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📄 sdl_atarigl_c.h

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/* Atari OSMesa.ldg implementation of SDL OpenGL support */#ifndef _SDL_ATARIGL_H_#define _SDL_ATARIGL_H_#if SDL_VIDEO_OPENGL#include <GL/osmesa.h>#endif#include "../SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS   SDL_VideoDevice *thisstruct SDL_PrivateGLData {    int gl_active; 	/* to stop switching drivers while we have a valid context */		int gl_oldmesa;	/* Old OpenGL support ? */	int	gl_pixelsize;	/* for CopyShadow functions */	SDL_bool gl_upsidedown; /* Some implementations draw upside down */	Uint8 *gl_shadow;	/* Shadow buffer for old implementations */	/* for unsupported OSMesa buffer formats */	void (*ConvertSurface)(_THIS, SDL_Surface *surface);		/* to convert the shadow buffer to the screen format */	void (*CopyShadow)(_THIS, SDL_Surface *surface);	#if SDL_VIDEO_OPENGL	OSMesaContext	ctx;	/* OpenGL functions */	void (*glGetIntegerv)( GLenum pname, GLint *value );	void (*glFinish)(void);	void (*glFlush)(void);	/* osmesa.ldg */	OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist);	void (*OSMesaDestroyContext)( OSMesaContext ctx );	GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height );	void (*OSMesaPixelStore)( GLint pname, GLint value );	void * (*OSMesaGetProcAddress)( const char *funcName );	/* mesa_gl.ldg, tiny_gl.ldg */	void *(*OSMesaCreateLDG)( long format, long type, long width, long height );	void (*OSMesaDestroyLDG)(void);	/* Info needed to compare existing context with new asked one */	int width, height;	GLenum format;	GLint depth,stencil,accum;#endif};/* Variable names */#define gl_active		(this->gl_data->gl_active)#define gl_ctx			(this->gl_data->ctx)#define gl_oldmesa		(this->gl_data->gl_oldmesa)#define gl_pixelsize	(this->gl_data->gl_pixelsize)#define gl_upsidedown	(this->gl_data->gl_upsidedown)#define gl_shadow		(this->gl_data->gl_shadow)#define gl_convert		(this->gl_data->ConvertSurface)#define gl_copyshadow	(this->gl_data->CopyShadow)#define gl_curformat	(this->gl_data->format)#define gl_curdepth		(this->gl_data->depth)#define gl_curstencil	(this->gl_data->stencil)#define gl_curaccum		(this->gl_data->accum)#define gl_curwidth		(this->gl_data->width)#define gl_curheight	(this->gl_data->height)/* OpenGL functions */extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current);extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload);extern void SDL_AtariGL_InitPointers(_THIS);extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path);extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc);extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);extern int SDL_AtariGL_MakeCurrent(_THIS);extern void SDL_AtariGL_SwapBuffers(_THIS);#endif /* _SDL_ATARIGL_H_ */

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