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📄 sdl_riscosfullscreenvideo.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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      {         from = this->hidden->bank[0] + rects->x * xmult + rects->y * pitch;         to  = this->hidden->bank[1] + rects->x * xmult + rects->y * pitch;         for (row = 0; row < rects->h; row++)         {             SDL_memcpy(to, from, rects->w * xmult);             from += pitch;             to += pitch;         }         rects++;      }}/* Use optimized assembler memory copy. Deliberately copies extra columns if   necessary to ensure the rectangle is word aligned. */static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect *rects){   int j;   char *to, *from;   int pitch = this->screen->pitch;   int width_bytes;   int src_skip_bytes;   for (j = 0; j < numrects; j++)   {      from = this->hidden->bank[0] + rects->x + rects->y * pitch;      to  = this->hidden->bank[1] + rects->x + rects->y * pitch;      width_bytes = rects->w;      if ((int)from & 3)      {         int extra = ((int)from & 3);         from -= extra;         to -= extra;         width_bytes += extra;      }      if (width_bytes & 3) width_bytes += 4 - (width_bytes & 3);      src_skip_bytes = pitch - width_bytes;                     RISCOS_Put32(to, (width_bytes >> 2), pitch, (int)rects->h, from, src_skip_bytes);      rects++;   }}/* Use optimized assembler memory copy. Deliberately copies extra columns if   necessary to ensure the rectangle is word aligned. */static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect *rects){   int j;   char *to, *from;   int pitch = this->screen->pitch;   int width_bytes;   int src_skip_bytes;   for (j = 0; j < numrects; j++)   {      from = this->hidden->bank[0] + (rects->x << 1) + rects->y * pitch;      to  = this->hidden->bank[1] + (rects->x << 1) + rects->y * pitch;      width_bytes = (((int)rects->w) << 1);      if ((int)from & 3)      {         from -= 2;         to -= 2;         width_bytes += 2;      }      if (width_bytes & 3) width_bytes += 2;      src_skip_bytes = pitch - width_bytes;                     RISCOS_Put32(to, (width_bytes >> 2), pitch, (int)rects->h, from, src_skip_bytes);      rects++;   }}/* Use optimized assembler memory copy. 32 bpp modes are always word aligned */static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect *rects){   int j;   char *to, *from;   int pitch = this->screen->pitch;   int width;   for (j = 0; j < numrects; j++)   {      from = this->hidden->bank[0] + (rects->x << 2) + rects->y * pitch;      to  = this->hidden->bank[1] + (rects->x << 2) + rects->y * pitch;      width = (int)rects->w ;                     RISCOS_Put32(to, width, pitch, (int)rects->h, from, pitch - (width << 2));      rects++;   }}/* Use operating system sprite plots. Currently this is much slower than the   other variants however accelerated sprite plotting can be seen on the horizon   so this prepares for it. */static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect *rects){   _kernel_swi_regs regs;   _kernel_oserror *err;   int j;   int y;   regs.r[0] = 28 + 512;   regs.r[1] = (unsigned int)this->hidden->alloc_bank;   regs.r[2] = (unsigned int)this->hidden->alloc_bank+16;   regs.r[5] = 0;   for (j = 0; j < numrects; j++)   {      y = this->screen->h - rects->y; /* top of clipping region */      _kernel_oswrch(24); /* Set graphics clip region */      _kernel_oswrch((rects->x << this->hidden->xeig) & 0xFF); /* left */      _kernel_oswrch(((rects->x << this->hidden->xeig) >> 8) & 0xFF);      _kernel_oswrch(((y - rects->h) << this->hidden->yeig) & 0xFF); /* bottom */      _kernel_oswrch((((y - rects->h) << this->hidden->yeig)>> 8) & 0xFF);      _kernel_oswrch(((rects->x + rects->w - 1) << this->hidden->xeig) & 0xFF); /* right */      _kernel_oswrch((((rects->x + rects->w - 1)<< this->hidden->xeig) >> 8) & 0xFF);      _kernel_oswrch(((y-1) << this->hidden->yeig) & 0xFF); /* top */      _kernel_oswrch((((y-1) << this->hidden->yeig) >> 8) & 0xFF);      regs.r[3] = 0;      regs.r[4] = 0;      if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)      {         printf("OS_SpriteOp failed \n%s\n",err->errmess);      }      rects++;      /* Reset to full screen clipping */      _kernel_oswrch(24); /* Set graphics clip region */      _kernel_oswrch(0); /* left */      _kernel_oswrch(0);      _kernel_oswrch(0); /* bottom */      _kernel_oswrch(0);      _kernel_oswrch(((this->screen->w-1) << this->hidden->xeig) & 0xFF); /* right */      _kernel_oswrch((((this->screen->w-1) << this->hidden->xeig) >> 8) & 0xFF);      _kernel_oswrch(((this->screen->h-1) << this->hidden->yeig) & 0xFF); /* top */      _kernel_oswrch((((this->screen->h-1) << this->hidden->yeig) >> 8) & 0xFF);   }}int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){	_kernel_swi_regs regs;	int palette[256];	regs.r[0] = -1;	regs.r[1] = -1;	regs.r[2] = (int)palette;	regs.r[3] = 1024;	regs.r[4] = 0;	_kernel_swi(ColourTrans_ReadPalette, &regs, &regs);	while(ncolors--)	{		palette[firstcolor] = ((colors->b) << 24) | ((colors->g) << 