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📄 sdl_ph_mouse.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#include "SDL_mouse.h"#include "../../events/SDL_events_c.h"#include "../SDL_cursor_c.h"#include "SDL_ph_mouse_c.h"struct WMcursor{    PhCursorDef_t *ph_cursor ;};void ph_FreeWMCursor(_THIS, WMcursor *cursor){    if (window != NULL)    {        SDL_Lock_EventThread();        if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0)        {            /* TODO: output error msg */        }        SDL_Unlock_EventThread();    }	    SDL_free(cursor);}WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){    WMcursor* cursor;    int clen, i;    unsigned char bit, databit, maskbit;    /* Allocate and initialize the cursor memory */    if ((cursor = (WMcursor*)SDL_malloc(sizeof(WMcursor))) == NULL)    {        SDL_OutOfMemory();        return(NULL);    }    SDL_memset(cursor,0,sizeof(WMcursor));    cursor->ph_cursor = (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32*4*2);    if (cursor->ph_cursor == NULL)    {        SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n");        return NULL;    }    SDL_memset(cursor->ph_cursor,0,(sizeof(PhCursorDef_t) + 32*4*2));    cursor->ph_cursor->hdr.type =Ph_RDATA_CURSOR;       cursor->ph_cursor->size1.x = (short)w;    cursor->ph_cursor->size1.y = (short)h;    cursor->ph_cursor->offset1.x = (short)hot_x;    cursor->ph_cursor->offset1.y = (short)hot_y;    cursor->ph_cursor->bytesperline1 = (char)w/8;    cursor->ph_cursor->color1 = Pg_WHITE;    cursor->ph_cursor->size2.x = (short)w;    cursor->ph_cursor->size2.y = (short)h;    cursor->ph_cursor->offset2.x = (short)hot_x;    cursor->ph_cursor->offset2.y = (short)hot_y;    cursor->ph_cursor->bytesperline2 = (char)w/8;    cursor->ph_cursor->color2 = Pg_BLACK;    clen = (w/8)*h;    /* Copy the mask and the data to different bitmap planes */    for (i=0; i<clen; ++i)    {        for (bit = 0; bit < 8; bit++)        {            databit = data[i] & (1 << bit);            maskbit = mask[i] & (1 << bit);            cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0;            /* If the databit != 0, treat it as a black pixel and             * ignore the maskbit (can't do an inverted color) */            cursor->ph_cursor->images[i+clen] |= databit;        }    }    /* #bytes following the hdr struct */    cursor->ph_cursor->hdr.len =sizeof(PhCursorDef_t) + clen*2 - sizeof(PhRegionDataHdr_t);     return (cursor);}PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor){    return (*cursor->ph_cursor);}int ph_ShowWMCursor(_THIS, WMcursor* cursor){    PtArg_t args[3];    int nargs = 0;    /* Don't do anything if the display is gone */    if (window == NULL)    {        return (0);    }    /* looks like photon can't draw mouse cursor in direct mode */    if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)    {         /* disable the fake mouse in the fullscreen OpenGL mode */         if ((this->screen->flags & SDL_OPENGL) == SDL_OPENGL)         {             cursor=NULL;         }         else         {             return (0);         }    }    /* Set the photon cursor, or blank if cursor is NULL */    if (cursor!=NULL)    {        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0);        /* Could set next to any PgColor_t value */        PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR , 0);        PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t)));        nargs = 3;    }    else /* Ph_CURSOR_NONE */    {        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0);        nargs = 1;    }    SDL_Lock_EventThread();    if (PtSetResources(window, nargs, args) < 0 )    {        return (0);    }	    SDL_Unlock_EventThread();    return (1);}void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y){    short abs_x, abs_y;    SDL_Lock_EventThread();    PtGetAbsPosition( window, &abs_x, &abs_y );    PhMoveCursorAbs( PhInputGroup(NULL), x + abs_x, y + abs_y );    SDL_Unlock_EventThread();}void ph_CheckMouseMode(_THIS){    /* If the mouse is hidden and input is grabbed, we use relative mode */    if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF))    {        mouse_relative = 1;    }    else    {        mouse_relative = 0;    }}void ph_UpdateMouse(_THIS){    PhCursorInfo_t phcursor;    short abs_x;    short abs_y;    /* Lock the event thread, in multi-threading environments */    SDL_Lock_EventThread();    /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */    PtGetAbsPosition(window, &abs_x, &abs_y);    PhQueryCursor(PhInputGroup(NULL), &phcursor);    if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) &&        ((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h)))    {        SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);        SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y);    }    else    {        SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);    }    /* Unlock the event thread, in multi-threading environments */    SDL_Unlock_EventThread();}

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