📄 sdl_dibvideo.c
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HDC hdc; HBITMAP hbm; /* Allocate enough space for a DIB header plus palette (for * 8-bit modes) or bitfields (for 16- and 32-bit modes) */ dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD); dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size); SDL_memset(dib_hdr, 0, dib_size); dib_hdr->biSize = sizeof(BITMAPINFOHEADER); /* Get a device-dependent bitmap that's compatible with the screen. */ hdc = GetDC(NULL); hbm = CreateCompatibleBitmap( hdc, 1, 1 ); /* Convert the DDB to a DIB. We need to call GetDIBits twice: * the first call just fills in the BITMAPINFOHEADER; the * second fills in the bitfields or palette. */ GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); DeleteObject(hbm); ReleaseDC(NULL, hdc); depth = 0; switch( dib_hdr->biBitCount ) { case 8: depth = 8; break; case 24: depth = 24; break; case 32: depth = 32; break; case 16: if( dib_hdr->biCompression == BI_BITFIELDS ) { /* check the red mask */ switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) { case 0xf800: depth = 16; break; /* 565 */ case 0x7c00: depth = 15; break; /* 555 */ } } } SDL_free(dib_hdr); return depth;#endif /* NO_GETDIBITS */}/* Various screen update functions available */static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags){ SDL_Surface *video; int prev_w, prev_h; Uint32 prev_flags; DWORD style; const DWORD directstyle = (WS_POPUP); const DWORD windowstyle = (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX); const DWORD resizestyle = (WS_THICKFRAME|WS_MAXIMIZEBOX); int binfo_size; BITMAPINFO *binfo; HDC hdc; RECT bounds; int x, y; Uint32 Rmask, Gmask, Bmask; prev_flags = current->flags; /* Clean up any GL context that may be hanging around */ if ( current->flags & SDL_OPENGL ) { WIN_GL_ShutDown(this); } SDL_resizing = 1; /* Recalculate the bitmasks if necessary */ if ( bpp == current->format->BitsPerPixel ) { video = current; } else { switch (bpp) { case 15: case 16: if ( DIB_SussScreenDepth() == 15 ) { /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; } else { /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; } break; case 24: case 32: /* GDI defined as 8-8-8 */ Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; break; default: Rmask = 0x00000000; Gmask = 0x00000000; Bmask = 0x00000000; break; } video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp, Rmask, Gmask, Bmask, 0); if ( video == NULL ) { SDL_OutOfMemory(); return(NULL); } } /* Fill in part of the video surface */ prev_w = video->w; prev_h = video->h; video->flags = 0; /* Clear flags */ video->w = width; video->h = height; video->pitch = SDL_CalculatePitch(video); /* Small fix for WinCE/Win32 - when activating window SDL_VideoSurface is equal to zero, so activating code is not called properly for fullscreen windows because macros WINDIB_FULLSCREEN uses SDL_VideoSurface */ SDL_VideoSurface = video;#if defined(_WIN32_WCE) if ( flags & SDL_FULLSCREEN ) video->flags |= SDL_FULLSCREEN;#endif#ifndef NO_CHANGEDISPLAYSETTINGS /* Set fullscreen mode if appropriate */ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { DEVMODE settings; BOOL changed; SDL_memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE);#ifdef _WIN32_WCE // try to rotate screen to fit requested resolution if( this->hidden->supportRotation ) { DWORD rotation; // ask current mode settings.dmFields = DM_DISPLAYORIENTATION; ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL); rotation = settings.dmDisplayOrientation; if( (width > GetDeviceCaps(GetDC(NULL), HORZRES)) && (height < GetDeviceCaps(GetDC(NULL), VERTRES))) { switch( rotation ) { case DMDO_0: settings.dmDisplayOrientation = DMDO_90; break; case DMDO_270: settings.dmDisplayOrientation = DMDO_180; break; } if( settings.dmDisplayOrientation != rotation ) { // go to landscape this->hidden->origRotation = rotation; ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); } } if( (width < GetDeviceCaps(GetDC(NULL), HORZRES)) && (height > GetDeviceCaps(GetDC(NULL), VERTRES))) { switch( rotation ) { case DMDO_90: settings.dmDisplayOrientation = DMDO_0; break; case DMDO_180: settings.dmDisplayOrientation = DMDO_270; break; } if( settings.dmDisplayOrientation != rotation ) { // go to portrait this->hidden->origRotation = rotation; ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); } } }#endif#ifndef _WIN32_WCE settings.dmBitsPerPel = video->format->BitsPerPixel; settings.dmPelsWidth = width; settings.dmPelsHeight = height; settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if ( width <= (int)SDL_desktop_mode.dmPelsWidth && height <= (int)SDL_desktop_mode.dmPelsHeight ) { settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency; settings.dmFields |= DM_DISPLAYFREQUENCY; } changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) { settings.dmFields &= ~DM_DISPLAYFREQUENCY; changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); }#else changed = 1;#endif if ( changed ) { video->flags |= SDL_FULLSCREEN; SDL_fullscreen_mode = settings; } }#endif /* !NO_CHANGEDISPLAYSETTINGS */ /* Reset the palette and create a new one if necessary */ if ( grab_palette ) { DIB_ReleaseStaticColors(SDL_Window); grab_palette = FALSE; } if ( screen_pal != NULL ) { /* RJR: March 28, 2000 delete identity palette if switching from a palettized mode */ DeleteObject(screen_pal); screen_pal = NULL; } if ( screen_logpal != NULL ) { SDL_free(screen_logpal); screen_logpal = NULL; } if ( bpp <= 8 ) { /* RJR: March 28, 2000 create identity palette switching to a palettized mode */ DIB_CreatePalette(this, bpp); } style = GetWindowLong(SDL_Window, GWL_STYLE); style &= ~(resizestyle|WS_MAXIMIZE); if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { style &= ~windowstyle; style |= directstyle; } else {#ifndef NO_CHANGEDISPLAYSETTINGS if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { ChangeDisplaySettings(NULL, 0); }#endif if ( flags & SDL_NOFRAME ) { style &= ~windowstyle; style |= directstyle; video->flags |= SDL_NOFRAME; } else { style &= ~directstyle; style |= windowstyle; if ( flags & SDL_RESIZABLE ) { style |= resizestyle; video->flags |= SDL_RESIZABLE; } }#if WS_MAXIMIZE if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;#endif } /* DJM: Don't piss of anyone who has setup his own window */ if ( !SDL_windowid ) SetWindowLong(SDL_Window, GWL_STYLE, style); /* Delete the old bitmap if necessary */ if ( screen_bmp != NULL ) { DeleteObject(screen_bmp); } if ( ! (flags & SDL_OPENGL) ) { BOOL is16bitmode = (video->format->BytesPerPixel == 2); /* Suss out the bitmap info header */ binfo_size = sizeof(*binfo); if( is16bitmode ) { /* 16bit modes, palette area used for rgb bitmasks */ binfo_size += 3*sizeof(DWORD); } else if ( video->format->palette ) { binfo_size += video->format->palette->ncolors * sizeof(RGBQUAD); } binfo = (BITMAPINFO *)SDL_malloc(binfo_size); if ( ! binfo ) { if ( video != current ) { SDL_FreeSurface(video); } SDL_OutOfMemory(); return(NULL); } binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); binfo->bmiHeader.biWidth = video->w; binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */ binfo->bmiHeader.biPlanes = 1; binfo->bmiHeader.biSizeImage = video->h * video->pitch; binfo->bmiHeader.biXPelsPerMeter = 0; binfo->bmiHeader.biYPelsPerMeter = 0; binfo->bmiHeader.biClrUsed = 0; binfo->bmiHeader.biClrImportant = 0; binfo->bmiHeader.biBitCount = video->format->BitsPerPixel; if ( is16bitmode ) { /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */ binfo->bmiHeader.biCompression = BI_BITFIELDS; ((Uint32*)binfo->bmiColors)[0] = video->format->Rmask; ((Uint32*)binfo->bmiColors)[1] = video->format->Gmask; ((Uint32*)binfo->bmiColors)[2] = video->format->Bmask; } else { binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */ if ( video->format->palette ) { SDL_memset(binfo->bmiColors, 0, video->format->palette->ncolors*sizeof(RGBQUAD)); } } /* Create the offscreen bitmap buffer */ hdc = GetDC(SDL_Window); screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS, (void **)(&video->pixels), NULL, 0); ReleaseDC(SDL_Window, hdc); SDL_free(binfo); if ( screen_bmp == NULL ) { if ( video != current ) { SDL_FreeSurface(video); } SDL_SetError("Couldn't create DIB section"); return(NULL); } this->UpdateRects = DIB_NormalUpdate; /* Set video surface flags */ if ( screen_pal && (flags & (SDL_FULLSCREEN|SDL_HWPALETTE)) ) { grab_palette = TRUE; } /* BitBlt() maps colors for us */ video->flags |= SDL_HWPALETTE; }#ifndef _WIN32_WCE /* Resize the window */ if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {#else if ( !SDL_windowid ) {#endif HWND top; UINT swp_flags; const char *window = NULL; const char *center = NULL; if ( video->w != prev_w || video->h != prev_h ) { window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); center = SDL_getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { SDL_windowX = x; SDL_windowY = y; } if ( SDL_strcmp(window, "center") == 0 ) { center = window; } } } swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW); bounds.left = SDL_windowX; bounds.top = SDL_windowY; bounds.right = SDL_windowX+video->w; bounds.bottom = SDL_windowY+video->h;#ifndef _WIN32_WCE AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0);#else // The bMenu parameter must be FALSE; menu bars are not supported AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), 0, 0);#endif width = bounds.right-bounds.left; height = bounds.bottom-bounds.top; if ( (flags & SDL_FULLSCREEN) ) { x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; } else if ( center ) { x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; } else if ( SDL_windowX || SDL_windowY || window ) { x = bounds.left; y = bounds.top; } else { x = y = -1; swp_flags |= SWP_NOMOVE; } if ( flags & SDL_FULLSCREEN ) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags); if ( !(flags & SDL_FULLSCREEN) ) { SDL_windowX = SDL_bounds.left; SDL_windowY = SDL_bounds.top; } SetForegroundWindow(SDL_Window); }
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