16) | ((colors->r) << 8);		firstcolor++;		colors++;	}	regs.r[0] = -1;	regs.r[1] = -1;	regs.r[2] = (int)palette;	regs.r[3] = 0;	regs.r[4] = 0;	_kernel_swi(ColourTrans_WritePalette, &regs, &regs);	return(1);}static int cmpmodes(const void *va, const void *vb){    SDL_Rect *a = *(SDL_Rect **)va;    SDL_Rect *b = *(SDL_Rect **)vb;    if(a->w == b->w)        return b->h - a->h;    else        return b->w - a->w;}static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h){	SDL_Rect *mode;	int i, index;	int next_mode;	/* Check to see if we already have this mode */	if ( bpp < 8 ) {  /* Not supported */		return(0);	}	index = ((bpp+7)/8)-1;	for ( i=0; i<SDL_nummodes[index]; ++i ) {		mode = SDL_modelist[index][i];		if ( (mode->w == w) && (mode->h == h) ) {			return(0);		}	}	/* Set up the new video mode rectangle */	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);	if ( mode == NULL ) {		SDL_OutOfMemory();		return(-1);	}	mode->x = 0;	mode->y = 0;	mode->w = w;	mode->h = h;	/* Allocate the new list of modes, and fill in the new mode */	next_mode = SDL_nummodes[index];	SDL_modelist[index] = (SDL_Rect **)	       SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));	if ( SDL_modelist[index] == NULL ) {		SDL_OutOfMemory();		SDL_nummodes[index] = 0;		SDL_free(mode);		return(-1);	}	SDL_modelist[index][next_mode] = mode;	SDL_modelist[index][next_mode+1] = NULL;	SDL_nummodes[index]++;	return(0);}void FULLSCREEN_SetWriteBank(int bank){   _kernel_swi_regs regs;   regs.r[0] = 112;   regs.r[1] = bank+1;   _kernel_swi(OS_Byte, &regs, &regs);}void FULLSCREEN_SetDisplayBank(int bank){   _kernel_swi_regs regs;   regs.r[0] = 113;   regs.r[1] = bank+1;   _kernel_swi(OS_Byte, &regs, &regs);}/** Disable special escape key processing */static void FULLSCREEN_DisableEscape(){   _kernel_swi_regs regs;   regs.r[0] = 229;   regs.r[1] = 1;   regs.r[2] = 0;   _kernel_swi(OS_Byte, &regs, &regs);  }/** Enable special escape key processing */static void FULLSCREEN_EnableEscape(){   _kernel_swi_regs regs;   regs.r[0] = 229;   regs.r[1] = 0;   regs.r[2] = 0;   _kernel_swi(OS_Byte, &regs, &regs);  }/** Store caption in case this is called before we create a window */void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon){	SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));}/* Set screen mode**  Returns 1 if mode is set ok, otherwise 0*/int FULLSCREEN_SetMode(int width, int height, int bpp){   SCREENMODEBLOCK smb;   _kernel_swi_regs regs;   smb.flags = 1;   smb.x_pixels = width;   smb.y_pixels = height;   smb.mode_vars[0] = -1;   switch(bpp)   {	case 8:		smb.pixel_depth = 3;		/* Note: Need to set ModeFlags to 128 and NColour variables to 255 get full 8 bit palette */		smb.mode_vars[0] = 0; smb.mode_vars[1] = 128; /* Mode flags */		smb.mode_vars[2] = 3; smb.mode_vars[3] = 255; /* NColour (number of colours -1) */		smb.mode_vars[4] = -1; /* End of list */		break;	case 15:	case 16:		smb.pixel_depth = 4;		break;	case 32:		smb.pixel_depth = 5;		break;	default:		SDL_SetError("Pixel depth not supported");		return 0;		break;   }      smb.frame_rate = -1;   regs.r[0] = 0;   regs.r[1] = (int)&smb;   if (_kernel_swi(OS_ScreenMode, &regs, &regs) != 0)   {	   SDL_SetError("Couldn't set requested mode");	   return 0;   }    /* Turn cursor off*/    _kernel_oswrch(23);_kernel_oswrch(1);_kernel_oswrch(0);    _kernel_oswrch(0);_kernel_oswrch(0);_kernel_oswrch(0);    _kernel_oswrch(0);_kernel_oswrch(0);_kernel_oswrch(0);    _kernel_oswrch(0);_kernel_oswrch(0);   return 1;}/* Get Start addresses for the screen banks */void FULLSCREEN_SetupBanks(_THIS){   _kernel_swi_regs regs;   int block[5];   block[0] = 148; /* Write screen start */   block[1] = 149; /* Display screen start */   block[2] = 4;  /* X eig factor */   block[3] = 5;  /* Y eig factor */   block[4] = -1;  /* End of list of variables to request */   regs.r[0] = (int)block;   regs.r[1] = (int)block;   _kernel_swi(OS_ReadVduVariables, &regs, &regs);   this->hidden->bank[0] = (void *)block[0];   this->hidden->bank[1] = (void *)block[1];   this->hidden->xeig = block[2];   this->hidden->yeig = block[3];}/* Toggle to full screen mode from the WIMP */int FULLSCREEN_ToggleFromWimp(_THIS){   int width = this->screen->w;   int height = this->screen->h;   int bpp = this->screen->format->BitsPerPixel;   RISCOS_StoreWimpMode();   if (FULLSCREEN_SetMode(width, height, bpp))   {       char *buffer = this->hidden->alloc_bank; /* This is start of sprite data */       /* Support back buffer mode only */       if (riscos_backbuffer == 0) riscos_backbuffer = 1;       FULLSCREEN_SetupBanks(this);       this->hidden->bank[0] = buffer + 60; /* Start of sprite data */       if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */	   this->hidden->current_bank = 0;	   this->screen->pixels = this->hidden->bank[0];       /* Copy back buffer to screen memory */       SDL_memcpy(this->hidden->bank[1], this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);       FULLSCREEN_SetDeviceMode(this);       return 1;   } else      RISCOS_RestoreWimpMode();   return 0;}

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