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📄 sdl_os2fslib.c

📁 SDL库 在进行视频显示程序spcaview安装时必须的库文件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"#define _ULS_CALLCONV_#define CALLCONV _System#include <unidef.h>                    // Unicode API#include <uconv.h>                     // Unicode API (codepage conversion)#include <process.h>#include <time.h>#include "SDL_video.h"#include "SDL_mouse.h"#include "../SDL_sysvideo.h"#include "../SDL_pixels_c.h"#include "../../events/SDL_events_c.h"#include "SDL_os2fslib.h"static ULONG ulFCFToUse =        FCF_TITLEBAR |        FCF_SYSMENU |        FCF_MINBUTTON |        FCF_MAXBUTTON |        FCF_NOBYTEALIGN |        FCF_SIZEBORDER |        FCF_TASKLIST;static int bMouseCaptured   = 0;static int bMouseCapturable = 0;static HPOINTER hptrGlobalPointer = NULL;static HPOINTER hptrCurrentIcon = NULL;static int iWindowSizeX = 320;static int iWindowSizeY = 200;static int bWindowResized = 0;#pragma pack(1)typedef struct BMPINFO{   BITMAPINFO;   RGB  clr;} BMPINFO, *PBMPINFO;#pragma pack()// Backdoors:DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF){  ulFCFToUse = ulFCF;}// Configuration defines:// We have to report empty alpha mask, otherwise SDL will select// alpha blitters, and this will have unwanted results, as we don't// support alpha channel in FSLib yet.#define REPORT_EMPTY_ALPHA_MASK// Experimental: Move every FSLib_BitBlt() call into window message// processing function.// This may fix dirt left on desktop. Or not.//#define BITBLT_IN_WINMESSAGEPROC// Experimental-2: Use WinLockWindowUpdate() in around bitblts!// This is not enabled, because it seems to cause more problems// than good.//#define USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS// Use the following to show resized image instead of black stuff// even if the surface is resizable.//#define RESIZE_EVEN_IF_RESIZABLE/* The translation table from a VK keysym to a SDL keysym */static SDLKey HWScanKeyMap[256];static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed);static int  iShiftIsPressed;#ifdef BITBLT_IN_WINMESSAGEPROC#define WM_UPDATERECTSREQUEST   WM_USER+50#endif#ifdef USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \    { \      WinLockWindowUpdate(HWND_DESKTOP, HWND_DESKTOP); \      FSLib_BitBlt(hwnd, buffer, top, left, width, height); \      WinLockWindowUpdate(HWND_DESKTOP, NULL); \    }#else#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \    FSLib_BitBlt(hwnd, buffer, top, left, width, height);#endif///////////////////////////////////////////////////////////////////////// SetAccessableWindowPos//// Same as WinSetWindowPos(), but takes care for the window to be// always on the screen, the titlebar will be accessable everytime.///////////////////////////////////////////////////////////////////////static BOOL SetAccessableWindowPos(HWND hwnd, HWND hwndInsertBehind,                                   LONG x, LONG y,                                   LONG cx, LONG cy,                                   ULONG fl){  SWP swpDesktop, swp;  // Get desktop area  WinQueryWindowPos(HWND_DESKTOP, &swpDesktop);  if ((fl & SWP_MOVE) && (fl & SWP_SIZE))  {    // If both moving and sizing, then change size and pos now!!    if (x+cx>swpDesktop.cx)      x = swpDesktop.cx - cx;    if (x<0)      x = 0;    if (y<0)      y = 0;    if (y+cy>swpDesktop.cy)      y = swpDesktop.cy - cy;    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);  } else  if (fl & SWP_MOVE)  {    // Just moving    WinQueryWindowPos(hwnd, &swp);    if (x+swp.cx>swpDesktop.cx)      x = swpDesktop.cx - swp.cx;    if (x<0)      x = 0;    if (y<0)      y = 0;    if (y+swp.cy>swpDesktop.cy)      y = swpDesktop.cy - swp.cy;    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);  } else  if (fl & SWP_SIZE)  {    // Just sizing    WinQueryWindowPos(hwnd, &swp);    x = swp.x;    y = swp.y;    if (x+cx>swpDesktop.cx)      x = swpDesktop.cx - cx;    if (x<0)      x = 0;    if (y<0)      y = 0;    if (y+cy>swpDesktop.cy)      y = swpDesktop.cy - cy;    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl | SWP_MOVE);  } else  return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);}static UniChar NativeCharToUniChar(int chcode){  UniChar ucResult = (UniChar) chcode;  int rc;  UconvObject ucoTemp;  char     achFrom[2];  char     *pchFrom;  size_t   iFromCount;  UniChar  aucTo[10];  UniChar  *pucTo;  size_t   iToCount;  size_t   iNonIdentical;  // Create unicode convert object  rc = UniCreateUconvObject(L"", &ucoTemp);  if (rc!