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📄 sdl_lowvideo.h

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#ifndef _SDL_lowvideo_h#define _SDL_lowvideo_h#define WIN32_LEAN_AND_MEAN#include <windows.h>#ifndef SetClassLongPtr#define SetClassLongPtr	SetClassLong#endif#ifndef GetWindowLongPtr#define GetWindowLongPtr	GetWindowLong#endif#ifndef SetWindowLongPtr#define SetWindowLongPtr	SetWindowLong#endif#ifndef GWLP_WNDPROC#define GWLP_WNDPROC	GWL_WNDPROC#endif#ifndef GWLP_HINSTANCE#define GWLP_HINSTANCE GWL_HINSTANCE#endif#ifndef GCLP_HICON#define GCLP_HICON GCL_HICON#endif#include "../SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_VideoDevice *this#define WINDIB_FULLSCREEN()						\(									\	SDL_VideoSurface &&						\	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \	(((SDL_VideoSurface->flags & SDL_OPENGL   ) == SDL_OPENGL    ) || \	((SDL_strcmp(this->name, "windib") == 0) || \	 (SDL_strcmp(this->name, "gapi") == 0))) \)#define DDRAW_FULLSCREEN() 						\(									\	SDL_VideoSurface &&						\	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \	(SDL_strcmp(this->name, "directx") == 0)				\)#define DINPUT_FULLSCREEN()	DDRAW_FULLSCREEN()/* The main window -- and a function to set it for the audio */#ifdef _WIN32_WCEextern LPWSTR SDL_Appname;#elseextern LPSTR SDL_Appname;#endifextern HINSTANCE SDL_Instance;extern HWND SDL_Window;extern BOOL SDL_windowid;/* Variables and functions exported to other parts of the native video   subsystem (SDL_sysevents.c)*/extern void WIN_FlushMessageQueue();/* Called by windows message loop when application is activated */extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);/* Called by windows message loop when system palette is available */extern void (*WIN_RealizePalette)(_THIS);/* Called by windows message loop when the system palette changes */extern void (*WIN_PaletteChanged)(_THIS, HWND window);/* Called by windows message loop when a portion of the screen needs update */extern void (*WIN_WinPAINT)(_THIS, HDC hdc);/* Called by windows message loop when the message isn't handled */extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* The window cursor (from SDL_sysmouse.c) */extern HCURSOR SDL_hcursor;/* The bounds of the window in screen coordinates */extern RECT SDL_bounds;/* The position of the window in windowed mode */extern int SDL_windowX;extern int SDL_windowY;/* Flag -- SDL is performing a resize, rather than the user */extern int SDL_resizing;/* Flag -- the mouse is in relative motion mode */extern int mouse_relative;/* The GDI fullscreen mode currently active */#ifndef NO_CHANGEDISPLAYSETTINGSextern DEVMODE SDL_desktop_mode;extern DEVMODE SDL_fullscreen_mode;#endif/* The system gamma ramp for GDI modes */extern WORD *gamma_saved;/* This is really from SDL_dx5audio.c */extern void DX5_SoundFocus(HWND window);/* DJM: This is really from SDL_sysevents.c, we need it in   GDL_CreateWindow as well */LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);extern ToUnicodeFN SDL_ToUnicode;#endif /* SDL_lowvideo_h */

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