⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_wimpvideo.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/*     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability	 27 March 2003     Implements RISC OS Wimp display.*/#include "SDL_video.h"#include "SDL_mouse.h"#include "../SDL_sysvideo.h"#include "../SDL_pixels_c.h"#include "../../events/SDL_events_c.h"#include "SDL_riscostask.h"#include "SDL_riscosvideo.h"#include "SDL_riscosevents_c.h"#include "SDL_riscosmouse_c.h"#include "kernel.h"#include "swis.h"/* Initialization/Query functions */SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);extern void WIMP_PumpEvents(_THIS);extern void WIMP_PlotSprite(_THIS, int x, int y);extern void WIMP_SetupPlotInfo(_THIS);extern void WIMP_SetFocus(int win);/* etc. */static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);/* RISC OS Wimp handling helpers */void WIMP_ReadModeInfo(_THIS);unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);void WIMP_SetDeviceMode(_THIS);void WIMP_DeleteWindow(_THIS);/* FULLSCREEN function required for wimp/fullscreen toggling */extern int FULLSCREEN_SetMode(int width, int height, int bpp);/* Currently need to set this up here as it only works if you   start up in a Wimp mode */extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);extern int riscos_backbuffer;extern int mouseInWindow;extern int riscos_closeaction;/* Following needed to ensure window is shown immediately */extern int hasFocus;extern void WIMP_Poll(_THIS, int waitTime);SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){   Uint32 Rmask = 0;   Uint32 Gmask = 0;   Uint32 Bmask = 0;   char *buffer = NULL;   int bytesPerPixel = 1;   /* Don't support double buffering in Wimp mode */   flags &= ~SDL_DOUBLEBUF;   flags &= ~SDL_HWSURFACE;   switch(bpp)   {	case 8:		/* Emulated palette using ColourTrans */		flags |= SDL_HWPALETTE;		break;	case 15:	case 16:		Bmask = 0x00007c00;		Gmask = 0x000003e0;		Rmask = 0x0000001f;		bytesPerPixel = 2;		break;	case 32:		Bmask = 0x00ff0000;		Gmask = 0x0000ff00;		Rmask = 0x000000ff;		bytesPerPixel = 4;		break;	default:		SDL_SetError("Pixel depth not supported");		return NULL;		break;   }/* 	printf("Setting mode %dx%d\n", width, height);*/	/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {		SDL_SetError("Couldn't allocate new pixel format for requested mode");		return(NULL);	}	/* Set up the new mode framebuffer */	current->w = width;	this->hidden->height = current->h = height;	if (bpp == 15) bpp = 16;	buffer = WIMP_CreateBuffer(width, height, bpp);	if (buffer == NULL)	{		SDL_SetError("Couldn't create sprite for video memory");		return (NULL);	}	this->hidden->bank[0] = buffer + 60; /* Start of sprite data */	if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */	this->hidden->bank[1] = buffer;      /* Start of buffer */	/* Remember sprite buffer so it can be freed later */	if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);	this->hidden->alloc_bank = buffer;	current->pitch = width * bytesPerPixel;	if ((current->pitch & 3))	{		/* Sprites are 32bit word aligned */		current->pitch += (4 - (current->pitch & 3));	}  	current->flags = flags | SDL_PREALLOC;	WIMP_ReadModeInfo(this);	    SDL_memset(this->hidden->bank[0], 0, height * current->pitch);	this->hidden->current_bank = 0;	current->pixels = this->hidden->bank[0];	if (WIMP_SetupWindow(this, current) == 0)	{		SDL_SetError("Unable to create window to display surface");		return NULL;	}	/* Reset device functions for the wimp */	WIMP_SetDeviceMode(this);	/* Needs to set up plot info after window has been created */	/* Not sure why, but plots don't work if I do it earlier */	WIMP_SetupPlotInfo(this);	/* Poll until window is shown */	{	   /* We wait until it gets the focus, but give up after 5 seconds	      in case the focus is prevented in any way.	   */	   Uint32 now = SDL_GetTicks();	   while (!hasFocus && SDL_GetTicks() - now < 5000)	   {	      WIMP_Poll(this, 0);	   }	}	/* We're done */	return(current);}void WIMP_ReadModeInfo(_THIS){	_kernel_swi_regs regs;	int vars[6];	int vals[5];	vars[0] = 4;  /* XEig */	vars[1] = 5;  /* YEig */	vars[2] = 9;  /* Log base 2 bpp */	vars[3] = 11; /* Screen Width - 1 */	vars[4] = 12; /* Screen Depth - 1 */	vars[5] = -1; /* Terminate list */	regs.r[0] = (int)vars;	regs.r[1] = (int)vals;	_kernel_swi(OS_ReadVduVariables, &regs, &regs);	this->hidden->xeig = vals[0];	this->hidden->yeig = vals[1];	this->hidden->screen_bpp = 1 << vals[2];	this->hidden->screen_width = vals[3] + 1;	this->hidden->screen_height = vals[4] + 1;}/* Set device function to call the correct versions for running   in a wimp window */void WIMP_SetDeviceMode(_THIS){	if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */	this->SetColors   = WIMP_SetColors;	this->UpdateRects = WIMP_UpdateRects;	this->FlipHWSurface = NULL;	this->SetCaption = WIMP_SetWMCaption;	this->SetIcon = NULL;	this->IconifyWindow = NULL;		this->ShowWMCursor = WIMP_ShowWMCursor;	this->WarpWMCursor = WIMP_WarpWMCursor;        this->ToggleFullScreen = RISCOS_ToggleFullScreen;	this->PumpEvents = WIMP_PumpEvents;	}/* Setup the Window to display the surface */unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface){	_kernel_swi_regs regs;	int window_data[23];    int	*window_block = window_data+1;	int x = (this->hidden->screen_width - surface->w) / 2;	int y = (this->hidden->screen_height - surface->h) / 2;	int xeig = this->hidden->xeig;	int yeig = this->hidden->yeig;    mouseInWindow = 0;    	/* Always delete the window and recreate on a change */	if (this->hidden->window_handle) WIMP_DeleteWindow(this);	/* Setup window co-ordinates */   window_block[0] = x << xeig;   window_block[1] = y << yeig;   window_block[2] = window_block[0] + (surface->w << xeig);   window_block[3] = window_block[1] + (surface->h << yeig);      window_block[4] = 0;				  /* Scroll offsets */   window_block[5] = 0;   window_block[6] = -1;			  /* Open on top of window stack */   window_block[7] = 0x85040042;      /* Window flags */   if (riscos_closeaction != 0) window_block[7] |= 0x2000000;   /* TODO: Take into account surface->flags */   window_block[8] = 0xff070207;      /* Window colours */   window_block[9] = 0x000c0103;   window_block[10] = 0;                    /* Work area minimum */   window_block[11] = -surface->h << yeig;   window_block[12] = surface->w << xeig;   /* Work area maximum */   window_block[13] = 0;   window_block[14] = 0x2700013d;    /* Title icon flags */   window_block[15] = 0x00003000;	 /* Work area flags - Mouse click down reported */   window_block[16] = 1;             /* Sprite area control block pointer */   window_block[17] = 0x00100010;	 /* Minimum window size (width & height) (16x16)*/   window_block[18] = (int)this->hidden->title;    /* Title data */   window_block[19] = -1;   window_block[20] = 256;   window_block[21] = 0;			 /* Number of icons */   regs.r[1] = (unsigned int)(window_block);      /* Create the window */   if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)   {	   this->hidden->window_handle = window_data[0] = regs.r[0];	   /* Show the window on the screen */	   regs.r[1] = (unsigned int)window_data;       if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)       {          WIMP_SetFocus(this->hidden->window_handle);       } else       {		  WIMP_DeleteWindow(this);	   }   }      return this->hidden->window_handle;}/* Destroy the Window */void WIMP_DeleteWindow(_THIS){	_kernel_swi_regs regs;    regs.r[1] = (unsigned int)&(this->hidden->window_handle);	_kernel_swi(Wimp_DeleteWindow, &regs, &regs);	this->hidden->window_handle = 0;}void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects){	_kernel_swi_regs regs;	int update_block[12];	int xeig = this->hidden->xeig;	int yeig = this->hidden->yeig;	int j;	update_block[0] = this->hidden->window_handle;	for (j = 0; j < numrects; j++)	{		update_block[1] = rects[j].x << xeig; /* Min X */		update_block[4] = -(rects[j].y << yeig);		update_block[3] = update_block[1] + (rects[j].w << xeig);		update_block[2] = update_block[4] - (rects[j].h << yeig);		regs.r[1] = (int)update_block;		/* Update window can fail if called before first poll */		