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📄 sdl_qwin.cc

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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  my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );#endif  return true;}  // Sharp Zaurus SL-5500 etc bool SDL_QWin::repaintRotation3(const QRect& rect) {  if(my_image->width() == width()) {    ushort *fb = (ushort*)my_painter->frameBuffer();    ushort *buf = (ushort*)my_image->bits();    gs_fastRotateBlit_3(fb, buf, rect);  } else {    // landscape mode    if (screenRotation == SDL_QT_ROTATION_90) {      uchar *fb = (uchar*)my_painter->frameBuffer();      uchar *buf = (uchar*)my_image->bits();      if(rect == my_image->rect()) {	SDL_memcpy(fb, buf, width()*height()*2);      } else {	int h = rect.height();	int wd = rect.width()<<1;	int fblineadd = my_painter->lineStep();	int buflineadd = my_image->bytesPerLine();	fb  += (rect.left()<<1) + rect.top() * my_painter->lineStep();	buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();	while(h--) {	  SDL_memcpy(fb, buf, wd);	  fb += fblineadd;	  buf += buflineadd;	}      }    } else if (screenRotation == SDL_QT_ROTATION_270) {      int h = rect.height();      int wd = rect.width();      int fblineadd = my_painter->lineStep() - (rect.width() << 1);      int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);      int w;      uchar *fb = (uchar*)my_painter->frameBuffer();      uchar *buf = (uchar*)my_image->bits();              fb += ((my_painter->width() - (rect.top() + rect.height())) * 	     my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + 								  rect.width()))) << 1);      buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -	(((my_image->width() - (rect.left() + rect.width())) << 1) + 2);      while(h--) {	w = wd;	while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;	fb += fblineadd;	buf -= buflineadd;      }    }  }  return true;}// ipaq 3800...bool SDL_QWin::repaintRotation1(const QRect& rect) {  if(my_image->width() == width()) {    ushort *fb = (ushort*)my_painter->frameBuffer();    ushort *buf = (ushort*)my_image->bits();    gs_fastRotateBlit_1(fb, buf, rect);  } else {    return false; // FIXME: landscape mode  }  return true;}void SDL_QWin::repaintRect(const QRect& rect) {  if(!my_painter || !rect.width() || !rect.height()) {    return;  }    if(QPixmap::defaultDepth() == 16) {    switch(my_painter->transformOrientation()) {    case 3:      if(repaintRotation3(rect)) { return;  }      break;    case 1:      if(repaintRotation1(rect)) { return;  }      break;    case 0:      if(repaintRotation0(rect)) { return;  }      break;    }  }   my_painter->drawImage(rect.topLeft(), *my_image, rect);}// This paints the current buffer to the screen, when desired. void SDL_QWin::paintEvent(QPaintEvent *ev) {    if(my_image) {    lockScreen(true);    repaintRect(ev->rect());    unlockScreen();  }}  /* Function to translate a keyboard transition and queue the key event * This should probably be a table although this method isn't exactly * slow. */void SDL_QWin::QueueKey(QKeyEvent *e, int pressed){    SDL_keysym keysym;  int scancode = e->key();  /* Set the keysym information */  if(scancode >= 'A' && scancode <= 'Z') {    // Qt sends uppercase, SDL wants lowercase    keysym.sym = static_cast<SDLKey>(scancode + 32);  } else if(scancode  >= 0x1000) {    // Special keys    switch(scancode) {    case Qt::Key_Escape: scancode = SDLK_ESCAPE; break;    case Qt::Key_Tab: scancode = SDLK_TAB; break;    case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break;    case Qt::Key_Return: scancode = SDLK_RETURN; break;    case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break;    case Qt::Key_Insert: scancode = SDLK_INSERT; break;    case Qt::Key_Delete: scancode = SDLK_DELETE; break;    case Qt::Key_Pause: scancode = SDLK_PAUSE; break;    case Qt::Key_Print: scancode = SDLK_PRINT; break;    case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break;    case Qt::Key_Home: scancode = SDLK_HOME; break;    case Qt::Key_End: scancode = SDLK_END; break;    // We want the control keys to rotate with the screen    case Qt::Key_Left:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;        else scancode = SDLK_LEFT;        break;    case Qt::Key_Up:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;        else scancode = SDLK_UP;        break;    case Qt::Key_Right:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;        else scancode = SDLK_RIGHT;        break;    case Qt::Key_Down:        if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;        else scancode = SDLK_DOWN;        break;    case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;    case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;    case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;    case Qt::Key_Control: scancode = SDLK_LCTRL; break;    case Qt::Key_Meta: scancode = SDLK_LMETA; break;    case Qt::Key_Alt: scancode = SDLK_LALT; break;    case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break;    case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break;    case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break;    case Qt::Key_F1: scancode = SDLK_F1; break;    case Qt::Key_F2: scancode = SDLK_F2; break;    case Qt::Key_F3: scancode = SDLK_F3; break;    case Qt::Key_F4: scancode = SDLK_F4; break;    case Qt::Key_F5: scancode = SDLK_F5; break;    case Qt::Key_F6: scancode = SDLK_F6; break;    case Qt::Key_F7: scancode = SDLK_F7; break;    case Qt::Key_F8: scancode = SDLK_F8; break;    case Qt::Key_F9: scancode = SDLK_F9; break;    case Qt::Key_F10: scancode = SDLK_F10; break;    case Qt::Key_F11: scancode = SDLK_F11; break;    case Qt::Key_F12: scancode = SDLK_F12; break;    case Qt::Key_F13: scancode = SDLK_F13; break;    case Qt::Key_F14: scancode = SDLK_F14; break;    case Qt::Key_F15: scancode = SDLK_F15; break;    case Qt::Key_Super_L: scancode = SDLK_LSUPER; break;    case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;    case Qt::Key_Menu: scancode = SDLK_MENU; break;    case Qt::Key_Help: scancode = SDLK_HELP; break;    case Qt::Key_F33:      // FIXME: This is a hack to enable the OK key on      // Zaurii devices. SDLK_RETURN is a suitable key to use      // since it often is used as such.      //     david@hedbor.org      scancode = SDLK_RETURN;      break;    default:      scancode = SDLK_UNKNOWN;      break;    }    keysym.sym = static_cast<SDLKey>(scancode);      } else {    keysym.sym = static_cast<SDLKey>(scancode);      }  keysym.scancode = scancode;  keysym.mod = KMOD_NONE;  ButtonState st = e->state();  if( (st & ShiftButton) )   { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT);  }  if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL);  }  if( (st & AltButton) )     { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT);  }  if ( SDL_TranslateUNICODE ) {    QChar qchar = e->text()[0];    keysym.unicode = qchar.unicode();  } else {    keysym.unicode = 0;  }  /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */  //	if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) {  //		pressed = 1;  //	}  /* Queue the key event */  if ( pressed ) {    SDL_PrivateKeyboard(SDL_PRESSED, &keysym);  } else {    SDL_PrivateKeyboard(SDL_RELEASED, &keysym);  }}void SDL_QWin::setFullscreen(bool fs_on) {  my_has_fullscreen = false;  enableFullscreen();}void SDL_QWin::enableFullscreen() {  // Make sure size is correct  if(!my_has_fullscreen) {    setFixedSize(qApp->desktop()->size());    // This call is needed because showFullScreen won't work    // correctly if the widget already considers itself to be fullscreen.    showNormal();    // This is needed because showNormal() forcefully changes the window    // style to WSTyle_TopLevel.    setWFlags(WStyle_Customize | WStyle_NoBorder);    // Enable fullscreen.    showFullScreen();    my_has_fullscreen = true;  }}bool SDL_QWin::lockScreen(bool force) {  if(!my_painter) {    if(force || (isVisible() && isActiveWindow())) {      my_painter = new QDirectPainter(this);    } else {      return false;    }  }  my_locked++; // Increate lock refcount  return true;}void SDL_QWin::unlockScreen() {  if(my_locked > 0) {    my_locked--; // decrease lock refcount;  }  if(!my_locked && my_painter) {    my_painter->end();    delete my_painter;    my_painter = 0;  }}

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