⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sipexgameconstants.h

📁 an example for sip for symbian
💻 H
字号:
/*
* ==============================================================================
*  Name        : SIPExGameConstants.h
*  Part of     : SIPExEngine
*  Interface   : 
*  Description : 
*  Version     : 
*
*  Copyright (c) 2004-2006 Nokia Corporation.
*  This material, including documentation and any related 
*  computer programs, is protected by copyright controlled by 
*  Nokia Corporation.
* ==============================================================================
*/

#ifndef SIPEXGAMECONSTANTS_H
#define SIPEXGAMECONSTANTS_H

// INCLUDES
#include    <e32base.h>

const TInt KBoxCountX( 8 );
const TInt KBoxCountY( 8 );
const TInt KMaxMoves( KBoxCountX * KBoxCountY );
const TInt KMaxSIPAddressLength( 256 );

_LIT( KGameAlreadyRunning, "Game already running..." );
_LIT( KGameStarting, "Starting" );
_LIT( KGameOver, "Game over" );
_LIT( KGameEnded, "Connection closed and session ended." );
_LIT( KYouWin, "You WIN!" );
_LIT( KYouLose, "You LOSE!" );
_LIT( KGameTie, "Game tie!" );
_LIT( KWaitingRemote, "Waiting remote" );
_LIT( KNotRegistered, "Not registered..." );
_LIT( KNotConnected, "Not connected" );
_LIT( KProfileEnabled, "Profile enabled!" );
_LIT( KProfileDisabled, "Profile disabled!" );
_LIT( KProfEnabError, "Error in profile enabling!" );
_LIT( KConnected, "Connected" );
_LIT( KTimedOut, "Timed out!" );
_LIT( KYourMove, "Your move" );
_LIT( KEnablingProfile, "Enabling profile..." );
_LIT( KSessionEnded, "Session ended!" );
_LIT( KInvitationCancelled, "Invitation cancelled" );
_LIT( KConnecting, "Connecting..." );
_LIT( KInviting, "Inviting..." );
_LIT( KWaitingRemoteConn, "Waiting remote connection..." );
_LIT( KInviteDeclined, "Invite declined!" );
_LIT( KInviteDeclinedByRemote, "Invite declined by remote: " );
_LIT( KConnectionLost, "Connection lost!" );
_LIT( KProfileError, "Error in profile operation: " );
_LIT( KConnectionDropped, "Connection dropped!" );
_LIT( KErrorInSIPEngine, "Error in SIP Engine: " );
_LIT( KProvResponse, "Response from SIP engine: " );
_LIT( KListening, "Listening..." );
_LIT( KAccepting, "Sending 200 OK..." );
_LIT( KResolving, "Resolving local address..." );
_LIT( KAckReceived, "Ack received" );
_LIT( K200Received, "200 OK received" );
_LIT( KSendingAck, "Sending Ack" );


_LIT8( KMoveFormatStr, "%d, %d" );

#endif // SIPEXGAMECONSTANTS_H

// End of file

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -