📄 sdl_ph_image_c.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#ifndef __SDL_PH_IMAGE_H__#define __SDL_PH_IMAGE_H__#include "../../events/SDL_events_c.h"#include "SDL_ph_video.h"struct private_hwdata{ PdOffscreenContext_t* offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey;};extern int ph_SetupImage(_THIS, SDL_Surface* screen);extern void ph_DestroyImage(_THIS, SDL_Surface* screen);extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags);extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface);extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface);extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color);extern int ph_LockHWSurface(_THIS, SDL_Surface* surface);extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface);extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface);extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key);extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha);extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect);extern int ph_UpdateHWInfo(_THIS);extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects);extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects);extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects);extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects);#endif /* __SDL_PH_IMAGE_H__ */
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