if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)		{			while (regs.r[0])			{				WIMP_PlotSprite(this, update_block[1], update_block[2]);				_kernel_swi(Wimp_GetRectangle, &regs, &regs);			}		}	}}int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){   unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);   int j;   SDL_Rect update;   pal += firstcolor*2;   for (j = 0; j < ncolors; j++)   {      *pal = (((unsigned int)colors->r) << 8)             + (((unsigned int)colors->g) << 16)             + (((unsigned int)colors->b) << 24);      pal[1] = *pal;      pal += 2;      colors++;   }   WIMP_SetupPlotInfo(this);   /* Need to refresh the window */   update.x = 0;   update.y = 0;   update.w = SDL_VideoSurface->w;   update.h = SDL_VideoSurface->h;   WIMP_UpdateRects(this, 1, &update);      	return 1;}void WIMP_SetWMCaption(_THIS, const char *title, const char *icon){	_kernel_swi_regs regs;	SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));	if (RISCOS_GetWimpVersion() < 380)	{		int block[6];		regs.r[1] = (int)block;		_kernel_swi(Wimp_GetCaretPosition, &regs, &regs);		if (block[0] == (int)this->hidden->window_handle)		{			regs.r[0] = -1;			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);		} else		{			regs.r[0] = this->hidden->window_handle;			regs.r[1] = -1;			regs.r[2] = -1;			regs.r[3] = -1;			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);		}		regs.r[0] = block[0];		regs.r[1] = block[1];		regs.r[2] = block[2];		regs.r[3] = block[3];		regs.r[4] = block[4];		regs.r[5] = block[5];		_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);	} else	{		regs.r[0] = this->hidden->window_handle;		regs.r[1] = 0x4b534154; /* "TASK" */		regs.r[2] = 3; /* Redraw title */		_kernel_swi(Wimp_ForceRedraw, &regs, &regs);	}}void WIMP_RefreshDesktop(_THIS){   int width = this->hidden->screen_width << this->hidden->xeig;   int height = this->hidden->screen_height << this->hidden->yeig;   _kernel_swi_regs regs;   regs.r[0] = -1; /* Whole screen */   regs.r[1] = 0;   regs.r[2] = 0;   regs.r[3] = width;   regs.r[4] = height;   _kernel_swi(Wimp_ForceRedraw, &regs, &regs);}/* Toggle to window from full screen */int WIMP_ToggleFromFullScreen(_THIS){        int width = this->screen->w;   int height = this->screen->h;   int bpp = this->screen->format->BitsPerPixel;   char *buffer = NULL;   char *old_bank[2];   char *old_alloc_bank;   /* Ensure flags are OK */   this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);   if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)   {      /* Need to create a sprite for the screen and copy the data to it */      char *data;      buffer = WIMP_CreateBuffer(width, height, bpp);      data = buffer + 60;         /* Start of sprite data */      if (bpp == 8) data += 2048;  /* 8bpp sprite have palette first */      if (buffer == NULL) return 0;      SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);   }   /* else We've switch to full screen before so we already have a sprite */   old_bank[0] = this->hidden->bank[0];   old_bank[1] = this->hidden->bank[1];   old_alloc_bank = this->hidden->alloc_bank;   if (buffer != NULL) this->hidden->alloc_bank = buffer;   this->hidden->bank[1] = this->hidden->alloc_bank;   this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */   if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */   this->hidden->current_bank = 0;   this->screen->pixels = this->hidden->bank[0];   RISCOS_RestoreWimpMode();   WIMP_ReadModeInfo(this);   if (WIMP_SetupWindow(this, this->screen))   {      WIMP_SetDeviceMode(this);      WIMP_SetupPlotInfo(this);      if (riscos_backbuffer == 0) riscos_backbuffer = 1;      if (buffer && old_alloc_bank) SDL_free(old_alloc_bank);      return 1;   } else   {      /* Drop back to full screen mode on failure */      this->hidden->bank[0] = old_bank[0];      this->hidden->bank[1] = old_bank[1];      this->hidden->alloc_bank = old_alloc_bank;      if (buffer) SDL_free(buffer);            RISCOS_StoreWimpMode();      FULLSCREEN_SetMode(width, height, bpp);   }   return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -