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📄 sdl_riscosfullscreenvideo.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/*     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability	 27 March 2003     Implements RISC OS full screen display.*/#include "SDL_video.h"#include "SDL_mouse.h"#include "../SDL_sysvideo.h"#include "../SDL_pixels_c.h"#include "../../events/SDL_events_c.h"#include "SDL_riscostask.h"#include "SDL_riscosvideo.h"#include "SDL_riscosevents_c.h"#include "SDL_riscosmouse_c.h"#include "kernel.h"#include "swis.h"#include "unixlib/os.h"#include "unixlib/local.h"/* Private structures */typedef struct tagScreenModeBlock{   int flags;  // mode selector flags, bit 0 = 1, bit 1-7 format specifier, 8-31 reserved   int x_pixels;   int y_pixels;   int pixel_depth;  // 2^pixel_depth = bpp,i.e. 0 = 1, 1 = 2, 4 = 16, 5 = 32   int frame_rate;   // -1 use first match   int mode_vars[5]; // array of index, value pairs terminated by -1} SCREENMODEBLOCK;/* Helper functions */void FULLSCREEN_SetDeviceMode(_THIS);int FULLSCREEN_SetMode(int width, int height, int bpp);void FULLSCREEN_SetupBanks(_THIS);/* SDL video device functions for fullscreen mode */static int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface);void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon);extern int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo *info);/* UpdateRects variants */static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect *rects);static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect *rects);/* Local helper functions */static int cmpmodes(const void *va, const void *vb);static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h);void FULLSCREEN_SetWriteBank(int bank);void FULLSCREEN_SetDisplayBank(int bank);static void FULLSCREEN_DisableEscape();static void FULLSCREEN_EnableEscape();void FULLSCREEN_BuildModeList(_THIS);/* Following variable is set up in riskosTask.c */extern int riscos_backbuffer; /* Create a back buffer in system memory for full screen mode *//* Following is used to create a sprite back buffer */extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);/* Fast assembler copy */extern void RISCOS_Put32(void *to, int pixels, int pitch, int rows, void *from, int src_skip_bytes);SDL_Surface *FULLSCREEN_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){   _kernel_swi_regs regs;   Uint32 Rmask = 0;   Uint32 Gmask = 0;   Uint32 Bmask = 0;   int create_back_buffer = riscos_backbuffer;   switch(bpp)   {	case 8:		flags |= SDL_HWPALETTE;		break;	case 15:	case 16:		Bmask = 0x00007c00;		Gmask = 0x000003e0;		Rmask = 0x0000001f;		break;	case 32:		Bmask = 0x00ff0000;		Gmask = 0x0000ff00;		Rmask = 0x000000ff;		break;	default:		SDL_SetError("Pixel depth not supported");		return NULL;		break;   }   if (FULLSCREEN_SetMode(width, height, bpp) == 0)   {	   SDL_SetError("Couldn't set requested mode");	   return (NULL);   }/* 	printf("Setting mode %dx%d\n", width, height); */	/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {	    RISCOS_RestoreWimpMode();		SDL_SetError("Couldn't allocate new pixel format for requested mode");		return(NULL);	}	/* Set up the new mode framebuffer */	current->w = width;	this->hidden->height = current->h = height;   regs.r[0] = -1; /* -1 for current screen mode */   /* Get screen width in bytes */   regs.r[1] = 6; // Screen Width in bytes   _kernel_swi(OS_ReadModeVariable, &regs, &regs);   current->pitch = regs.r[2];   if (flags & SDL_DOUBLEBUF)   {	   regs.r[0] = 2; /* Screen area */	   _kernel_swi(OS_ReadDynamicArea, &regs, &regs);	   	   /* Reg 1 has amount of memory currently used for display */	   regs.r[0] = 2; /* Screen area */	   regs.r[1] = (current->pitch * height * 2) - regs.r[1];	   if (_kernel_swi(OS_ChangeDynamicArea, &regs, &regs) != NULL)	   {		   /* Can't allocate enough screen memory for double buffer */		   flags &= ~SDL_DOUBLEBUF;	   }   }     	current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | SDL_PREALLOC;		/* Need to set display banks here for double buffering */	if (flags & SDL_DOUBLEBUF)	{	   FULLSCREEN_SetWriteBank(0);	   FULLSCREEN_SetDisplayBank(1);         create_back_buffer = 0; /* Don't need a back buffer for a double buffered display */    }    FULLSCREEN_SetupBanks(this);    if (create_back_buffer)    {       /* If not double buffered we may need to create a memory         ** back buffer to simulate processing on other OSes.         ** This is turned on by setting the enviromental variable         ** SDL$<name>$BackBuffer >= 1         */       if (riscos_backbuffer == 3)          this->hidden->bank[0] = WIMP_CreateBuffer(width, height, bpp);       else          this->hidden->bank[0] = SDL_malloc(height * current->pitch);       if (this->hidden->bank[0] == 0)       { 	       RISCOS_RestoreWimpMode();           SDL_SetError("Couldnt allocate memory for back buffer");           return (NULL);       }       /* Surface updated in programs is now a software surface */       current->flags &= ~SDL_HWSURFACE;    }    /* Store address of allocated screen bank to be freed later */    if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);    if (create_back_buffer)    {        this->hidden->alloc_bank = this->hidden->bank[0];        if (riscos_backbuffer == 3)        {           this->hidden->bank[0] += 60; /* Start of sprite data */           if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */        }    } else	  this->hidden->alloc_bank = 0;    // Clear both banks to black    SDL_memset(this->hidden->bank[0], 0, height * current->pitch);    SDL_memset(this->hidden->bank[1], 0, height * current->pitch); 	   this->hidden->current_bank = 0;	   current->pixels = this->hidden->bank[0];    /* Have to set the screen here, so SetDeviceMode will pick it up */    this->screen = current;	/* Reset device functions for the wimp */	FULLSCREEN_SetDeviceMode(this);/*	FULLSCREEN_DisableEscape(); */	/* We're done */	return(current);}/* Reset any device functions that have been changed because we have run in WIMP mode */void FULLSCREEN_SetDeviceMode(_THIS){	/* Update rects is different if we have a backbuffer */	if (riscos_backbuffer && (this->screen->flags & SDL_DOUBLEBUF) == 0)      {	   switch(riscos_backbuffer)         {            case 2: /* ARM code full word copy */               switch(this->screen->format->BytesPerPixel)               {                  case 1: /* 8bpp modes */               	   this->UpdateRects = FULLSCREEN_UpdateRects8bpp;                     break;                  case 2: /* 15/16bpp modes */               	   this->UpdateRects = FULLSCREEN_UpdateRects16bpp;                     break;                  case 4: /* 32 bpp modes */               	   this->UpdateRects = FULLSCREEN_UpdateRects32bpp;                     break;                  default: /* Just default to the memcpy routine */               	   this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;                     break;                }               break;            case 3: /* Use OS sprite plot routine */               this->UpdateRects = FULLSCREEN_UpdateRectsOS;               break;            default: /* Old but safe memcpy */               this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;               break;         }      } else	   this->UpdateRects = FULLSCREEN_UpdateRects; /* Default do nothing implementation */	this->SetColors   = FULLSCREEN_SetColors;	this->FlipHWSurface = FULLSCREEN_FlipHWSurface;	this->SetCaption = FULLSCREEN_SetWMCaption;	this->SetIcon = NULL;	this->IconifyWindow = NULL;		this->ShowWMCursor = RISCOS_ShowWMCursor;	this->WarpWMCursor = FULLSCREEN_WarpWMCursor;	this->PumpEvents = FULLSCREEN_PumpEvents;	}/* Query for the list of available video modes */void FULLSCREEN_BuildModeList(_THIS){	_kernel_swi_regs regs;	char *enumInfo = NULL;	char *enum_ptr;	int *blockInfo;	int j;	int num_modes;	/* Find out how much space we need */	regs.r[0] = 2; /* Reason code */	regs.r[2] = 0; /* Number of modes to skip */	regs.r[6] = 0; /* pointer to block or 0 for count */	regs.r[7] = 0; /* Size of block in bytes */	_kernel_swi(OS_ScreenMode, &regs, &regs);    num_modes = -regs.r[2];	/* Video memory should be in r[5] */	this->info.video_mem = regs.r[5]/1024;	enumInfo = (unsigned char *)SDL_malloc(-regs.r[7]);	if (enumInfo == NULL)	{		SDL_OutOfMemory();		return;	}	/* Read mode information into block */	regs.r[2] = 0;	regs.r[6] = (int)enumInfo;	regs.r[7] = -regs.r[7];	_kernel_swi(OS_ScreenMode, &regs, &regs);	enum_ptr = enumInfo;	for (j =0; j < num_modes;j++)	{		blockInfo = (int *)enum_ptr;		if ((blockInfo[1] & 255) == 1) /* We understand this format */		{			switch(blockInfo[4])			{			case 3: /* 8 bits per pixel */				FULLSCREEN_AddMode(this, 8, blockInfo[2], blockInfo[3]);				break;			case 4: /* 15 bits per pixel */				FULLSCREEN_AddMode(this, 15, blockInfo[2], blockInfo[3]);				break;			case 5: /* 32 bits per pixel */				FULLSCREEN_AddMode(this, 32, blockInfo[2], blockInfo[3]);				break;			}		}		enum_ptr += blockInfo[0];	}	SDL_free(enumInfo);			/* Sort the mode lists */	for ( j=0; j<NUM_MODELISTS; ++j ) {		if ( SDL_nummodes[j] > 0 ) {			SDL_qsort(SDL_modelist[j], SDL_nummodes[j], sizeof *SDL_modelist[j], cmpmodes);		}	}}static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface){   _kernel_swi_regs regs;   regs.r[0] = 19;   FULLSCREEN_SetDisplayBank(this->hidden->current_bank);   this->hidden->current_bank ^= 1;   FULLSCREEN_SetWriteBank(this->hidden->current_bank);   surface->pixels = this->hidden->bank[this->hidden->current_bank];   /* Wait for Vsync */   _kernel_swi(OS_Byte, &regs, &regs);	return(0);}/* Nothing to do if we are writing direct to hardware */static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects){}/* Safe but slower Memory copy from our allocated back buffer */static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects){      int j;      char *to, *from;      int pitch = this->screen->pitch;      int row;      int xmult = this->screen->format->BytesPerPixel;      for (j = 0; j < numrects; j++)

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