sipexstateconnecting.cpp

来自「an example for sip for symbian」· C++ 代码 · 共 72 行

CPP
72
字号
/*
* ==============================================================================
*  Name        : SIPExStateConnecting.cpp
*  Part of     : SIPExEngine
*  Interface   : 
*  Description : 
*  Version     : 
*
*  Copyright (c) 2004-2006 Nokia Corporation.
*  This material, including documentation and any related 
*  computer programs, is protected by copyright controlled by 
*  Nokia Corporation.
* ==============================================================================
*/

// INCLUDES
#include    "SIPExStateConnecting.h"
#include    "SIPExGameEngine.h"
#include    "SIPExSIPEngine.h"

#include    <e32svr.h>

// -----------------------------------------------------------------------------
// TSIPExStateConnecting::SocketState
// Changes the active state according the new state of the Socket engine.
// If the socket is connected the game is reseted first and the turn is given
// to the local user.
// If not connected, info UI and set Registered to a new active state.
// -----------------------------------------------------------------------------
//
void TSIPExStateConnecting::SocketState( 
    CSIPExEngine* aContext, 
    TInt aNewState )
    {
    switch (aNewState)
        {
        case CSIPExSocketEngine::ENotConnected:
            ChangeState( aContext, aContext->iStateRegistered );
            aContext->InfoL( KNotConnected() );
            break;
        case CSIPExSocketEngine::EConnected:
            if( aContext->Peer() == CSIPExEngine::EClient )
                {
                aContext->ResetGame();
                ChangeState( aContext, aContext->iStateLocal );
                aContext->StatusInfoL( KYourMove() );
                aContext->InfoL( KConnected() );
			    } 
            break;
        case CSIPExSocketEngine::ETimedOut:
            ChangeState( aContext, aContext->iStateRegistered );
            aContext->InfoL( KTimedOut() );
            break;
        default:
            break;
        }
    }

// -----------------------------------------------------------------------------
// TSIPExStateInviting::EndGameL
// The SIP Session will be ended.
// -----------------------------------------------------------------------------
//
void TSIPExStateConnecting::EndGameL( CSIPExEngine* aContext )
    {
    aContext->SIPEngine()->EndSessionL();
    }


// End of file

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