📄 sdl_qwin.cc
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#include "SDL_QWin.h"#include <qapplication.h>#include <qdirectpainter_qws.h>screenRotationT screenRotation = SDL_QT_NO_ROTATION;SDL_QWin::SDL_QWin(const QSize& size) : QWidget(0, "SDL_main"), my_painter(0), my_image(0), my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), my_has_fullscreen(false), my_locked(0){ setBackgroundMode(NoBackground);}SDL_QWin::~SDL_QWin() { // Nothing to do yet. if(my_image) { delete my_image; }}void SDL_QWin::setImage(QImage *image) { if ( my_image ) { delete my_image; } my_image = image; // setFixedSize(image->size());}void SDL_QWin::resizeEvent(QResizeEvent *e) { if(size() != qApp->desktop()->size()) { // Widget is not the correct size, so do the fullscreen magic my_has_fullscreen = false; enableFullscreen(); } if(my_inhibit_resize) { my_inhibit_resize = false; } else { SDL_PrivateResize(e->size().width(), e->size().height()); }}void SDL_QWin::focusInEvent(QFocusEvent *) { // Always do it here, no matter the size. enableFullscreen(); SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS);}void SDL_QWin::focusOutEvent(QFocusEvent *) { my_has_fullscreen = false; SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS);}void SDL_QWin::closeEvent(QCloseEvent *e) { SDL_PrivateQuit(); e->ignore();}void SDL_QWin::setMousePos(const QPoint &pos) { if(my_image->width() == height()) { if (screenRotation == SDL_QT_ROTATION_90) my_mouse_pos = QPoint(height()-pos.y(), pos.x()); else if (screenRotation == SDL_QT_ROTATION_270) my_mouse_pos = QPoint(pos.y(), width()-pos.x()); } else { my_mouse_pos = pos; }}void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { Qt::ButtonState button = e->button(); int sdlstate = 0; if( (button & Qt::LeftButton)) { sdlstate |= SDL_BUTTON_LMASK; } if( (button & Qt::RightButton)) { sdlstate |= SDL_BUTTON_RMASK; } if( (button & Qt::MidButton)) { sdlstate |= SDL_BUTTON_MMASK; } setMousePos(e->pos()); SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y());}void SDL_QWin::mousePressEvent(QMouseEvent *e) { mouseMoveEvent(e); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_PRESSED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y());}void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { setMousePos(e->pos()); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_RELEASED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y()); my_mouse_pos = QPoint(-1, -1);}static inline voidgs_fastRotateBlit_3 ( unsigned short *fb, unsigned short *bits, const QRect& rect ){ // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if((startx+width) > 120) { width = 120 - startx; // avoid horizontal overflow } if((starty+height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; sp1 = (ulong*)bits + startx + starty*240; sp2 = sp1 + 120; dp1 = (ulong *)fb + (159 - starty) + startx*320; dp2 = dp1 + 160; int rowadd = (-320*width) - 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { // read source pixels stop = *sp1; sbot = *sp2; // rotate pixels dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); // write to framebuffer *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 += 320; dp2 += 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; }}static inline voidgs_fastRotateBlit_1 ( unsigned short *fb, unsigned short *bits, const QRect& rect ) { // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if((startx+width) > 120) { width = 120 - startx; // avoid horizontal overflow } if((starty+height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; fb += 320*239; // Move "fb" to top left corner sp1 = (ulong*)bits + startx + starty*240; sp2 = sp1 + 120; dp1 = (ulong*)fb - startx * 320 - starty; dp2 = dp1 - 160; int rowadd = (320*width) + 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { // read stop = *sp1; sbot = *sp2; // rotate dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); // write *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 -= 320; dp2 -= 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; }}// desktop, SL-A300 etcbool SDL_QWin::repaintRotation0(const QRect& rect) { if(my_image->width() == width()) { uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); if(rect == my_image->rect()) { SDL_memcpy(fb, buf, width()*height()*2); } else { int h = rect.height(); int wd = rect.width()<<1; int fblineadd = my_painter->lineStep(); int buflineadd = my_image->bytesPerLine(); fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); while(h--) { SDL_memcpy(fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else { return false; // FIXME: Landscape }#ifdef __i386__
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