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📄 sdl_riscossprite.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/*     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability	 27 March 2003     Implements Sprite plotting code for wimp display.window*/#include "kernel.h"#include "swis.h"#include "SDL_stdinc.h"#include "SDL_riscosvideo.h"extern void WIMP_ReadModeInfo(_THIS);void WIMP_PaletteChanged(_THIS);/* Create sprite buffer for screen */unsigned char *WIMP_CreateBuffer(int width, int height, int bpp){	int size;	char sprite_name[12] = "display";	unsigned char *buffer;	_kernel_swi_regs regs;	int bytesPerPixel;	int bytesPerRow;	int offsetToSpriteData = 60;	switch(bpp)	{	case 32: bytesPerPixel = 4; break;	case 16: bytesPerPixel = 2; break;	case 8:	    bytesPerPixel = 1;	    offsetToSpriteData += 2048; /* Add in size of palette */	    break;	default:		return NULL;		break;	}	bytesPerRow = bytesPerPixel * width;	if ((bytesPerRow & 3) != 0)	{		bytesPerRow += 4 - (bytesPerRow & 3);	}	size = bytesPerRow * height;	buffer = SDL_malloc( (size_t) size + offsetToSpriteData );	if (!buffer) return NULL;   /* Initialise a sprite area */	*(unsigned int *)buffer		= size + offsetToSpriteData;	*(unsigned int *)(buffer + 8)	= 16;	regs.r[0] = 256+9;	regs.r[1] = (unsigned int)buffer;   _kernel_swi(OS_SpriteOp, &regs, &regs);	regs.r[0] = 256+15;	regs.r[1] = (unsigned int)buffer;	regs.r[2] = (unsigned int)&sprite_name;	regs.r[3] = 0; /* Palette flag: 0 = no palette */	regs.r[4] = width;	regs.r[5] = height;	if (bpp == 8)	{		/* Use old style mode number */		regs.r[6] = 28; /* 8bpp 90x90dpi */	} else	{		regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */					| (90 << 14) /* Vertical dpi */					| (90 << 1)  /* Horizontal dpi */					| 1; /* Marker to distinguish between mode selectors and sprite modes */	}   if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL)   {       if (bpp == 8)       {          /* Modify sprite to take into account 256 colour palette */          int *sprite = (int *)(buffer + 16);          /* Adjust sprite offsets */          sprite[0] += 2048;          sprite[8] += 2048;          sprite[9] += 2048;          /* Adjust sprite area next free pointer */          (*(int *)(buffer+12)) += 2048;          /* Don't need to set up palette as SDL sets up the default             256 colour palette *//*          {             int *pal = sprite + 11;             unsigned int j;             unsigned int entry;             for (j = 0; j < 255; j++)             {                entry = (j << 24) | (j << 16) | (j << 8);                *pal++ = entry;                *pal++ = entry;             }          }*/       }   } else   {      SDL_free(buffer);      buffer = NULL;   }   return buffer;}/* Setup translation buffers for the sprite plotting */void WIMP_SetupPlotInfo(_THIS){   _kernel_swi_regs regs;   int *sprite = ((int *)this->hidden->bank[1])+4;   regs.r[0] = (unsigned int)this->hidden->bank[1];   regs.r[1] = (unsigned int)sprite;   regs.r[2] = -1; /* Current mode */   regs.r[3] = -1; /* Current palette */   regs.r[4] = 0; /* Get size of buffer */   regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */   regs.r[6] = 0;   regs.r[7] = 0;   if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans);   this->hidden->pixtrans = 0;   /* Get the size required for the buffer */   _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);   if (regs.r[4])   {      this->hidden->pixtrans = SDL_malloc(regs.r[4]);          regs.r[4] = (unsigned int)this->hidden->pixtrans;      /* Actually read the buffer */      _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);   }}/* Plot the sprite in the given context */void WIMP_PlotSprite(_THIS, int x, int y){   _kernel_swi_regs regs;   _kernel_oserror *err;   regs.r[0] =  52 + 512;   regs.r[1] = (unsigned int)this->hidden->bank[1];   regs.r[2] = (unsigned int)this->hidden->bank[1]+16;   regs.r[3] = x;   regs.r[4] = y;   regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */   regs.r[6] = 0; /* No scale factors i.e. 1:1 */   regs.r[7] = (int)this->hidden->pixtrans;   if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)   {      int *p = (int *)this->hidden->pixtrans;      printf("OS_SpriteOp failed \n%s\n",err->errmess);      printf("pixtrans %d\n", (int)this->hidden->pixtrans);      printf("%x %x %x\n", p[0], p[1], p[2]);   }}/* Wimp mode has changes so update colour mapping and pixel sizes    of windows and the sprites they plot */void WIMP_ModeChanged(_THIS){	int oldXeig = this->hidden->xeig;	int oldYeig = this->hidden->yeig;	WIMP_ReadModeInfo(this);	if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig)	{		/* Only need to update the palette */		WIMP_PaletteChanged(this);	} else	{		_kernel_swi_regs regs;		int window_state[9];		int extent[4];		int currWidth, currHeight;		int newWidth, newHeight;				/* Need to resize windows and update the palette */		WIMP_SetupPlotInfo(this);		window_state[0] = this->hidden->window_handle;		regs.r[1] = (unsigned int)window_state;		_kernel_swi(Wimp_GetWindowState, &regs, &regs);								currWidth = window_state[3] - window_state[1];		currHeight = window_state[4] - window_state[2];				newWidth = (currWidth >> oldXeig) << this->hidden->xeig;		newHeight = (currHeight >> oldYeig) << this->hidden->yeig;		/* Need to avoid extent getting too small for visible part		of window */		extent[0] = 0;		if (currHeight <= newHeight)		{			extent[1] = -newHeight;		} else		{			extent[1] = -currHeight;		}		if (currWidth <= newWidth)		{			extent[2] = newWidth;		} else		{			extent[2] = currWidth;		}		extent[3] = 0;				regs.r[0] = this->hidden->window_handle;		regs.r[1] = (int)extent;		_kernel_swi(Wimp_SetExtent, &regs, &regs);		/*TODO: May need to set flag to resize window on next open */	}}/* Palette has changed so update palettes used for windows sprites */void WIMP_PaletteChanged(_THIS){	WIMP_SetupPlotInfo(this);}

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