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📄 sdl_vglvideo.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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		if ((modes[i]->ModeInfo.Xsize == width) &&		    (modes[i]->ModeInfo.Ysize == height) &&		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||		     (modes[i]->ModeInfo.Type == VIDBUF16) ||		     (modes[i]->ModeInfo.Type == VIDBUF32))) {			mode_found = 1;			break;		}	}	if (mode_found == 0) {		SDL_SetError("No matching video mode found");		return NULL;	}	/* Shutdown previous videomode (if any) */	if (VGLCurMode != NULL)		VGLEnd();	/* Try to set the requested linear video mode */	if (VGLInit(modes[i]->ModeId) != 0) {		SDL_SetError("Unable to switch to requested mode");		return NULL;	}	VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));	VGLCurMode->ModeInfo = *VGLDisplay;	VGLCurMode->Depth = modes[i]->Depth;	VGLCurMode->ModeId = modes[i]->ModeId;	VGLCurMode->Rmask = modes[i]->Rmask;	VGLCurMode->Gmask = modes[i]->Gmask;	VGLCurMode->Bmask = modes[i]->Bmask;	/* Workaround a bug in libvgl */	if (VGLCurMode->ModeInfo.PixelBytes == 0)		(VGLCurMode->ModeInfo.PixelBytes = 1);	current->w = VGLCurMode->ModeInfo.Xsize;	current->h = VGLCurMode->ModeInfo.Ysize;	current->pixels = VGLCurMode->ModeInfo.Bitmap;	current->pitch = VGLCurMode->ModeInfo.Xsize *			 VGLCurMode->ModeInfo.PixelBytes;	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);	/* Check if we are in a pseudo-color mode */	if (VGLCurMode->ModeInfo.Type == VIDBUF8)		current->flags |= SDL_HWPALETTE;	/* Check if we can do doublebuffering */	if (flags & SDL_DOUBLEBUF) {		if (VGLCurMode->ModeInfo.Xsize * 2 <=		    VGLCurMode->ModeInfo.VYsize) {			current->flags |= SDL_DOUBLEBUF;			flip_page = 0;			flip_address[0] = (byte *)current->pixels;			flip_address[1] = (byte *)current->pixels +					  current->h * current->pitch;			VGL_FlipHWSurface(this, current);		}	}	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {		return NULL;	}	/* Update hardware acceleration info */	VGL_UpdateVideoInfo(this);	/* Set the blit function */	this->UpdateRects = VGL_DirectUpdate;	/* We're done */	return current;}/* We don't actually allow hardware surfaces other than the main one */static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface){	return -1;}static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface){	return;}/* We need to wait for vertical retrace on page flipped displays */static int VGL_LockHWSurface(_THIS, SDL_Surface *surface){	if (surface == SDL_VideoSurface) {		SDL_mutexP(hw_lock);	}	return 0;}static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface){	if (surface == SDL_VideoSurface) {		SDL_mutexV(hw_lock);	}}static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface){//	VGLWaitRetrace();	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {		SDL_SetError("VGLPanSreen() failed");                return -1;        }	flip_page = !flip_page;	surface->pixels = flip_address[flip_page];	return 0;}static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects){	return;}static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects){	return;}int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){        int i;	for(i = 0; i < ncolors; i++) {	        VGLSetPaletteIndex(firstcolor + i,			       colors[i].r>>2,			       colors[i].g>>2,			       colors[i].b>>2);	}	return 1;}/* Note:  If we are terminated, this could be called in the middle of   another SDL video routine -- notably UpdateRects.*/void VGL_VideoQuit(_THIS){	int i, j;	/* Return the keyboard to the normal state */	VGLKeyboardEnd();	/* Reset the console video mode if we actually initialised one */	if (VGLCurMode != NULL) {		VGLEnd();		SDL_free(VGLCurMode);		VGLCurMode = NULL;	}	/* Clear the lock mutex */	if (hw_lock != NULL) {		SDL_DestroyMutex(hw_lock);		hw_lock = NULL;	}	/* Free video mode lists */	for (i = 0; i < NUM_MODELISTS; i++) {		if (SDL_modelist[i] != NULL) {			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {				SDL_free(SDL_modelist[i][j]);			}			SDL_free(SDL_modelist[i]);			SDL_modelist[i] = NULL;		}	}	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {	/* Direct screen access, not a memory buffer */		this->screen->pixels = NULL;	}}#define VGL_RED_INDEX	0#define VGL_GREEN_INDEX	1#define VGL_BLUE_INDEX	2static VGLMode **VGLListModes(int depth, int mem_model){  static VGLMode **modes = NULL;  VGLBitmap *vminfop;  VGLMode **modesp, *modescp;  video_info_t minfo;  int adptype, i, modenum;  if (modes == NULL) {    modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);    bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);  }  modesp = modes;  for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {    minfo.vi_mode = modenum;    if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))      continue;    if (minfo.vi_mode != modenum)      continue;    if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)      continue;    if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))      continue;    if ((depth > 1) && (minfo.vi_depth != depth))      continue;    /* reallocf can fail */    if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)      return NULL;    modescp = *modesp;    vminfop = &(modescp->ModeInfo);    bzero(vminfop, sizeof(VGLBitmap));    vminfop->Type = NOBUF;    vminfop->PixelBytes = 1;	/* Good default value */    switch (minfo.vi_mem_model) {    case V_INFO_MM_PLANAR:      /* we can handle EGA/VGA planar modes only */      if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4	    || (adptype != KD_EGA && adptype != KD_VGA)))	vminfop->Type = VIDBUF4;      break;    case V_INFO_MM_PACKED:      /* we can do only 256 color packed modes */      if (minfo.vi_depth == 8)	vminfop->Type = VIDBUF8;      break;    case V_INFO_MM_VGAX:      vminfop->Type = VIDBUF8X;      break;#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)    case V_INFO_MM_DIRECT:      vminfop->PixelBytes = minfo.vi_pixel_size;      switch (vminfop->PixelBytes) {      case 2:	vminfop->Type = VIDBUF16;	break;#if notyet      case 3:	vminfop->Type = VIDBUF24;	break;#endif      case 4:	vminfop->Type = VIDBUF32;	break;      default:	break;      }#endif    default:      break;    }    if (vminfop->Type == NOBUF)      continue;    switch (vminfop->Type) {    case VIDBUF16:    case VIDBUF32:      modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<		       minfo.vi_pixel_fields[VGL_RED_INDEX];      modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];      modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];      break;    default:      break;    }    vminfop->Xsize = minfo.vi_width;    vminfop->Ysize = minfo.vi_height;    modescp->Depth = minfo.vi_depth;    /* XXX */    if (minfo.vi_mode >= M_VESA_BASE)      modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);    else      modescp->ModeId = _IO('S', minfo.vi_mode);    /* Sort list */    for (i = 0; modes + i < modesp ; i++) {      if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)	continue;      if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==	   vminfop->Xsize * vminfop->Ysize) &&	  (modes[i]->Depth >= modescp->Depth))	continue;      *modesp = modes[i];      modes[i] = modescp;      modescp = *modesp;      vminfop = &(modescp->ModeInfo);    }    modesp++;  }  if (*modesp != NULL) {    SDL_free(*modesp);    *modesp = NULL;  }  return modes;}static voidVGLWaitRetrace(void){  while (!(inb(0x3DA) & 8));  while (inb(0x3DA) & 8);}

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