);	},	updateAvatar: function(){		// summary: updates the avatar, it is separate to be overwritten dynamically, if needed		this.avatar.update();	},	// mouse event processors	onMouseMove: function(e){		// summary: event processor for onmousemove		// e: Event: mouse event		var a = this.avatar;		if(a){			//dojo.dnd.autoScrollNodes(e);			dojo.dnd.autoScroll(e);			var s = a.node.style;			s.left = (e.pageX + this.OFFSET_X) + "px";			s.top  = (e.pageY + this.OFFSET_Y) + "px";			var copy = Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e)));			if(this.copy != copy){ 				this._setCopyStatus(copy);			}		}	},	onMouseUp: function(e){		// summary: event processor for onmouseup		// e: Event: mouse event		if(this.avatar && (!("mouseButton" in this.source) || this.source.mouseButton == e.button)){			if(this.target && this.canDropFlag){				var params = [this.source, this.nodes, Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e))), this.target];				dojo.publish("/dnd/drop/before", params);				dojo.publish("/dnd/drop", params);			}else{				dojo.publish("/dnd/cancel");			}			this.stopDrag();		}	},	// keyboard event processors	onKeyDown: function(e){		// summary: event processor for onkeydown:		//	watching for CTRL for copy/move status, watching for ESCAPE to cancel the drag		// e: Event: keyboard event		if(this.avatar){			switch(e.keyCode){				case dojo.keys.CTRL:					var copy = Boolean(this.source.copyState(true));					if(this.copy != copy){ 						this._setCopyStatus(copy);					}					break;				case dojo.keys.ESCAPE:					dojo.publish("/dnd/cancel");					this.stopDrag();					break;			}		}	},	onKeyUp: function(e){		// summary: event processor for onkeyup, watching for CTRL for copy/move status		// e: Event: keyboard event		if(this.avatar && e.keyCode == dojo.keys.CTRL){			var copy = Boolean(this.source.copyState(false));			if(this.copy != copy){ 				this._setCopyStatus(copy);			}		}	},	// utilities	_setCopyStatus: function(copy){		// summary: changes the copy status		// copy: Boolean: the copy status		this.copy = copy;		this.source._markDndStatus(this.copy);		this.updateAvatar();		dojo.removeClass(dojo.body(), "dojoDnd" + (this.copy ? "Move" : "Copy"));		dojo.addClass(dojo.body(), "dojoDnd" + (this.copy ? "Copy" : "Move"));	}});// summary: the manager singleton variable, can be overwritten, if neededdojo.dnd._manager = null;dojo.dnd.manager = function(){	// summary: returns the current DnD manager, creates one if it is not created yet	if(!dojo.dnd._manager){		dojo.dnd._manager = new dojo.dnd.Manager();	}	return dojo.dnd._manager;	// Object};}

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