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📄 sdl_macgl.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/* AGL implementation of SDL OpenGL support */#include "SDL_lowvideo.h"#include "SDL_macgl_c.h"#include "SDL_loadso.h"/* krat: adding OpenGL support */int Mac_GL_Init(_THIS){#if SDL_VIDEO_OPENGL	AGLPixelFormat format;   	int i = 0;	GLint attributes [ 26 ]; /* 26 is max possible in this setup */	GLboolean noerr;   	/* load the gl driver from a default path */	if ( ! this->gl_config.driver_loaded ) {		/* no driver has been loaded, use default (ourselves) */		if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) {			return(-1);		}	}	attributes[i++] = AGL_RGBA;	if ( this->gl_config.red_size   != 0 &&	     this->gl_config.blue_size  != 0 &&	     this->gl_config.green_size != 0 ) {		attributes[i++] = AGL_RED_SIZE;		attributes[i++] = this->gl_config.red_size;		attributes[i++] = AGL_GREEN_SIZE;		attributes[i++] = this->gl_config.green_size;		attributes[i++] = AGL_BLUE_SIZE;		attributes[i++] = this->gl_config.blue_size;		attributes[i++] = AGL_ALPHA_SIZE;		attributes[i++] = this->gl_config.alpha_size;	}	if ( this->gl_config.double_buffer ) {		attributes[i++] = AGL_DOUBLEBUFFER;	}	if ( this->gl_config.depth_size != 0 ) {		attributes[i++] = AGL_DEPTH_SIZE;		attributes[i++] = this->gl_config.depth_size;	}		if ( this->gl_config.stencil_size != 0 ) {		attributes[i++] = AGL_STENCIL_SIZE;		attributes[i++] = this->gl_config.stencil_size;	}	if ( this->gl_config.accum_red_size   != 0 &&	     this->gl_config.accum_blue_size  != 0 &&	     this->gl_config.accum_green_size != 0 ) {				attributes[i++] = AGL_ACCUM_RED_SIZE;		attributes[i++] = this->gl_config.accum_red_size;		attributes[i++] = AGL_ACCUM_GREEN_SIZE;		attributes[i++] = this->gl_config.accum_green_size;		attributes[i++] = AGL_ACCUM_BLUE_SIZE;		attributes[i++] = this->gl_config.accum_blue_size;		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;		attributes[i++] = this->gl_config.accum_alpha_size;	}	if ( this->gl_config.stereo ) {		attributes[i++] = AGL_STEREO;	}#if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)	if ( this->gl_config.multisamplebuffers != 0 ) {		attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;		attributes[i++] = this->gl_config.multisamplebuffers;	}		if ( this->gl_config.multisamplesamples != 0 ) {		attributes[i++] = AGL_SAMPLES_ARB;		attributes[i++] = this->gl_config.multisamplesamples;	}	#endif	if ( this->gl_config.accelerated > 0 ) {		attributes[i++] = AGL_ACCELERATED;		attributes[i++] = AGL_NO_RECOVERY;	}	attributes[i++] = AGL_ALL_RENDERERS;	attributes[i]	= AGL_NONE;	format = aglChoosePixelFormat(NULL, 0, attributes);	if ( format == NULL ) {		SDL_SetError("Couldn't match OpenGL desired format");		return(-1);	}	glContext = aglCreateContext(format, NULL);	if ( glContext == NULL ) {		SDL_SetError("Couldn't create OpenGL context");		return(-1);	}	aglDestroyPixelFormat(format);    #if  TARGET_API_MAC_CARBON	noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));    #else	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);    #endif    	if(!noerr) {		SDL_SetError("Unable to bind GL context to window");		return(-1);	}	return(0);#else	SDL_SetError("OpenGL support not configured");	return(-1);#endif}void Mac_GL_Quit(_THIS){#if SDL_VIDEO_OPENGL	if ( glContext != NULL ) {		aglSetCurrentContext(NULL);		aglSetDrawable(glContext, NULL);		aglDestroyContext(glContext);				glContext = NULL;	}#endif}#if SDL_VIDEO_OPENGL/* Make the current context active */int Mac_GL_MakeCurrent(_THIS){	int retval;	retval = 0;	if( ! aglSetCurrentContext(glContext) ) {		SDL_SetError("Unable to make GL context current");		retval = -1;	}	return(retval);}void Mac_GL_SwapBuffers(_THIS){	aglSwapBuffers(glContext);}int Mac_GL_LoadLibrary(_THIS, const char *location){	if (location == NULL)#if __MACH__		location = "/System/Library/Frameworks/OpenGL.framework/OpenGL";#else		location = "OpenGLLibrary";#endif	this->hidden->libraryHandle = SDL_LoadObject(location);	this->gl_config.driver_loaded = 1;	return (this->hidden->libraryHandle != NULL) ? 0 : -1;}void Mac_GL_UnloadLibrary(_THIS){	SDL_UnloadObject(this->hidden->libraryHandle);	this->hidden->libraryHandle = NULL;	this->gl_config.driver_loaded = 0;}void* Mac_GL_GetProcAddress(_THIS, const char *proc){	return SDL_LoadFunction( this->hidden->libraryHandle, proc );}#endif /* SDL_VIDEO_OPENGL */

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