=ULS_SUCCESS)  {    // Could not create convert object!    return ucResult;  }  // Convert language code string to unicode string  achFrom[0] = (char) chcode;  achFrom[1] = 0;  iFromCount = sizeof(char) * 2;  iToCount = sizeof(UniChar) * 2;  pucTo = &(aucTo[0]);  pchFrom = &(achFrom[0]);  rc = UniUconvToUcs(ucoTemp,                     &pchFrom,                     &iFromCount,                     &pucTo,                     &iToCount,                     &iNonIdentical);  if (rc!=ULS_SUCCESS)  {    // Could not convert language code to UCS string!    UniFreeUconvObject(ucoTemp);    return ucResult;  }  UniFreeUconvObject(ucoTemp);#ifdef DEBUG_BUILD  printf("%02x converted to %02x\n", (int) chcode, (int) (aucTo[0]));#endif  return aucTo[0];}///////////////////////////////////////////////////////////////////////// TranslateKey//// This creates SDL Keycodes from VK_ and hardware scan codes///////////////////////////////////////////////////////////////////////static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed){  keysym->scancode = (unsigned char) scancode;  keysym->mod = KMOD_NONE;  keysym->unicode = 0;  if (iPressed && SDL_TranslateUNICODE)  {    if (chcode)      keysym->unicode = NativeCharToUniChar(chcode);    else      keysym->unicode = vkey;  }  keysym->sym = HWScanKeyMap[scancode];  // Now stuffs based on state of shift key(s)!  if (vkey == VK_SHIFT)  {    iShiftIsPressed = iPressed;  }  if ((iShiftIsPressed) && (SDL_TranslateUNICODE))  {    // Change syms, if Unicode stuff is required    // I think it's silly, but it's SDL...    switch (keysym->sym)    {      case SDLK_BACKQUOTE:        keysym->sym = '~';        break;      case SDLK_1:        keysym->sym = SDLK_EXCLAIM;        break;      case SDLK_2:        keysym->sym = SDLK_AT;        break;      case SDLK_3:        keysym->sym = SDLK_HASH;        break;      case SDLK_4:        keysym->sym = SDLK_DOLLAR;        break;      case SDLK_5:        keysym->sym = '%';        break;      case SDLK_6:        keysym->sym = SDLK_CARET;        break;      case SDLK_7:        keysym->sym = SDLK_AMPERSAND;        break;      case SDLK_8:        keysym->sym = SDLK_ASTERISK;        break;      case SDLK_9:        keysym->sym = SDLK_LEFTPAREN;        break;      case SDLK_0:        keysym->sym = SDLK_RIGHTPAREN;        break;      case SDLK_MINUS:        keysym->sym = SDLK_UNDERSCORE;        break;      case SDLK_PLUS:        keysym->sym = SDLK_EQUALS;        break;      case SDLK_LEFTBRACKET:        keysym->sym = '{';        break;      case SDLK_RIGHTBRACKET:        keysym->sym = '}';        break;      case SDLK_SEMICOLON:        keysym->sym = SDLK_COLON;        break;      case SDLK_QUOTE:        keysym->sym = SDLK_QUOTEDBL;        break;      case SDLK_BACKSLASH:        keysym->sym = '|';        break;      case SDLK_COMMA:        keysym->sym = SDLK_LESS;        break;      case SDLK_PERIOD:        keysym->sym = SDLK_GREATER;        break;      case SDLK_SLASH:        keysym->sym = SDLK_QUESTION;        break;      default:        break;    }  }  return keysym;}#define CONVERTMOUSEPOSITION()  \        /* We have to inverse the mouse position, because every non-os/2 system */                                                \        /* has a coordinate system where the (0;0) is the top-left corner,      */                                                \        /* while on os/2 it's the bottom left corner!                           */                                                \        if (FSLib_QueryFSMode(hwnd))                                                                                              \        {                                                                                                                         \          /* We're in FS mode!                                                        */                                          \          /* In FS mode our window is as big as fullscreen mode, but not necessary as */                                          \          /* big as the source buffer (can be bigger)                                 */                                          \          /* So, limit mouse pos to source buffer size!                               */                                          \          if (ppts->x<0) ppts->x = 0;                                                                                             \          if (ppts->y<0) ppts->y = 0;                                                                                             \          if (ppts->x>=pVideo->hidden->SrcBufferDesc.uiXResolution) ppts->x = pVideo->hidden->SrcBufferDesc.uiXResolution-1;      \          if (ppts->y>=pVideo->hidden->SrcBufferDesc.uiYResolution) ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution-1;      \          pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */                                   \          ptl.x = ppts->x; ptl.y = ppts->y;                                                                                       \          WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);                                                  \          WinSetPointerPos(HWND_DESKTOP, ptl.x, ptl.y);                                                                           \          /* Then convert OS/2 position to SDL position */                                                                        \          ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution - ppts->y - 1;                                                    \        } else                                                                                                                    \        {                                                                                                                         \          SWP swpClient;                                                                                                          \          /* We're in windowed mode! */                                                                                           \          WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);                                                              \          /* Convert OS/2 mouse position to SDL position, and also scale it! */                                                   \          (ppts->x) = (ppts->x) * pVideo->hidden->SrcBufferDesc.uiXResolution / swpClient.cx;                                       \          (ppts->y) = (ppts->y) * pVideo->hidden->SrcBufferDesc.uiYResolution / swpClient.cy;                                       \          (ppts->y) = pVideo->hidden->SrcBufferDesc.uiYResolution - (ppts->y)  - 1;                                                 \        }///////////////////////////////////////////////////////////////////////// WndProc//// This is the message processing window procedure for the// SDLWindowClass, which is the client window in our application.// It handles switching back and away from the app (taking care of// going out and back to and from fullscreen mode), sending keystrokes// and mouse events to where it has to be sent, etc...///////////////////////////////////////////////////////////////////////static MRESULT EXPENTRY WndProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2){  HPS ps;  RECTL rcl;  SDL_VideoDevice *pVideo = NULL;  switch (msg)  {    case WM_CHAR:  // Keypress notification#ifdef DEBUG_BUILD//      printf("WM_CHAR\n"); fflush(stdout);#endif      pVideo = WinQueryWindowPtr(hwnd, 0);      if (pVideo)      {        /*        // We skip repeated keys:        if (CHARMSG(&msg)->cRepeat>1)        {#ifdef DEBUG_BUILD//          printf("Repeated key (%d), skipping...\n", CHARMSG(&msg)->cRepeat); fflush(stdout);#endif          return (MRESULT) TRUE;        }        */        // If it's not repeated, then let's see if its pressed or released!        if (SHORT1FROMMP(mp1) & KC_KEYUP)        {          // A key has been released          SDL_keysym keysym;#ifdef DEBUG_BUILD//          printf("WM_CHAR, keyup, code is [0x%0x]\n", CHAR4FROMMP(mp1)); // HW scan code#endif          // One problem is with F1, which gets only the keyup message because          // it is a system key.          // So, when we get keyup message, we simulate keydown too!          // UPDATE:          //  This problem should be solved now, that the accelerator keys are          //  disabled for this window!

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