📄 sdl_sysevents.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#define WIN32_LEAN_AND_MEAN#include <windows.h>/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */#ifndef WM_XBUTTONDOWN#define WM_XBUTTONDOWN 0x020B#endif#ifndef WM_XBUTTONUP#define WM_XBUTTONUP 0x020C#endif#ifndef GET_XBUTTON_WPARAM#define GET_XBUTTON_WPARAM(w) (HIWORD(w))#endif#include "SDL_events.h"#include "SDL_video.h"#include "SDL_syswm.h"#include "../SDL_sysvideo.h"#include "../../events/SDL_sysevents.h"#include "../../events/SDL_events_c.h"#include "SDL_lowvideo.h"#include "SDL_syswm_c.h"#include "SDL_main.h"#include "SDL_loadso.h"#ifdef WMMSG_DEBUG#include "wmmsg.h"#endif#ifdef _WIN32_WCE#include "../gapi/SDL_gapivideo.h"#define IsZoomed(HWND) 1#define NO_GETKEYBOARDSTATE#if _WIN32_WCE < 420#define NO_CHANGEDISPLAYSETTINGS#endif#endif/* The window we use for everything... */#ifdef _WIN32_WCELPWSTR SDL_Appname = NULL;#elseLPSTR SDL_Appname = NULL;#endifUint32 SDL_Appstyle = 0;HINSTANCE SDL_Instance = NULL;HWND SDL_Window = NULL;RECT SDL_bounds = {0, 0, 0, 0};int SDL_windowX = 0;int SDL_windowY = 0;int SDL_resizing = 0;int mouse_relative = 0;int posted = 0;#ifndef NO_CHANGEDISPLAYSETTINGSDEVMODE SDL_desktop_mode;DEVMODE SDL_fullscreen_mode;#endifWORD *gamma_saved = NULL;/* Functions called by the message processing function */LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL;void (*WIN_Activate)(_THIS, BOOL active, BOOL iconic);void (*WIN_RealizePalette)(_THIS);void (*WIN_PaletteChanged)(_THIS, HWND window);void (*WIN_WinPAINT)(_THIS, HDC hdc);extern void DIB_SwapGamma(_THIS);#ifndef NO_GETKEYBOARDSTATE/* Variables and support functions for SDL_ToUnicode() */static int codepage;static int Is9xME();static int GetCodePage();static int WINAPI ToUnicode9xME(UINT vkey, UINT scancode, BYTE *keystate, LPWSTR wchars, int wsize, UINT flags);ToUnicodeFN SDL_ToUnicode = ToUnicode9xME;#endif /* !NO_GETKEYBOARDSTATE */#if defined(_WIN32_WCE)// dynamically load aygshell dll because we want SDL to work on HPC and be300HINSTANCE aygshell = NULL;BOOL (WINAPI *SHFullScreen)(HWND hwndRequester, DWORD dwState) = 0;#define SHFS_SHOWTASKBAR 0x0001#define SHFS_HIDETASKBAR 0x0002#define SHFS_SHOWSIPBUTTON 0x0004#define SHFS_HIDESIPBUTTON 0x0008#define SHFS_SHOWSTARTICON 0x0010#define SHFS_HIDESTARTICON 0x0020static void LoadAygshell(void){ if( !aygshell ) aygshell = SDL_LoadObject("aygshell.dll"); if( (aygshell != 0) && (SHFullScreen == 0) ) { SHFullScreen = (int (WINAPI *)(struct HWND__ *,unsigned long)) SDL_LoadFunction(aygshell, "SHFullScreen"); }}/* for gapi landscape mode */static void GapiTransform(SDL_ScreenOrientation rotate, char hires, Sint16 *x, Sint16 *y) { Sint16 rotatedX; Sint16 rotatedY; if (hires) { *x = *x * 2; *y = *y * 2; } switch(rotate) { case SDL_ORIENTATION_UP: {/* this code needs testing on a real device! So it will be enabled later *//*#ifdef _WIN32_WCE#if _WIN32_WCE >= 420 // test device orientation // FIXME: do not check every mouse message DEVMODE settings; SDL_memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); settings.dmFields = DM_DISPLAYORIENTATION; ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL); if( settings.dmOrientation == DMDO_90 ) { rotatedX = SDL_VideoSurface->h - *x; rotatedY = *y; *x = rotatedX; *y = rotatedY; }#endif#endif */ } break; case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; rotatedX = SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; break; case SDL_ORIENTATION_LEFT: if (!SDL_VideoSurface) break; rotatedX = *y; rotatedY = SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; }}#endif/* JC 14 Mar 2006 This is used all over the place, in the windib driver and in the dx5 driver So we may as well stick it here instead of having multiple copies scattered about*/void WIN_FlushMessageQueue(){ MSG msg; while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) { if ( msg.message == WM_QUIT ) break; TranslateMessage( &msg ); DispatchMessage( &msg ); }}static void SDL_RestoreGameMode(void){#ifdef _WIN32_WCE SDL_VideoDevice *this = current_video; if(SDL_strcmp(this->name, "gapi") == 0) { if( this->hidden->suspended ) { this->hidden->suspended = 0; } }#else ShowWindow(SDL_Window, SW_RESTORE);#endif#ifndef NO_CHANGEDISPLAYSETTINGS#ifndef _WIN32_WCE ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);#endif#endif /* NO_CHANGEDISPLAYSETTINGS */}static void SDL_RestoreDesktopMode(void){#ifdef _WIN32_WCE SDL_VideoDevice *this = current_video; if(SDL_strcmp(this->name, "gapi") == 0) { if( !this->hidden->suspended ) { this->hidden->suspended = 1; } }#else /* WinCE does not have a taskbar, so minimizing is not convenient */ ShowWindow(SDL_Window, SW_MINIMIZE);#endif#ifndef NO_CHANGEDISPLAYSETTINGS#ifndef _WIN32_WCE ChangeDisplaySettings(NULL, 0);#endif#endif /* NO_CHANGEDISPLAYSETTINGS */}#ifdef WM_MOUSELEAVE/* Special code to handle mouse leave events - this sucks... http://support.microsoft.com/support/kb/articles/q183/1/07.asp TrackMouseEvent() is only available on Win98 and WinNT. _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32 development environment, and only works on systems that have had IE 3.0 or newer installed on them (which is not the case with the base Win95). Therefore, we implement our own version of _TrackMouseEvent() which uses our own implementation if TrackMouseEvent() is not available.*/static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL;static VOID CALLBACKTrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime){ RECT rect; POINT pt; GetClientRect(hWnd, &rect); MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2); GetCursorPos(&pt); if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) { if ( !KillTimer(hWnd, idEvent) ) { /* Error killing the timer! */ } PostMessage(hWnd, WM_MOUSELEAVE, 0, 0); }}static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme){ if ( ptme->dwFlags == TME_LEAVE ) { return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100, (TIMERPROC)TrackMouseTimerProc) != 0; } return FALSE;}#endif /* WM_MOUSELEAVE *//* Function to retrieve the current keyboard modifiers */static void WIN_GetKeyboardState(void){#ifndef NO_GETKEYBOARDSTATE SDLMod state; BYTE keyboard[256]; Uint8 *kstate = SDL_GetKeyState(NULL); state = KMOD_NONE; if ( GetKeyboardState(keyboard) ) { if ( keyboard[VK_LSHIFT] & 0x80) { state |= KMOD_LSHIFT; kstate[SDLK_LSHIFT] = SDL_PRESSED; } if ( keyboard[VK_RSHIFT] & 0x80) { state |= KMOD_RSHIFT; kstate[SDLK_RSHIFT] = SDL_PRESSED; } if ( keyboard[VK_LCONTROL] & 0x80) { state |= KMOD_LCTRL; kstate[SDLK_LCTRL] = SDL_PRESSED; } if ( keyboard[VK_RCONTROL] & 0x80) { state |= KMOD_RCTRL; kstate[SDLK_RCTRL] = SDL_PRESSED; } if ( keyboard[VK_LMENU] & 0x80) { state |= KMOD_LALT; kstate[SDLK_LALT] = SDL_PRESSED; } if ( keyboard[VK_RMENU] & 0x80) { state |= KMOD_RALT; kstate[SDLK_RALT] = SDL_PRESSED; } if ( keyboard[VK_NUMLOCK] & 0x01) { state |= KMOD_NUM; kstate[SDLK_NUMLOCK] = SDL_PRESSED; } if ( keyboard[VK_CAPITAL] & 0x01) { state |= KMOD_CAPS; kstate[SDLK_CAPSLOCK] = SDL_PRESSED; } } SDL_SetModState(state);#endif /* !NO_GETKEYBOARDSTATE */}/* The main Win32 event handlerDJM: This is no longer static as (DX5/DIB)_CreateWindow needs it*/LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){ SDL_VideoDevice *this = current_video; static int mouse_pressed = 0; static int in_window = 0;#ifdef WMMSG_DEBUG fprintf(stderr, "Received windows message: "); if ( msg > MAX_WMMSG ) { fprintf(stderr, "%d", msg); } else { fprintf(stderr, "%s", wmtab[msg]); } fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam);#endif switch (msg) { case WM_ACTIVATE: { SDL_VideoDevice *this = current_video; BOOL active, minimized; Uint8 appstate; minimized = HIWORD(wParam); active = (LOWORD(wParam) != WA_INACTIVE) && !minimized; if ( active ) { /* Gain the following states */ appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS; if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_ON); } if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreGameMode(); } }#if defined(_WIN32_WCE) if ( WINDIB_FULLSCREEN() ) { LoadAygshell(); if( SHFullScreen ) SHFullScreen(SDL_Window, SHFS_HIDESTARTICON|SHFS_HIDETASKBAR|SHFS_HIDESIPBUTTON); else ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_HIDE); }#endif posted = SDL_PrivateAppActive(1, appstate); WIN_GetKeyboardState(); } else { /* Lose the following states */ appstate = SDL_APPINPUTFOCUS; if ( minimized ) { appstate |= SDL_APPACTIVE; } if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_OFF); } if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreDesktopMode();#if defined(_WIN32_WCE) LoadAygshell(); if( SHFullScreen ) SHFullScreen(SDL_Window, SHFS_SHOWSTARTICON|SHFS_SHOWTASKBAR|SHFS_SHOWSIPBUTTON); else ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_SHOW);#endif } } posted = SDL_PrivateAppActive(0, appstate); } WIN_Activate(this, active, minimized); return(0); } break; case WM_MOUSEMOVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; /* mouse has entered the window */ if ( ! in_window ) {#ifdef WM_MOUSELEAVE TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = SDL_Window; _TrackMouseEvent(&tme);#endif /* WM_MOUSELEAVE */ in_window = TRUE; posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } /* mouse has moved within the window */ x = LOWORD(lParam); y = HIWORD(lParam); if ( mouse_relative ) { POINT center; center.x = (SDL_VideoSurface->w/2); center.y = (SDL_VideoSurface->h/2); x -= (Sint16)center.x; y -= (Sint16)center.y; if ( x || y ) { ClientToScreen(SDL_Window, ¢er); SetCursorPos(center.x, center.y); posted = SDL_PrivateMouseMotion(0, 1, x, y); } } else {#ifdef _WIN32_WCE if (SDL_VideoSurface) GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);#endif posted = SDL_PrivateMouseMotion(0, 0, x, y); } } } return(0);#ifdef WM_MOUSELEAVE case WM_MOUSELEAVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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