📄 sdl_atarigl_c.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"/* Atari OSMesa.ldg implementation of SDL OpenGL support */#ifndef _SDL_ATARIGL_H_#define _SDL_ATARIGL_H_#if SDL_VIDEO_OPENGL#include <GL/osmesa.h>#endif#include "../SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_VideoDevice *thisstruct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface)(_THIS, SDL_Surface *surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow)(_THIS, SDL_Surface *surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv)( GLenum pname, GLint *value ); void (*glFinish)(void); void (*glFlush)(void); /* osmesa.ldg */ OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext)( OSMesaContext ctx ); GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height ); void (*OSMesaPixelStore)( GLint pname, GLint value ); void * (*OSMesaGetProcAddress)( const char *funcName ); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG)( long format, long type, long width, long height ); void (*OSMesaDestroyLDG)(void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth,stencil,accum;#endif};/* Variable names */#define gl_active (this->gl_data->gl_active)#define gl_ctx (this->gl_data->ctx)#define gl_oldmesa (this->gl_data->gl_oldmesa)#define gl_pixelsize (this->gl_data->gl_pixelsize)#define gl_upsidedown (this->gl_data->gl_upsidedown)#define gl_shadow (this->gl_data->gl_shadow)#define gl_convert (this->gl_data->ConvertSurface)#define gl_copyshadow (this->gl_data->CopyShadow)#define gl_curformat (this->gl_data->format)#define gl_curdepth (this->gl_data->depth)#define gl_curstencil (this->gl_data->stencil)#define gl_curaccum (this->gl_data->accum)#define gl_curwidth (this->gl_data->width)#define gl_curheight (this->gl_data->height)/* OpenGL functions */extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current);extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload);extern void SDL_AtariGL_InitPointers(_THIS);extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path);extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc);extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);extern int SDL_AtariGL_MakeCurrent(_THIS);extern void SDL_AtariGL_SwapBuffers(_THIS);#endif /* _SDL_ATARIGL_H_ */
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