📄 sdl_riscosfullscreenvideo.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"/* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements RISC OS full screen display.*/#include "SDL_video.h"#include "SDL_mouse.h"#include "../SDL_sysvideo.h"#include "../SDL_pixels_c.h"#include "../../events/SDL_events_c.h"#include "SDL_riscostask.h"#include "SDL_riscosvideo.h"#include "SDL_riscosevents_c.h"#include "SDL_riscosmouse_c.h"#include "kernel.h"#include "swis.h"#include "unixlib/os.h"#include "unixlib/local.h"/* Private structures */typedef struct tagScreenModeBlock{ int flags; // mode selector flags, bit 0 = 1, bit 1-7 format specifier, 8-31 reserved int x_pixels; int y_pixels; int pixel_depth; // 2^pixel_depth = bpp,i.e. 0 = 1, 1 = 2, 4 = 16, 5 = 32 int frame_rate; // -1 use first match int mode_vars[5]; // array of index, value pairs terminated by -1} SCREENMODEBLOCK;/* Helper functions */void FULLSCREEN_SetDeviceMode(_THIS);int FULLSCREEN_SetMode(int width, int height, int bpp);void FULLSCREEN_SetupBanks(_THIS);/* SDL video device functions for fullscreen mode */static int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface);void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon);extern int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo *info);/* UpdateRects variants */static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect *rects);/* Local helper functions */static int cmpmodes(const void *va, const void *vb);static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h);void FULLSCREEN_SetWriteBank(int bank);void FULLSCREEN_SetDisplayBank(int bank);static void FULLSCREEN_DisableEscape();static void FULLSCREEN_EnableEscape();void FULLSCREEN_BuildModeList(_THIS);/* Following variable is set up in riskosTask.c */extern int riscos_backbuffer; /* Create a back buffer in system memory for full screen mode *//* Following is used to create a sprite back buffer */extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);/* Fast assembler copy */extern void RISCOS_Put32(void *to, int pixels, int pitch, int rows, void *from, int src_skip_bytes);SDL_Surface *FULLSCREEN_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags){ _kernel_swi_regs regs; Uint32 Rmask = 0; Uint32 Gmask = 0; Uint32 Bmask = 0; int create_back_buffer = riscos_backbuffer; switch(bpp) { case 8: flags |= SDL_HWPALETTE; break; case 15: case 16: Bmask = 0x00007c00; Gmask = 0x000003e0; Rmask = 0x0000001f; break; case 32: Bmask = 0x00ff0000; Gmask = 0x0000ff00; Rmask = 0x000000ff; break; default: SDL_SetError("Pixel depth not supported"); return NULL; break; } if (FULLSCREEN_SetMode(width, height, bpp) == 0) { SDL_SetError("Couldn't set requested mode"); return (NULL); }/* printf("Setting mode %dx%d\n", width, height); */ /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { RISCOS_RestoreWimpMode(); SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->w = width; this->hidden->height = current->h = height; regs.r[0] = -1; /* -1 for current screen mode */ /* Get screen width in bytes */ regs.r[1] = 6; // Screen Width in bytes _kernel_swi(OS_ReadModeVariable, ®s, ®s); current->pitch = regs.r[2]; if (flags & SDL_DOUBLEBUF) { regs.r[0] = 2; /* Screen area */ _kernel_swi(OS_ReadDynamicArea, ®s, ®s); /* Reg 1 has amount of memory currently used for display */ regs.r[0] = 2; /* Screen area */ regs.r[1] = (current->pitch * height * 2) - regs.r[1]; if (_kernel_swi(OS_ChangeDynamicArea, ®s, ®s) != NULL) { /* Can't allocate enough screen memory for double buffer */ flags &= ~SDL_DOUBLEBUF; } } current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | SDL_PREALLOC; /* Need to set display banks here for double buffering */ if (flags & SDL_DOUBLEBUF) { FULLSCREEN_SetWriteBank(0); FULLSCREEN_SetDisplayBank(1); create_back_buffer = 0; /* Don't need a back buffer for a double buffered display */ } FULLSCREEN_SetupBanks(this); if (create_back_buffer) { /* If not double buffered we may need to create a memory ** back buffer to simulate processing on other OSes. ** This is turned on by setting the enviromental variable ** SDL$<name>$BackBuffer >= 1 */ if (riscos_backbuffer == 3) this->hidden->bank[0] = WIMP_CreateBuffer(width, height, bpp); else this->hidden->bank[0] = SDL_malloc(height * current->pitch); if (this->hidden->bank[0] == 0) { RISCOS_RestoreWimpMode(); SDL_SetError("Couldnt allocate memory for back buffer"); return (NULL); } /* Surface updated in programs is now a software surface */ current->flags &= ~SDL_HWSURFACE; } /* Store address of allocated screen bank to be freed later */ if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); if (create_back_buffer) { this->hidden->alloc_bank = this->hidden->bank[0]; if (riscos_backbuffer == 3) { this->hidden->bank[0] += 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ } } else this->hidden->alloc_bank = 0; // Clear both banks to black SDL_memset(this->hidden->bank[0], 0, height * current->pitch); SDL_memset(this->hidden->bank[1], 0, height * current->pitch); this->hidden->current_bank = 0; current->pixels = this->hidden->bank[0]; /* Have to set the screen here, so SetDeviceMode will pick it up */ this->screen = current; /* Reset device functions for the wimp */ FULLSCREEN_SetDeviceMode(this);/* FULLSCREEN_DisableEscape(); */ /* We're done */ return(current);}/* Reset any device functions that have been changed because we have run in WIMP mode */void FULLSCREEN_SetDeviceMode(_THIS){ /* Update rects is different if we have a backbuffer */ if (riscos_backbuffer && (this->screen->flags & SDL_DOUBLEBUF) == 0) { switch(riscos_backbuffer) { case 2: /* ARM code full word copy */ switch(this->screen->format->BytesPerPixel) { case 1: /* 8bpp modes */ this->UpdateRects = FULLSCREEN_UpdateRects8bpp; break; case 2: /* 15/16bpp modes */ this->UpdateRects = FULLSCREEN_UpdateRects16bpp; break; case 4: /* 32 bpp modes */ this->UpdateRects = FULLSCREEN_UpdateRects32bpp; break; default: /* Just default to the memcpy routine */ this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy; break; } break; case 3: /* Use OS sprite plot routine */ this->UpdateRects = FULLSCREEN_UpdateRectsOS; break; default: /* Old but safe memcpy */ this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy; break; } } else this->UpdateRects = FULLSCREEN_UpdateRects; /* Default do nothing implementation */ this->SetColors = FULLSCREEN_SetColors; this->FlipHWSurface = FULLSCREEN_FlipHWSurface; this->SetCaption = FULLSCREEN_SetWMCaption; this->SetIcon = NULL; this->IconifyWindow = NULL; this->ShowWMCursor = RISCOS_ShowWMCursor; this->WarpWMCursor = FULLSCREEN_WarpWMCursor; this->PumpEvents = FULLSCREEN_PumpEvents; }/* Query for the list of available video modes */void FULLSCREEN_BuildModeList(_THIS){ _kernel_swi_regs regs; char *enumInfo = NULL; char *enum_ptr; int *blockInfo; int j; int num_modes; /* Find out how much space we need */ regs.r[0] = 2; /* Reason code */ regs.r[2] = 0; /* Number of modes to skip */ regs.r[6] = 0; /* pointer to block or 0 for count */ regs.r[7] = 0; /* Size of block in bytes */ _kernel_swi(OS_ScreenMode, ®s, ®s); num_modes = -regs.r[2]; /* Video memory should be in r[5] */ this->info.video_mem = regs.r[5]/1024; enumInfo = (unsigned char *)SDL_malloc(-regs.r[7]); if (enumInfo == NULL) { SDL_OutOfMemory(); return; } /* Read mode information into block */ regs.r[2] = 0; regs.r[6] = (int)enumInfo; regs.r[7] = -regs.r[7]; _kernel_swi(OS_ScreenMode, ®s, ®s); enum_ptr = enumInfo; for (j =0; j < num_modes;j++) { blockInfo = (int *)enum_ptr; if ((blockInfo[1] & 255) == 1) /* We understand this format */ { switch(blockInfo[4]) { case 3: /* 8 bits per pixel */ FULLSCREEN_AddMode(this, 8, blockInfo[2], blockInfo[3]); break; case 4: /* 15 bits per pixel */ FULLSCREEN_AddMode(this, 15, blockInfo[2], blockInfo[3]); break; case 5: /* 32 bits per pixel */ FULLSCREEN_AddMode(this, 32, blockInfo[2], blockInfo[3]); break; } } enum_ptr += blockInfo[0]; } SDL_free(enumInfo); /* Sort the mode lists */ for ( j=0; j<NUM_MODELISTS; ++j ) { if ( SDL_nummodes[j] > 0 ) { SDL_qsort(SDL_modelist[j], SDL_nummodes[j], sizeof *SDL_modelist[j], cmpmodes); } }}static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface){ _kernel_swi_regs regs; regs.r[0] = 19; FULLSCREEN_SetDisplayBank(this->hidden->current_bank); this->hidden->current_bank ^= 1; FULLSCREEN_SetWriteBank(this->hidden->current_bank); surface->pixels = this->hidden->bank[this->hidden->current_bank]; /* Wait for Vsync */ _kernel_swi(OS_Byte, ®s, ®s); return(0);}/* Nothing to do if we are writing direct to hardware */static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects){}/* Safe but slower Memory copy from our allocated back buffer */static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects){ int j; char *to, *from; int pitch = this->screen->pitch; int row; int xmult = this->screen->format->BytesPerPixel; for (j = 0; j < numrects; j++)
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