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📄 sdl_ph_video.h

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#ifndef __SDL_PH_VIDEO_H__#define __SDL_PH_VIDEO_H__#include "SDL_mouse.h"#include "../SDL_sysvideo.h"#include <sys/neutrino.h>#include <Ph.h>#include <Pt.h>#include <photon/Pg.h>#include <photon/PdDirect.h>#if SDL_VIDEO_OPENGL    #if (_NTO_VERSION < 630)        #include <photon/PdGL.h>    #else        #include <GL/qnxgl.h>        #include <GL/GLPh.h>    #endif /* 6.3.0 */#endif /* SDL_VIDEO_OPENGL *//* Hidden "this" pointer for the video functions */#define _THIS	SDL_VideoDevice* this#define PH_OGL_MAX_ATTRIBS 32#define SDLPH_PAL_NONE    0x00000000L#define SDLPH_PAL_EMULATE 0x00000001L#define SDLPH_PAL_SYSTEM  0x00000002Ltypedef struct{    unsigned char* Y;    unsigned char* V;    unsigned char* U;} FRAMEDATA;/* Mask values for SDL_ReallocFormat() */struct ColourMasks{    Uint32 red;    Uint32 green;    Uint32 blue;    Uint32 alpha;    Uint32 bpp;};/* Private display data */struct SDL_PrivateVideoData{    PgDisplaySettings_t mode_settings;	    PtWidget_t *Window;                  /* used to handle input events */    PhImage_t *image;	                 /* used to display image       */#if SDL_VIDEO_OPENGL    #if (_NTO_VERSION < 630)        PdOpenGLContext_t* OGLContext;   /* OpenGL context              */        void* OGLBuffers;                /* OpenGL buffers (unused)     */    #else        qnxglc_t* OGLContext;            /* OpenGL context for the 6.3  */        qnxgl_bufs_t* OGLBuffers;        /* OpenGL buffers for the 6.3  */    #endif /* 630 */    Uint32 OGLFlags;                     /* OpenGL flags                */    Uint32 OGLBPP;                       /* OpenGL bpp                  */#endif /* SDL_VIDEO_OPENGL */    PgColor_t savedpal[_Pg_MAX_PALETTE];    PgColor_t syspalph[_Pg_MAX_PALETTE];    struct    {        PdDirectContext_t*    direct_context;        PdOffscreenContext_t* offscreen_context;        PdOffscreenContext_t* offscreen_backcontext;        PhDrawContext_t*      oldDC;        uint8_t*              dc_ptr;        unsigned char*        CurrentFrameData;        unsigned char*        FrameData0;        unsigned char*        FrameData1;        Uint32                current;        Uint32                flags;    } ocimage;    PgHWCaps_t graphics_card_caps;  /* Graphics card caps at the moment of start   */    PgVideoModeInfo_t desktop_mode; /* Current desktop video mode information      */    int old_video_mode;             /* Stored mode before fullscreen switch        */    int old_refresh_rate;           /* Stored refresh rate befor fullscreen switch */    int mouse_relative;    WMcursor* BlankCursor;    uint32_t videomode_emulatemode;    Uint32 visualbpp;	            /* current visual bpp                          */    Uint32 desktopbpp;              /* bpp of desktop at the moment of start       */    Uint32 desktoppal;              /* palette mode emulation or system            */    int currently_fullscreen;    int currently_hided;            /* 1 - window hided (minimazed), 0 - normal    */    int currently_maximized;        /* 1 - window hided (minimazed), 0 - normal    */    PhEvent_t* event;    SDL_Overlay* overlay;};#define mode_settings         (this->hidden->mode_settings)#define window	              (this->hidden->Window)#define SDL_Image             (this->hidden->image)#define OCImage               (this->hidden->ocimage)#define old_video_mode        (this->hidden->old_video_mode)#define old_refresh_rate      (this->hidden->old_refresh_rate)#define graphics_card_caps    (this->hidden->graphics_card_caps)#define desktopbpp            (this->hidden->desktopbpp)#define visualbpp             (this->hidden->visualbpp)#define desktoppal            (this->hidden->desktoppal)#define savedpal              (this->hidden->savedpal)#define syspalph              (this->hidden->syspalph)#define currently_fullscreen  (this->hidden->currently_fullscreen)#define currently_hided       (this->hidden->currently_hided)#define currently_maximized   (this->hidden->currently_maximized)#define phevent               (this->hidden->event)#define current_overlay       (this->hidden->overlay)#define desktop_mode          (this->hidden->desktop_mode)#define mouse_relative        (this->hidden->mouse_relative)#define SDL_BlankCursor       (this->hidden->BlankCursor)#define videomode_emulatemode (this->hidden->videomode_emulatemode)#if SDL_VIDEO_OPENGL     #define oglctx               (this->hidden->OGLContext)     #define oglbuffers           (this->hidden->OGLBuffers)     #define oglflags             (this->hidden->OGLFlags)     #define oglbpp               (this->hidden->OGLBPP)#endif /* SDL_VIDEO_OPENGL */#endif /* __SDL_PH_VIDEO_H__ */

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