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📄 wiimotewindow.g.cs

📁 基于wiimote的模拟打鼓软件
💻 CS
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#pragma checksum "..\..\WiimoteWindow.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "FB49472503E5C796417B4E83CF0EDDA4"
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.3053
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;


namespace WiiDrumHigh {
    
    
    /// <summary>
    /// WiimoteWindow
    /// </summary>
    public partial class WiimoteWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
        
        
        #line 26 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Image WiimoteShine;
        
        #line default
        #line hidden
        
        
        #line 27 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Image NunchukShine;
        
        #line default
        #line hidden
        
        
        #line 28 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Image WiifitShine;
        
        #line default
        #line hidden
        
        
        #line 30 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Canvas BackgroundCanvas;
        
        #line default
        #line hidden
        
        
        #line 31 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse Crash;
        
        #line default
        #line hidden
        
        
        #line 35 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Media.GradientStop CrashGradientStop;
        
        #line default
        #line hidden
        
        
        #line 40 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse CrashCenter;
        
        #line default
        #line hidden
        
        
        #line 48 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse Ride;
        
        #line default
        #line hidden
        
        
        #line 52 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Media.GradientStop RideGradientStop;
        
        #line default
        #line hidden
        
        
        #line 57 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse RideCenter;
        
        #line default
        #line hidden
        
        
        #line 65 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse HiHat;
        
        #line default
        #line hidden
        
        
        #line 69 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Media.GradientStop HiHatGradientStop;
        
        #line default
        #line hidden
        
        
        #line 74 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse HiHatCenter;
        
        #line default
        #line hidden
        
        
        #line 82 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse Snare;
        
        #line default
        #line hidden
        
        
        #line 85 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse MidTom;
        
        #line default
        #line hidden
        
        
        #line 88 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse LowTom;
        
        #line default
        #line hidden
        
        
        #line 91 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Ellipse Bass;
        
        #line default
        #line hidden
        
        
        #line 94 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Rectangle BassLeftRing;
        
        #line default
        #line hidden
        
        
        #line 99 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Shapes.Rectangle BassRightRing;
        
        #line default
        #line hidden
        
        
        #line 106 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Canvas ConnectWiimoteCanvas;
        
        #line default
        #line hidden
        
        
        #line 108 "..\..\WiimoteWindow.xaml"
        internal System.Windows.Controls.Button ConnectButton;
        
        #line default
        #line hidden
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Uri resourceLocater = new System.Uri("/WiiDrumHigh;component/wiimotewindow.xaml", System.UriKind.Relative);
            
            #line 1 "..\..\WiimoteWindow.xaml"
            System.Windows.Application.LoadComponent(this, resourceLocater);
            
            #line default
            #line hidden
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            this.WiimoteShine = ((System.Windows.Controls.Image)(target));
            return;
            case 2:
            this.NunchukShine = ((System.Windows.Controls.Image)(target));
            return;
            case 3:
            this.WiifitShine = ((System.Windows.Controls.Image)(target));
            return;
            case 4:
            this.BackgroundCanvas = ((System.Windows.Controls.Canvas)(target));
            return;
            case 5:
            this.Crash = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 6:
            this.CrashGradientStop = ((System.Windows.Media.GradientStop)(target));
            return;
            case 7:
            this.CrashCenter = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 8:
            this.Ride = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 9:
            this.RideGradientStop = ((System.Windows.Media.GradientStop)(target));
            return;
            case 10:
            this.RideCenter = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 11:
            this.HiHat = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 12:
            this.HiHatGradientStop = ((System.Windows.Media.GradientStop)(target));
            return;
            case 13:
            this.HiHatCenter = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 14:
            this.Snare = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 15:
            this.MidTom = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 16:
            this.LowTom = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 17:
            this.Bass = ((System.Windows.Shapes.Ellipse)(target));
            return;
            case 18:
            this.BassLeftRing = ((System.Windows.Shapes.Rectangle)(target));
            return;
            case 19:
            this.BassRightRing = ((System.Windows.Shapes.Rectangle)(target));
            return;
            case 20:
            this.ConnectWiimoteCanvas = ((System.Windows.Controls.Canvas)(target));
            return;
            case 21:
            this.ConnectButton = ((System.Windows.Controls.Button)(target));
            
            #line 108 "..\..\WiimoteWindow.xaml"
            this.ConnectButton.Click += new System.Windows.RoutedEventHandler(this.ConnectButton_Click);
            
            #line default
            #line hidden
            return;
            }
            this._contentLoaded = true;
        }
    }
}

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