📄 sdl_phyuv.c
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} if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; } overlay->hwdata->State = OVERLAY_STATE_ACTIVE; overlay->hwdata->scaler_on = 0; overlay->hw_overlay = 1; current_overlay=overlay; return overlay;}int ph_LockYUVOverlay(_THIS, SDL_Overlay* overlay){ if (overlay == NULL) { return -1; } overlay->hwdata->locked = 1;/* overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("ph_LockYUVOverlay: PgNextFrame() failed, bailing out\n"); SDL_FreeYUVOverlay(overlay); return 0; } if (overlay->hwdata->current == 0) { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; } else { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; } if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; }*/ return(0);}void ph_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay){ if (overlay == NULL) { return; } overlay->hwdata->locked = 0;}int ph_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst){ int rtncode; PhPoint_t pos; SDL_Rect backrect; PhRect_t windowextent; int winchanged=0; if ((overlay == NULL) || (overlay->hwdata==NULL)) { return -1; } if (overlay->hwdata->State == OVERLAY_STATE_UNINIT) { return -1; } PtGetAbsPosition(window, &pos.x, &pos.y); if ((pos.x!=overlay->hwdata->CurrentWindowPos.x) || (pos.y!=overlay->hwdata->CurrentWindowPos.y)) { winchanged=1; overlay->hwdata->CurrentWindowPos.x=pos.x; overlay->hwdata->CurrentWindowPos.y=pos.y; } /* If CurrentViewPort position/size has been changed, then move/resize the viewport */ if ((overlay->hwdata->CurrentViewPort.pos.x != dst->x) || (overlay->hwdata->CurrentViewPort.pos.y != dst->y) || (overlay->hwdata->CurrentViewPort.size.w != dst->w) || (overlay->hwdata->CurrentViewPort.size.h != dst->h) || (overlay->hwdata->scaler_on==0) || (winchanged==1) || (overlay->hwdata->forcedredraw==1)) { if (overlay->hwdata->ischromakey==1) { /* restore screen behind the overlay/chroma color. */ backrect.x=overlay->hwdata->CurrentViewPort.pos.x; backrect.y=overlay->hwdata->CurrentViewPort.pos.y; backrect.w=overlay->hwdata->CurrentViewPort.size.w; backrect.h=overlay->hwdata->CurrentViewPort.size.h; this->UpdateRects(this, 1, &backrect); /* Draw the new rectangle of the chroma color at the viewport position */ PgSetFillColor(overlay->hwdata->chromakey); PgDrawIRect(dst->x, dst->y, dst->x+dst->w-1, dst->y+dst->h-1, Pg_DRAW_FILL); PgFlush(); } overlay->hwdata->props.flags |= Pg_SCALER_PROP_SCALER_ENABLE; overlay->hwdata->scaler_on = 1; PhWindowQueryVisible(Ph_QUERY_CONSOLE, 0, PtWidgetRid(window), &windowextent); overlay->hwdata->CurrentViewPort.pos.x = pos.x-windowextent.ul.x+dst->x; overlay->hwdata->CurrentViewPort.pos.y = pos.y-windowextent.ul.y+dst->y; overlay->hwdata->CurrentViewPort.size.w = dst->w; overlay->hwdata->CurrentViewPort.size.h = dst->h; PhAreaToRect(&overlay->hwdata->CurrentViewPort, &overlay->hwdata->props.viewport); overlay->hwdata->CurrentViewPort.pos.x = dst->x; overlay->hwdata->CurrentViewPort.pos.y = dst->y; rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel() function failed\n"); SDL_FreeYUVOverlay(overlay); return -1; case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); break; case 0: default: break; } }/* if (overlay->hwdata->locked==0) { overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("ph_LockYUVOverlay: PgNextFrame() failed, bailing out\n"); SDL_FreeYUVOverlay(overlay); return 0; } if (overlay->hwdata->current == 0) { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; } else { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; } if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; } }*/ return 0;}void ph_FreeYUVOverlay(_THIS, SDL_Overlay *overlay){ SDL_Rect backrect; if (overlay == NULL) { return; } if (overlay->hwdata == NULL) { return; } current_overlay=NULL; /* restore screen behind the overlay/chroma color. */ backrect.x=overlay->hwdata->CurrentViewPort.pos.x; backrect.y=overlay->hwdata->CurrentViewPort.pos.y; backrect.w=overlay->hwdata->CurrentViewPort.size.w; backrect.h=overlay->hwdata->CurrentViewPort.size.h; this->UpdateRects(this, 1, &backrect); /* it is need for some buggy drivers, that can't hide overlay before */ /* freeing buffer, so we got trash on the srceen */ overlay->hwdata->props.flags &= ~Pg_SCALER_PROP_SCALER_ENABLE; PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); overlay->hwdata->scaler_on = 0; overlay->hwdata->State = OVERLAY_STATE_UNINIT; if (overlay->hwdata->channel != NULL) { PgDestroyVideoChannel(overlay->hwdata->channel); overlay->hwdata->channel = NULL; return; } overlay->hwdata->CurrentFrameData = NULL; SDL_free(overlay->hwdata->FrameData0); SDL_free(overlay->hwdata->FrameData1); overlay->hwdata->FrameData0 = NULL; overlay->hwdata->FrameData1 = NULL; SDL_free(overlay->hwdata);}
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