📄 sdl_qwin.cc
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my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );#endif return true;} // Sharp Zaurus SL-5500 etc bool SDL_QWin::repaintRotation3(const QRect& rect) { if(my_image->width() == width()) { ushort *fb = (ushort*)my_painter->frameBuffer(); ushort *buf = (ushort*)my_image->bits(); gs_fastRotateBlit_3(fb, buf, rect); } else { // landscape mode if (screenRotation == SDL_QT_ROTATION_90) { uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); if(rect == my_image->rect()) { SDL_memcpy(fb, buf, width()*height()*2); } else { int h = rect.height(); int wd = rect.width()<<1; int fblineadd = my_painter->lineStep(); int buflineadd = my_image->bytesPerLine(); fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); while(h--) { SDL_memcpy(fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else if (screenRotation == SDL_QT_ROTATION_270) { int h = rect.height(); int wd = rect.width(); int fblineadd = my_painter->lineStep() - (rect.width() << 1); int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); int w; uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); fb += ((my_painter->width() - (rect.top() + rect.height())) * my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + rect.width()))) << 1); buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); while(h--) { w = wd; while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; fb += fblineadd; buf -= buflineadd; } } } return true;}// ipaq 3800...bool SDL_QWin::repaintRotation1(const QRect& rect) { if(my_image->width() == width()) { ushort *fb = (ushort*)my_painter->frameBuffer(); ushort *buf = (ushort*)my_image->bits(); gs_fastRotateBlit_1(fb, buf, rect); } else { return false; // FIXME: landscape mode } return true;}void SDL_QWin::repaintRect(const QRect& rect) { if(!my_painter || !rect.width() || !rect.height()) { return; } if(QPixmap::defaultDepth() == 16) { switch(my_painter->transformOrientation()) { case 3: if(repaintRotation3(rect)) { return; } break; case 1: if(repaintRotation1(rect)) { return; } break; case 0: if(repaintRotation0(rect)) { return; } break; } } my_painter->drawImage(rect.topLeft(), *my_image, rect);}// This paints the current buffer to the screen, when desired. void SDL_QWin::paintEvent(QPaintEvent *ev) { if(my_image) { lockScreen(true); repaintRect(ev->rect()); unlockScreen(); }} /* Function to translate a keyboard transition and queue the key event * This should probably be a table although this method isn't exactly * slow. */void SDL_QWin::QueueKey(QKeyEvent *e, int pressed){ SDL_keysym keysym; int scancode = e->key(); /* Set the keysym information */ if(scancode >= 'A' && scancode <= 'Z') { // Qt sends uppercase, SDL wants lowercase keysym.sym = static_cast<SDLKey>(scancode + 32); } else if(scancode >= 0x1000) { // Special keys switch(scancode) { case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; case Qt::Key_Tab: scancode = SDLK_TAB; break; case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; case Qt::Key_Return: scancode = SDLK_RETURN; break; case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; case Qt::Key_Insert: scancode = SDLK_INSERT; break; case Qt::Key_Delete: scancode = SDLK_DELETE; break; case Qt::Key_Pause: scancode = SDLK_PAUSE; break; case Qt::Key_Print: scancode = SDLK_PRINT; break; case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; case Qt::Key_Home: scancode = SDLK_HOME; break; case Qt::Key_End: scancode = SDLK_END; break; // We want the control keys to rotate with the screen case Qt::Key_Left: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; else scancode = SDLK_LEFT; break; case Qt::Key_Up: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; else scancode = SDLK_UP; break; case Qt::Key_Right: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; else scancode = SDLK_RIGHT; break; case Qt::Key_Down: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; else scancode = SDLK_DOWN; break; case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; case Qt::Key_Control: scancode = SDLK_LCTRL; break; case Qt::Key_Meta: scancode = SDLK_LMETA; break; case Qt::Key_Alt: scancode = SDLK_LALT; break; case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; case Qt::Key_F1: scancode = SDLK_F1; break; case Qt::Key_F2: scancode = SDLK_F2; break; case Qt::Key_F3: scancode = SDLK_F3; break; case Qt::Key_F4: scancode = SDLK_F4; break; case Qt::Key_F5: scancode = SDLK_F5; break; case Qt::Key_F6: scancode = SDLK_F6; break; case Qt::Key_F7: scancode = SDLK_F7; break; case Qt::Key_F8: scancode = SDLK_F8; break; case Qt::Key_F9: scancode = SDLK_F9; break; case Qt::Key_F10: scancode = SDLK_F10; break; case Qt::Key_F11: scancode = SDLK_F11; break; case Qt::Key_F12: scancode = SDLK_F12; break; case Qt::Key_F13: scancode = SDLK_F13; break; case Qt::Key_F14: scancode = SDLK_F14; break; case Qt::Key_F15: scancode = SDLK_F15; break; case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; case Qt::Key_Menu: scancode = SDLK_MENU; break; case Qt::Key_Help: scancode = SDLK_HELP; break; case Qt::Key_F33: // FIXME: This is a hack to enable the OK key on // Zaurii devices. SDLK_RETURN is a suitable key to use // since it often is used as such. // david@hedbor.org scancode = SDLK_RETURN; break; default: scancode = SDLK_UNKNOWN; break; } keysym.sym = static_cast<SDLKey>(scancode); } else { keysym.sym = static_cast<SDLKey>(scancode); } keysym.scancode = scancode; keysym.mod = KMOD_NONE; ButtonState st = e->state(); if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } if ( SDL_TranslateUNICODE ) { QChar qchar = e->text()[0]; keysym.unicode = qchar.unicode(); } else { keysym.unicode = 0; } /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { // pressed = 1; // } /* Queue the key event */ if ( pressed ) { SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } else { SDL_PrivateKeyboard(SDL_RELEASED, &keysym); }}void SDL_QWin::setFullscreen(bool fs_on) { my_has_fullscreen = false; enableFullscreen();}void SDL_QWin::enableFullscreen() { // Make sure size is correct if(!my_has_fullscreen) { setFixedSize(qApp->desktop()->size()); // This call is needed because showFullScreen won't work // correctly if the widget already considers itself to be fullscreen. showNormal(); // This is needed because showNormal() forcefully changes the window // style to WSTyle_TopLevel. setWFlags(WStyle_Customize | WStyle_NoBorder); // Enable fullscreen. showFullScreen(); my_has_fullscreen = true; }}bool SDL_QWin::lockScreen(bool force) { if(!my_painter) { if(force || (isVisible() && isActiveWindow())) { my_painter = new QDirectPainter(this); } else { return false; } } my_locked++; // Increate lock refcount return true;}void SDL_QWin::unlockScreen() { if(my_locked > 0) { my_locked--; // decrease lock refcount; } if(!my_locked && my_painter) { my_painter->end(); delete my_painter; my_painter = 0; }}
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