sipexgameobserver.h
来自「an example for sip for symbian」· C头文件 代码 · 共 57 行
H
57 行
/*
* ==============================================================================
* Name : MSIPExGameObserver.h
* Part of : SIPExEngine
* Interface :
* Description :
* Version :
*
* Copyright (c) 2004-2006 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef MSIPEXGAMEOBSERVER_H
#define MSIPEXGAMEOBSERVER_H
// INCLUDES
#include "SIPExGameEngine.h"
// CLASS DECLARATIONS
/**
* Class for observing the game events.
*/
class MSIPExGameObserver
{
public:
/**
* GameStateChanged
* Called when the active state of the game is changed.
* @param aNewState A new state of the game engine.
*/
virtual void GameStateChanged( CSIPExEngine::TEngineState aNewState ) = 0;
/**
* AcceptInvitationL
* Called when the invitation has arrived from SIP engine.
* @param aFrom The address of the summoner.
* @return ETrue if the user accepts the invitation, else EFalse.
*/
virtual TBool AcceptInvitationL( const TDesC& aFrom ) = 0;
/**
* IMReceived
* Called when the instant message has arrived from the SIP engine.
* @param aFrom The address of the sender.
* @param aMsg The message.
*/
virtual void IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg ) = 0;
};
#endif // MSIPEXGAMEOBSERVER_H
// End of file
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