📄 sdl_macgl_c.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*//* AGL implementation of SDL OpenGL support */#include "SDL_config.h"#if SDL_VIDEO_OPENGL#include "SDL_opengl.h"#if __MACOSX__#include <AGL/agl.h> /* AGL.framework */#else#include <agl.h>#endif#endif /* SDL_VIDEO_OPENGL *//* OpenGL functions */extern int Mac_GL_Init(_THIS);extern void Mac_GL_Quit(_THIS);#if SDL_VIDEO_OPENGLextern int Mac_GL_MakeCurrent(_THIS);extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);extern void Mac_GL_SwapBuffers(_THIS);extern int Mac_GL_LoadLibrary(_THIS, const char *location);extern void Mac_GL_UnloadLibrary(_THIS);extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);#endif
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