📄 sdl_lowvideo.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#ifndef _SDL_lowvideo_h#define _SDL_lowvideo_h#define WIN32_LEAN_AND_MEAN#include <windows.h>#ifndef SetClassLongPtr#define SetClassLongPtr SetClassLong#endif#ifndef GetWindowLongPtr#define GetWindowLongPtr GetWindowLong#endif#ifndef SetWindowLongPtr#define SetWindowLongPtr SetWindowLong#endif#ifndef GWLP_WNDPROC#define GWLP_WNDPROC GWL_WNDPROC#endif#ifndef GWLP_HINSTANCE#define GWLP_HINSTANCE GWL_HINSTANCE#endif#ifndef GCLP_HICON#define GCLP_HICON GCL_HICON#endif#include "../SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_VideoDevice *this#define WINDIB_FULLSCREEN() \( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ ((SDL_strcmp(this->name, "windib") == 0) || \ (SDL_strcmp(this->name, "gapi") == 0))) \)#define DDRAW_FULLSCREEN() \( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ (SDL_strcmp(this->name, "directx") == 0) \)#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()/* The main window -- and a function to set it for the audio */#ifdef _WIN32_WCEextern LPWSTR SDL_Appname;#elseextern LPSTR SDL_Appname;#endifextern HINSTANCE SDL_Instance;extern HWND SDL_Window;extern BOOL SDL_windowid;/* Variables and functions exported to other parts of the native video subsystem (SDL_sysevents.c)*/extern void WIN_FlushMessageQueue();/* Called by windows message loop when application is activated */extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);/* Called by windows message loop when system palette is available */extern void (*WIN_RealizePalette)(_THIS);/* Called by windows message loop when the system palette changes */extern void (*WIN_PaletteChanged)(_THIS, HWND window);/* Called by windows message loop when a portion of the screen needs update */extern void (*WIN_WinPAINT)(_THIS, HDC hdc);/* Called by windows message loop when the message isn't handled */extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* The window cursor (from SDL_sysmouse.c) */extern HCURSOR SDL_hcursor;/* The bounds of the window in screen coordinates */extern RECT SDL_bounds;/* The position of the window in windowed mode */extern int SDL_windowX;extern int SDL_windowY;/* Flag -- SDL is performing a resize, rather than the user */extern int SDL_resizing;/* Flag -- the mouse is in relative motion mode */extern int mouse_relative;/* The GDI fullscreen mode currently active */#ifndef NO_CHANGEDISPLAYSETTINGSextern DEVMODE SDL_desktop_mode;extern DEVMODE SDL_fullscreen_mode;#endif/* The system gamma ramp for GDI modes */extern WORD *gamma_saved;/* This is really from SDL_dx5audio.c */extern void DX5_SoundFocus(HWND window);/* DJM: This is really from SDL_sysevents.c, we need it in GDL_CreateWindow as well */LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);extern ToUnicodeFN SDL_ToUnicode;#endif /* SDL_lowvideo_h */
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